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Laporkan kesalahan penerjemahan
You know how you can instantly change gear sets right now? Before each PIECE of gear would take like a 0.5 sec delay where your character would disappear and repaper. It would take like 10s+ to fully change all your gear with a macro (and you needed 2 macros because the commands didn't fit, lol)
crashed a lot
It took way too good of a computer to run. I had a top of the line PC at release that couldn't handle the max settings. Very few people could. Most could barely run it at all as it was a memory eating monster.
there where no search options at all in anything. To actually buy something from the retainers you have to individually check each one in the market wards, this could take hours just to find a single item. And forget listing your own, that was twice the hassle.
it would take hours just to sell all the random stuff you got in your bag from killing monsters
there were a lot of fatigue systems in place, the game pretty much punished you for playing it at all
good luck trying to level any crafting job as it was a pure grindfest, nothing was streamlined, failures were frustrating losses of materials and happened far too often
each craft took a whole bunch of materials that took forever to find
repairs in the past took actual items instead of dark matter. Npcs only repaired to like 50% or something. The items were not easy to find, gotta go grind for them too.
+1 +2 and +3 items, filled up your bag real fast and it was hard to sell/toss due to the lag
no armory chest so you carried all your gear with you, you had like no inventory room.
like at most 20ish people can be displayed at one time, zones with more were basically giant blocks of laggy fail
game was not really done, no chocobos, barely any content like dungeons and stuff, no jobs (white mage, paladin, etc), etc. The game launched without even having access to the level cap, and content beyond a certain point was just mindless grinding as there were no quests in place yet.
the land had no loading screens, but it was literally just copy and paste, Gridanea was a huge maze copy and pasted over and over again
Anima to teleport instead of money. Anima regenerated very slowly. You pretty much had to run everywhere (also remember no chocobos initially). There was also no sprint. Same painful hour long process to get from your starting zone to your leveling zone as FF11, but less entertaining and interesting to look at.
Huge zones with absolutely nothing in them.
Story was only half written, massive gaps in the questing consumed almost entirely with what are now the optional repeatable quests.
I can go on, but the game was made by the same person who originally designed FF11, which had huge hurdles to overcome due to how overly hard and not-user-friendly-at-all it was. The one thought through my head when they announced him as a director, given they had JUST REVAMPED FF11 TO ERASE HIS ♥♥♥♥♥♥♥♥... was "what the hell are they smoking"? It was just another example of the many failings of the CEO of SE at the time. Who I might add, was fired.
It won't. The creator/developer said that he rather have it shut down then go F2P.
Well let's just hope that doesn't happen lol.
I never played the original myself, but I have seen youtube videos on it. Wow, was it a far cry from what FFXIV is today. It was a miracle that they were actually able to revive it and bring it back from the dead after such a disaster.
And I feel that they did learn from their mistake since this game was literally destroyed in the greatest fire in history (Needless to say, Bahamut did a great job destroying Eorzea, maybe he's one of Yoshi-P's secret staff members when he's not in-game. :P)
Rebuilt the game from the ground up into what we know and love as FFXIV today. Quite a comeback I say. ^-^
But I think this proves to developers an important lesson, making any game half-hearted is never going to end well. This goes for any game of any genre.
Anyway Dariken, what Tetolyz said is true, Yoshi-P did say that. Anyway, I don't think SE would do that to one of their most prolific game series, besides Kingdom Hearts and Dragon Quest of course. (although technically Dragon Quest started off as an Enix game but since the two companies joined together I guess it would be considered an Sqaure game now ^^;)
But anyway, I think it's safe to say FFXIV will stay as a subscription-based MMO for as long as FF11 had been. (And that one's still going as a sub-based XD)
I'm talking about in game cutscenes not fmv. The animation, damn.
The problem is they were more focused on that than anything else. The main flaw of 1.0 was, in simple terms, style over substance.
I spent over $300 on upgreding my PC for that game, and it was BAD. It was just not fun. The world was pretty good, but the gameplay just didn't feel right.
They added a search system later on and streamlined listing an item.
Personally I liked the game but then I only played in the beta and then didn't play till like..1.2 or w/e patch it was, which had fixed most of the major issues.
more than likely the zones were changed to load differently to reduce lag (server load) and to add more variety to the zones through more scattered objects and scenery that wasn't possible with the larger zones.
I thought that was god aweful, when it was first released.
I quit playing it after about a month.
I am currently downloading the FFXIV Demo, at the minute, to see how this plays.
One of the main things which put me off subbing to FF Chains of Promathia, appart from every mob you pulled following you, from one end of the map to the other, and stabbing you while you rested, was the XP loss on death, especially due to lag, and potentially being able to de-level.
Chains of Promathia was an expansion for FF11, we're talking about 14.