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Повідомити про проблему з перекладом
They can also craft profession arms/off-hands - and a HQ version will usually compete (or sometimes plain beat) a plain item of the next tier. Eg. a Bronze HQ can compete with a plain Iron etc (not sure if the tiers are accurate, but you get what I mean), so it's not just fighter classes etc. you should be thinking of. Naturally, consumables (alc/chef) and housing is in a league of its own. I haven't got a single decent buff-food for my main and haven't noticed any real way to get some other than levelling cooking (only food vendor I've seen thus far are the potwatches in main cities).
This is all low level stuff. I highly doubt crafting/professions @ end-game is 'worthless' unless speaking of plain (non-HQ) crafting vs plain tome-gear, but that's an estimated guess.
My life story is their afternoon. And I'm still paying them for shines furniture.
Good to know. Pretty much i've been saving up gil for a future apartment.
PS: You need crafted items for the Anima weapon, much like how it was for the Zodiac weapon in ARR.
Besides all that as soon as the game gets another expansion (and this will happen soon) the potential to get Gil is: Crafter > Gatherer > Fighter
The reason for that is explained fairly easy. Fighter can just get materials for crafter which are rare at first but soon will be gained easy by retainers. Gatherers are always needed to get everything a crafter does need. The Crafter instead is always able to gear up a Crafter, a Gatherer or a Fighter to either skip content or to reach specific content faster.
Another good reason is that a crafter can overmeld which is impossible for the melding NPCs, plus they can repair all their gear way cheaper than the Repair-NPC.
All in all it does take a while to get your crafter and gatherer done (currently it's pretty easy to reach out for the high end crafting Content) but it'll pay you back if you take your time for it and if you get into the crafting system.
Hardcore ppl will buy and overmeld 250 and with it they will get their 270. Don't skip steps.
Yes the crafting system is realy interesting in compare to other games, but as a pve player (espacly if you are causal and no hardcore player who allways needs the best optimised stuff) its not realy necessary.
Btw. i dont understand what the people are doing so long in this game. Sure its fun and so on but after not even a month i have seen nearly everything and done all Quest and so on and i have still 10 days. All what its left now is farming high content for better gear to unlock even higher modes of the same content. That dosnt sound like something i wanna pay every month for. Oo
Of course they do. I just know how they do it. Tome gear and drops in savage are weekly gated, dont forget about it. And we talk about hardcore ppl who want to be world first, they want the best gear possible in short terms even if its not needed.
As short summary, crafted gear is relevant at the beginning of patch that increases item level since most of the options are time-gated (tomes, alexander and etc.) which allows you have certain advantage(do you need it or not is up to you, some crafted gear has actually better secondaries). AS for now its the catch-up period so of course it's not relevant at the moment since game gives you now easier and more efficient options to gear yourself. And yes, we do this higher content and get gear.
In the first week of 3.2, a few serious players were sporting full sets of crafted gear and had then a huge advantage other everyone else. As, at the time, you could at most get one piece of Lore a week and a couple of i220 pieces from Midas Normal. Also i240 from raid if you were good enough.
But even now, it's still useful, I'm still using pentamelded jewelry on my tanks, even though I have i240 accessories as well. They are simply better point for point. BLMs used to use the crafted body piece for 3 months, until Mhach was released and provided another alternative outside of raids.