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Yes, Yes but with sarcasm, Yes but edgy and the rare Yes but funny. It also doesn’t matter if you answer a question correctly, the dialogue goes as following:
-[Character] Hey, Did you know there’s a fruit that people are putting in a salty thing?
-[You] Yes, it’s pineapple, people put it with pizza because they like the sour salty taste. Or something along those lines.
-[Character] Yes, that’s right! You got it! Sounds like you got a good grasp on that info!
-[Character] Anyway, It’s pineapple! People really like the contrast of sour and salty taste it has with pizza! It’s really a topic of discussion!
-[You] …
Ah, by the way, you can skip learning a rotation by making an optimized Macro system and modding the game to chain Macros together and end-up just focusing on dodging and fight’s mechanics. But honestly, pressing the buttons is more fun than just pressing a button and the character ending up just playing for you.
PVP wise, I tried Frontline and Cristaline. Frontline I had no idea what I was doing, what to do to win and if my abilities was hitting people and it never felt fun because you were required to stay with that one guild group that coordinated the entire company lobby, otherwise you would be running from spawn all the time. Cristaline is pretty fun, more objective-wise Pvp, There’s also Wolf’s den which was just an arena for those hard-line Players but I don’t like 1v1’s.
The quest locked skills are true except for Crafting/Gathering jobs, they are pretty much just quests for story and gear rewards. Ended up with a high level Cook Job level and still haven’t done the level 25 quest for it and still could use a lot of my skills. Alas, the game doesn’t let you repeat a process with a system, so you are forced to learn about the in-game Macro to level up those jobs, so at best, you gather 500 of the ingredients of a craft and press a macro, go watch a video, comeback to press the macro, and so forth. Which made me completely hate the Crafting Jobs. Gathering was Mind numbing too. You just run in circles gathering a single thing and level up the job that way. Nothing special. Just a few skills to let you gather materials better. So, you just do a certain content for hours on end, and end up with a max level gatherer/Crafter in the matter of minutes.
“Oh, you used your Fantasia but now that you look at in the cutscene you noticed that the cheekbones and nose of the character are incredibly ♥♥♥♥♥♥ up and now you can’t unsee it? Too bad, you can’t change it without paying up.”
That’s my main problem with the Character Customization screen. Too little options for lighting. The only problem I had with my Character was how fat their cheeks were together with my outfit, it looked strangely fat but I couldn’t change it due to having to pay for Fantasia. Which is incredibly expensive for me.
Another problem is the Class specific equipment requirement for putting it in a glamour plate, the system for using equipment for looks. They say they have to keep that way so people wouldn’t look like healers while being a tanker. But honestly, I don’t believe it because most people looked like modernized RPG Characters which made them look the same as the other classes. Also, I had people confuse me for a Healer because of how I looked in a Cutscene, they only knew I was a tank because Dark Knights carry a Longsword for a weapon. I had multiple people confirm this. So I put Gauntlets and Greaves to make myself distinct from the healers. Also, don’t ever use Level 50 gear or below as a Glamour, they are barely well modeled. The outfit I had didn’t have the inside of the shoulder pads properly modeled and you will notice something wrong with your outfit through the cutscenes. Either the low resolution or how something got badly scaled to your character’s size. I had a flat chested character, how did my tits keep looking like a balloon in open chested outfits? I’m trying to pay attention to the story but the resolution of my outfit compared to the other character’s is distracting me. I look like Pixel Art next to new characters.
UI/Hotkey wise the game is completely open to it. You can resize with percentages, change all the keys to all the hotkeys with a few exceptions. And there’s always easy to install mods that let you change the Ui even more, but it’s controversial because people abused that fact and created cheats. But it won’t probably affect you, unless you go out of your way to cheat.
Gameplay: 4/10
Story: 7/10
Customization : 9/10
All in all, the time I spent in this game paid off and I really liked my time here. But in all honesty, if anyone told me I had to play for a 100 hours or less to get to the good part of the game while also paying attention to the story, I wouldn’t give this game a try. Hopefully you aren’t discouraged by this review and still, try to give the game a try. It just didn’t strike all my cords, but a few still did. I hope it hits all of them for you.
Find your own way.
I wouldn't call a 7.5 mediocre by any extend or maybe it's time to rethink how you rate things.
7.5 is mediocre if you look at how reviewers with the 10 point system rates their games. Perhaps it is you who should rethink how the rating system works because everyone else thinks so.
Hoooo look the boring guy of the party who just can't think for two seconds about the stupidity of calling something mediocre and rating it 7.5. You know sometimes it can be great to rethink things and changing them. Introspection, calling into question, all those things you can do with your brain. It's not because some people do something dumb that you should do it too.
And you can't skip it unless you pay, and if you do pay, you might as well not play because the gameplay is not enough to keep you there. If you just want gameplay, there are plenty of other MMOs on the market that do it way better than this game.
There's my review. Good story, decent gameplay, godawful storytelling and it's just kind of a weird way to make a game.
I thought many of the dungeons and raids were decently done, so I'd argue that's stronger than the actual story is. Players who would prefer to do the dungeons and raids have to pay extra for a MSQ skip in order to play the game how they want, so I have to knock points off for that.
You don't play a JRPG and expect it to be a FPS.
The story isn't told like a JRPG. They filter the story segments in minuscule bites weaved in through a monotonous amount of fetch and go-to => come back quests. JRPG storytelling is presented a lot better than they presented it in this game. Whether the story was actually good, I don't know, it was lost in its presentation with me. I blitzed it, skipped the cutscenes and watched a story summary on youtube. This game is a case and point for JRPG storytelling not translating well into MMORPG format.
And I'm skipping you because clearly you wouldn't know. A summary isn't the same as the actual story.
A summary is more convenient and less of a slough. If the story wasn't a slough to be waded through that was tied to a bunch of monotonous other stuff I didn't care about, then maybe I'd have cared enough to not skip it and get a summary just to save time. That's a problem that's exclusive to storytelling in MMORPGs that doesn't occur in single player JRPGs. I can appreciate a decent story in a JRPG game, but I can't appreciate how the story was presented in this game.
The fact that they sell MSQ skips as a "service" really says it all.
This is why I hate hardcore raiders in mmos. They would throw out 99% of what makes a game great just so they can endlessly grind that 1% of dungeon content.
I blame dark souls for this mentality tbh.