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There's a few normal raids/trials that might catch people off guard the first time through but in general it's supposed to be easy.
Hard content is entirely optional content.
Each major patch except ARR has a savage version of the normal raids, at least with this specific formula. For HW it's the Alexander Raids, for Stormblood the Omega Raids, for Shadowbringers it was Eden and for Endwalker it's Pandæmonium.
Then there is Ultimate Content, fights often more than 15 minutes long and the hardest content in the game when you approach it blind.
The Unending Coil of Bahamut (Ultimate) (UCOB), The Weapon's Refrain (Ultimate) (UWU), The Epic of Alexander (Ultimate) (TEA), Dragonsong's Reprise (Ultimate) (DSR, DSU or DSW) and The Omega Protocol (Ultimat) (TOP).
I cleared TEA on patch. I did UWU and UCOB later. Honestly I still think UCOB even after the nerf/power creep was harder than TEA on patch. UWU was very easy but of course I didn't do that on patch.
A you progress through the game's story, there are savage raids to unlock, extreme boss fights and ultimates for those who want a challenge. Basically everything up until the end of ARR story is a huge tutorial/setpiece which turns a lot of people off, apparently. Recently a dungeon with varied difficulty has been added, something thats going to be expanded upon in the future patches and addons. There's also ranked pvp which is definitely a step-up from casual bracket (possibly due to widespread cheating). Back when Ishgardian restoration phases were a thing, making it to the ranks was no easy task on some of the more populated/craftaholic servers. I'd also add that catching all the special fishes is a hell of its own, even if its not something combat related.
I think it's a good thing that hardcore content exists in a bubble of its own and isn't mandatory, and that's coming from someone who used to raid a lot in 3.x and 5.x era of FFXIV.