FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Did anyone here play the original FF14?
And was it as bad as a lot of people said it was?
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Menampilkan 1-15 dari 26 komentar
Dariken 9 Apr 2016 @ 7:42pm 
What exactly was so bad about it?
Gabby 9 Apr 2016 @ 10:11pm 
It was laggy

You know how you can instantly change gear sets right now? Before each PIECE of gear would take like a 0.5 sec delay where your character would disappear and repaper. It would take like 10s+ to fully change all your gear with a macro (and you needed 2 macros because the commands didn't fit, lol)

crashed a lot

It took way too good of a computer to run. I had a top of the line PC at release that couldn't handle the max settings. Very few people could. Most could barely run it at all as it was a memory eating monster.

there where no search options at all in anything. To actually buy something from the retainers you have to individually check each one in the market wards, this could take hours just to find a single item. And forget listing your own, that was twice the hassle.

it would take hours just to sell all the random stuff you got in your bag from killing monsters

there were a lot of fatigue systems in place, the game pretty much punished you for playing it at all

good luck trying to level any crafting job as it was a pure grindfest, nothing was streamlined, failures were frustrating losses of materials and happened far too often

each craft took a whole bunch of materials that took forever to find

repairs in the past took actual items instead of dark matter. Npcs only repaired to like 50% or something. The items were not easy to find, gotta go grind for them too.

+1 +2 and +3 items, filled up your bag real fast and it was hard to sell/toss due to the lag

no armory chest so you carried all your gear with you, you had like no inventory room.

like at most 20ish people can be displayed at one time, zones with more were basically giant blocks of laggy fail

game was not really done, no chocobos, barely any content like dungeons and stuff, no jobs (white mage, paladin, etc), etc. The game launched without even having access to the level cap, and content beyond a certain point was just mindless grinding as there were no quests in place yet.

the land had no loading screens, but it was literally just copy and paste, Gridanea was a huge maze copy and pasted over and over again

Anima to teleport instead of money. Anima regenerated very slowly. You pretty much had to run everywhere (also remember no chocobos initially). There was also no sprint. Same painful hour long process to get from your starting zone to your leveling zone as FF11, but less entertaining and interesting to look at.

Huge zones with absolutely nothing in them.

Story was only half written, massive gaps in the questing consumed almost entirely with what are now the optional repeatable quests.

I can go on, but the game was made by the same person who originally designed FF11, which had huge hurdles to overcome due to how overly hard and not-user-friendly-at-all it was. The one thought through my head when they announced him as a director, given they had JUST REVAMPED FF11 TO ERASE HIS ♥♥♥♥♥♥♥♥... was "what the hell are they smoking"? It was just another example of the many failings of the CEO of SE at the time. Who I might add, was fired.
Dariken 9 Apr 2016 @ 10:39pm 
Dear lord I'm glad I didn't get that. I'm glad they completely remade it because it's amazing now and the only MMO that I've played that is worth a sub. I honestly hope this never goes F2P.
Tetolyz 9 Apr 2016 @ 11:53pm 
Diposting pertama kali oleh Dariken:
Dear lord I'm glad I didn't get that. I'm glad they completely remade it because it's amazing now and the only MMO that I've played that is worth a sub. I honestly hope this never goes F2P.


It won't. The creator/developer said that he rather have it shut down then go F2P.
Dariken 10 Apr 2016 @ 5:44am 
Diposting pertama kali oleh Tetolyz:
Diposting pertama kali oleh Dariken:
Dear lord I'm glad I didn't get that. I'm glad they completely remade it because it's amazing now and the only MMO that I've played that is worth a sub. I honestly hope this never goes F2P.


It won't. The creator/developer said that he rather have it shut down then go F2P.

Well let's just hope that doesn't happen lol.
I'd like to think that SE learnt a special lesson from the original FXIV. ^^;

I never played the original myself, but I have seen youtube videos on it. Wow, was it a far cry from what FFXIV is today. It was a miracle that they were actually able to revive it and bring it back from the dead after such a disaster.

And I feel that they did learn from their mistake since this game was literally destroyed in the greatest fire in history (Needless to say, Bahamut did a great job destroying Eorzea, maybe he's one of Yoshi-P's secret staff members when he's not in-game. :P)

Rebuilt the game from the ground up into what we know and love as FFXIV today. Quite a comeback I say. ^-^

But I think this proves to developers an important lesson, making any game half-hearted is never going to end well. This goes for any game of any genre.

