FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

skeet1983 Sep 9, 2023 @ 12:35pm
Gladiator or Marauder?
Hi guys. I have several Characters on my Account, but the 2 I have been playing most are my Gladiator and Marauder. My Gladiator is higher level, about 10 I think? Anyway, which one is better for mostly solo play? Should I concentrate on one over the other? Help appreciated :)
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Showing 1-12 of 12 comments
Fray Sep 9, 2023 @ 12:59pm 
Whichever one!
You can swap to the other class later down the line if you want, you're not locked in to being only one class per character
AlienCatFrog Sep 9, 2023 @ 1:29pm 
world of warcraft
Dethlane Sep 9, 2023 @ 1:46pm 
Play whichever you enjoy more. And like Fray said, there is no need to create another char for every class, you can have all of them on one character.
RoricXIV Sep 9, 2023 @ 2:11pm 
Both classes change, but you should play more with them to see which one you like more. Since you can have all the classes in the game with one character, in the end you will like both of them. Gladiator = Paladin, Marauder = Warrior.
Silly Sep 9, 2023 @ 2:13pm 
Originally posted by skeet1983:
Hi guys. I have several Characters on my Account, but the 2 I have been playing most are my Gladiator and Marauder. My Gladiator is higher level, about 10 I think? Anyway, which one is better for mostly solo play? Should I concentrate on one over the other? Help appreciated :)
You will notice that tanks all play similarly anyway (1 2 3 to build resource, then spend resource and they also all have virtually the same cooldowns), so it doesn't really matter which one you begin with. At this point they're just glorified alternative skins with minor differences.
causality Sep 9, 2023 @ 2:29pm 
If you want a nice story to go along with it I'd suggest marauder. Gladiator's story becomes a huge let down in subsequent expansions.
Dethlane Sep 9, 2023 @ 9:38pm 
Originally posted by Silly:
You will notice that tanks all play similarly anyway (1 2 3 to build resource, then spend resource and they also all have virtually the same cooldowns), so it doesn't really matter which one you begin with. At this point they're just glorified alternative skins with minor differences.
While their resource build-up rotation is the same (the only change is that GNB have healing on 2nd skill), tanks start having distinct cd at some point. WAR get crazy self sustain starting at lv54 quest ability, PLD get rather costly healing cast after lv58 quest, and so on. The only cooldowns tanks really share are role ones.
chipofsalt Sep 9, 2023 @ 10:25pm 
Originally posted by Dethlane:
Originally posted by Silly:
You will notice that tanks all play similarly anyway (1 2 3 to build resource, then spend resource and they also all have virtually the same cooldowns), so it doesn't really matter which one you begin with. At this point they're just glorified alternative skins with minor differences.
While their resource build-up rotation is the same (the only change is that GNB have healing on 2nd skill), tanks start having distinct cd at some point. WAR get crazy self sustain starting at lv54 quest ability, PLD get rather costly healing cast after lv58 quest, and so on. The only cooldowns tanks really share are role ones.

Not really. drk is an exception because of dark mind and tbn in lieu of the brief 25s cooldowns that the other tanks have, but you can virtually compare some combination of tank abilities across the board.

They all have rampart, they all have some version of a 30%, three of them have short duration ~25s cooldowns, and all of them have resources you can share with your cotank. 2 have aoe shield mit, 2 have percent aoe mit.

Some tanks are better at doing certain things than others (like war's healing), but functionally they feel very similar.

Job homogenization was/is a big deal in shb and ew, and tanks were absolutely hit the hardest.
BigJ Sep 9, 2023 @ 10:43pm 
Marauder story line is a blast, you should try Marauder first then gladiator.
AH-1 Cobra Sep 11, 2023 @ 4:12am 
Marauder/Warrior is the more fun class to play, he gets max juggalo points for wielding an ax too.
Dethlane Sep 11, 2023 @ 4:18am 
Originally posted by chipofsalt:
Not really. drk is an exception because of dark mind and tbn in lieu of the brief 25s cooldowns that the other tanks have, but you can virtually compare some combination of tank abilities across the board.

They all have rampart, they all have some version of a 30%, three of them have short duration ~25s cooldowns, and all of them have resources you can share with your cotank. 2 have aoe shield mit, 2 have percent aoe mit.

Some tanks are better at doing certain things than others (like war's healing), but functionally they feel very similar.

Job homogenization was/is a big deal in shb and ew, and tanks were absolutely hit the hardest.
In general yeah, but if we generalize that much, we can say the same about all job categories. Like, all heals have a filler single heal, an expensive single heal, cooldowns (manareg, 3m, 1m), etc. And so on.

My point was that while there are similarities in classes of the same role, they have different class abilities for use in different situations, effectively altering their gameplay, albeit slightly, e.g. even the basic 1-2-3 tank filler rotation for PLD becomes 1-2-3-4 after some level, while for others it remains the same.
Last edited by Dethlane; Sep 11, 2023 @ 4:19am
xyz Sep 11, 2023 @ 11:55am 
Dank Knight.
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Date Posted: Sep 9, 2023 @ 12:35pm
Posts: 12