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Okay? Play the other jobs then if you don't like Summoner. Every role has an "easy" job.
Dancer is the easiest and simplest ranged physical dps.
Scholar/White Mage are extremely easy healer jobs.
Warrior is the least risky and easiest tank by far with a lot of ways to carry a bad team.
And Summoner is the easiest ranged magical DPS.
I would say Dancer is even easier than Summoner.
also remember that it's better to be perfect at easy mode than play hard mode badly. like 50% of black mages I met during roulettes and extreme progs were playing like sh1t. you can call me a freak but I think that bad players are ruining my game experience. and no, it's not like they were novice players and learning. I understand when I should be tolerant.
Might just be because I rarely play it though, I can probably handle the card stuff but its the healing part that actually still confounds me.
Perhaps Square Enix are accommodating them.
I also found White mage a lot easier than Astrologian. White mage's performance is higher than Astrologian when it comes to effort <=> effectiveness. It does more DPS than Astrologian, and heals just as well. Astrologian's buffs are alright, but there's not powerful enough to be game changing, and that's extra complexity in the rotation for minimal gains.
Healing is pretty easy with astro, most times you can put aspected benefic on the tank, and he's usually fine with just that, save the 40s gcd heal for a clutch heal on a DPS who gets hit by something they shouldn't and gets knocked down to 25% HP, and aoe heal for damage the team can't avoid. I rarely use the non GCD single target heal with astro, and even then it's only if the tank gets hit with a really vicious tank buster that puts them into low HP, and if the tank is a warrior, I shouldn't need to even do that.
I'm uncertain as to what to do with astro on big pulls. Let's say the tank has a massive pile of mobs gathered up, should I just be spamming gravity, or should I be cycling each target to apply combustion before using gravity? What I've been doing is mostly ignoring combustion on large packs, and going with gravity, but sometimes there's a beefier mobs in the pile I selectively apply combustion on.
Wall to wall pulls are pretty sketchy in a few maps at certain level ranges. I know warrior is pretty squishy until they get their self heals. The Dusk Vigil can be pretty rough in spots, because you take extra damage from the frost debuff, and some of the mobs hit like a truck, some tanks can do it, others might not. But still, on an easier map like Brayfox Longstop, a tank should be able to wall to wall pull that no problem, if they die it's 100% on the healer.