Anyway Dariken, what Tetolyz said is true, Yoshi-P did say that. Anyway, I don't think SE would do that to one of their most prolific game series, besides Kingdom Hearts and Dragon Quest of course. (although technically Dragon Quest started off as an Enix game but since the two companies joined together I guess it would be considered an Sqaure game now ^^;)

But anyway, I think it's safe to say FFXIV will stay as a subscription-based MMO for as long as FF11 had been. (And that one's still going as a sub-based XD)
Terakhir diedit oleh Chibi-Moogle; 10 Apr 2016 @ 5:02pm
The original has kick ass quality cutscenes though. It rivals the main series offline games. Too bad Yoshi-p commented it cost too much to keep the original Tanaka era cutscenes. But damn, they were top notch. ♥♥♥♥ all over all MMOs cutscenes on term of quality.

I'm talking about in game cutscenes not fmv. The animation, damn.
Terakhir diedit oleh Big Boom Boom; 10 Apr 2016 @ 7:22pm
Oberon 10 Apr 2016 @ 8:44pm 
Diposting pertama kali oleh Big Boom Boom:
The original has kick ass quality cutscenes though. It rivals the main series offline games. Too bad Yoshi-p commented it cost too much to keep the original Tanaka era cutscenes. But damn, they were top notch. ♥♥♥♥ all over all MMOs cutscenes on term of quality.

I'm talking about in game cutscenes not fmv. The animation, damn.

The problem is they were more focused on that than anything else. The main flaw of 1.0 was, in simple terms, style over substance.
Yeah--I went SE. Just started up this version recently, and am still using the Digipass key to protect my account.

I spent over $300 on upgreding my PC for that game, and it was BAD. It was just not fun. The world was pretty good, but the gameplay just didn't feel right.
RPGpro 11 Apr 2016 @ 10:18am 
Diposting pertama kali oleh Seraphna:
It took way too good of a computer to run. I had a top of the line PC at release that couldn't handle the max settings. Very few people could. Most could barely run it at all as it was a memory eating monster.
At release the "top-of-the-range" retail pc could run the game on the 5th highest setting, this was apparently a development decision to "future proof" the game's graphics.
Diposting pertama kali oleh Seraphna:
there where no search options at all in anything. To actually buy something from the retainers you have to individually check each one in the market wards, this could take hours just to find a single item. And forget listing your own, that was twice the hassle.
They added a search system later on and streamlined listing an item.


Personally I liked the game but then I only played in the beta and then didn't play till like..1.2 or w/e patch it was, which had fixed most of the major issues.
Ruse 11 Apr 2016 @ 10:23am 
One thing I do miss from 1.x days is the zones weren't split into separate areas. All of La Noscea for example was one large zone. But thanks to PS3/PS4 they had to cut that feature out.
RPGpro 11 Apr 2016 @ 10:27am 
Diposting pertama kali oleh Theresa Barkskin:
One thing I do miss from 1.x days is the zones weren't split into separate areas. All of La Noscea for example was one large zone. But thanks to PS3/PS4 they had to cut that feature out.
1.0 was meant to be released on ps3 too though, so I hardly think it was changed due to that.
more than likely the zones were changed to load differently to reduce lag (server load) and to add more variety to the zones through more scattered objects and scenery that wasn't possible with the larger zones.
Diogenes 11 Apr 2016 @ 10:39am 
I only ever played the original "Chains of Promathia" online, on the Xbox 360.

I thought that was god aweful, when it was first released.

I quit playing it after about a month.

I am currently downloading the FFXIV Demo, at the minute, to see how this plays.

One of the main things which put me off subbing to FF Chains of Promathia, appart from every mob you pulled following you, from one end of the map to the other, and stabbing you while you rested, was the XP loss on death, especially due to lag, and potentially being able to de-level.
Terakhir diedit oleh Diogenes; 11 Apr 2016 @ 10:41am
Oberon 11 Apr 2016 @ 11:35am 
Diposting pertama kali oleh Cadderley:
I only ever played the original "Chains of Promathia" online, on the Xbox 360.

I thought that was god aweful, when it was first released.

I quit playing it after about a month.

I am currently downloading the FFXIV Demo, at the minute, to see how this plays.

One of the main things which put me off subbing to FF Chains of Promathia, appart from every mob you pulled following you, from one end of the map to the other, and stabbing you while you rested, was the XP loss on death, especially due to lag, and potentially being able to de-level.

Chains of Promathia was an expansion for FF11, we're talking about 14.
Terakhir diedit oleh Oberon; 11 Apr 2016 @ 11:36am
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