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Don't get me wrong, I love SMN, but goddamn do things like Fourfold Fires and Gale Spheres make me wish I were playing BLM instead sometimes.
People really underestimate Ley Lines mobility aid.
You need to understand that most players are super casual. This is something even Blizzard is starting to realize. Catering to the 1% or those that want 9,001+ different buttons to press is a recipe for disaster. FF14 being super casual friendly is why it's such a success nowadays.
Fun is subjective.
It must be fun if a lot of people are picking Summoner.
The counter to this is, Summoner is more naturally mobile than Black Mage. It's far easier to move with the pack, and knowing when to use Ruby is the only real consideration the job has. Which means there's basically no reason why you should get caught in a spot you shouldn't be.
Yeah. I have to agree.
Summoner has the highest mobility bar none. If you are caught in Ruby phase for a movement based mechanic that is your fault as the player, not the design of the class.
I don't know. I really like Summoner now. It's been my main since around the halfway mark of Heavensward and it continues to be. Summoner was just a DoT class before, which while I didn't hate, I'd hesitate to say it was complex before and brain dead dumb now. There is nothing complex about managing DoTs - it's just annoying at worst. It didn't require greater skill or anything.
That said, I would appreciate if they reintroduced a DoT class. Summoner may have been gutted the most, but many classes have lost their DoTs over the years, and it's kinda disappointing. Bard is the only class that really has any degree of management to it, and I wouldn't be surprised at all to see it lose one or both in Dawntrail. Be nice if the likely new caster class was DoT focused.
Which wasn't just a problem for SMN, but also PLD and BRD at various points in the game's life. (Though I really wish they had settled on a solution for PLD that wasn't 'turn Goring Blade into a random extra button during your burst window'.)
On that subject, though: BLU is a phenomenal DoT job, largely because it's not locked into the same 2-minute window design space. Level 80 gave it Breath of Magic and Mortal Flame, which are so ridiculous that they had to be limited to 1/party to not utterly break fights. 120 base potency for 60 seconds for the cost of one GCD, which can be buffed by a pre-pull Bristle and a Moonflute at the start of the fight? Hilariously good. Getting to be the designated moonflute DoT monkey also basically guarantees you're top DPS of the party.
They definitely need to rework it again, as far as I am concerned.
I feel like a fix for burst phases would be to give a dot heavy class a way to blow up all the dots they currently have running on a specific target (or targets). A skill that ends all dots on a target dealing their full damage all at once, and it could have a 90 second cooldown.