FINAL FANTASY XIV Online
Do Crafting Professions make any sense in this game?
This is a serious question, i manged to get my first fighting class to 60 and tried to inform me what ways they are to improve my gear and which is the easiest and fastest. To me it looked like the gear for dungeon marks is the best way to go. Its IL 200 and if you focus on it you can get a full set within 1-2 days. Without spending extra gil, lvling a crafting prof or farming mats and it is even better than the first crafting (IL 185) and pvp set (IL 180) and only 5 points worse than the second pvp set (IL 205) witch requires a lot more points.

The next and last set i saw for fighters from craftes was IL 220. Of course it requires more effort to make and the prics in the AH for it are redicules, but why should i bother with it when can get 230 gear for tomestones of lore. I can get even higher IL Items when i exchange specific Items (i guess raid) for gear in idelshire.

Its also not usefull for lvling a secont fighter class because you can get your gear from everywhere. In dungeons green an purple gear drop like mad during 1-50 and you can buy realy good stuff from your GC also every stands an npc around where you can buy basic gear or get it from leves.

Sure if you go for housing stuff and bufffood some proffessions still make sense, but for these witch are focusd on crafting gear and weapons in the first places (like Armorer, Leatherworker, Blacksmith, Weaver, Goldsmith) it dosnt. Why i should bother with lvling 2 other classer (gather and crafter) if the gear i can craft for my main is still worse than the one i can get through normal pve? Lvling these classes cost time and money and all you can get out for your fighter class is some temp. gear that u use until you have collect enough tomestones of lore to change it for the 230+ stuff.

That dosnt make mutch sense to me, a crafting profressions should allways be able to produce equal gear to the lattest content (in this case something between IL 230 - 245) or its just a waste of time and ressources.
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Показані коментарі 115 із 18
Way I see it is that you will eventually be levelling those dirty level 1's to 15-30 (or higher) for Jobs and/or cross-class abilities - and crafting HQ level items of their respective level beats all dungeon drops, purchased gear, and can compete with the "Brand New" stuff from Hall of the Novice (L15 only), typically up to a whole gear-tier higher than itself before being replacable. I have no idea how it applies to end-game as my Monk has been sitting on level 54 for days while I focus on my professions -- but my Marauder, Glad, Conj, Lancer (now Dragoon) and various other classes love those shiny HQ items for a quick and easy boost to fill the gap until Novice >> GCompany Greens >> Ironworks.

They can also craft profession arms/off-hands - and a HQ version will usually compete (or sometimes plain beat) a plain item of the next tier. Eg. a Bronze HQ can compete with a plain Iron etc (not sure if the tiers are accurate, but you get what I mean), so it's not just fighter classes etc. you should be thinking of. Naturally, consumables (alc/chef) and housing is in a league of its own. I haven't got a single decent buff-food for my main and haven't noticed any real way to get some other than levelling cooking (only food vendor I've seen thus far are the potwatches in main cities).

This is all low level stuff. I highly doubt crafting/professions @ end-game is 'worthless' unless speaking of plain (non-HQ) crafting vs plain tome-gear, but that's an estimated guess.
Автор останньої редакції: RopeDrink; 20 лип. 2016 о 4:31
You can overmeld crafted gear. Also if you care about faster raiding progression, you buy and pentameld gear to increase your starting stats. Also crafted gear is not time gated but instead gil gated. If crafted gear was on par with raiding gear, there will be no incentive to raid. People will just earn gil and buy top gear without actual raiding.
Idk what you mean by "makes sense", but i find it pretty fun to accomplish and with a sense of pride.
That and non-crafters / harvesters seriously do not make the same levels of scratch in game that people who have invested in it do. Every experienced crafter I know thinks drumming up 50 million Gil is a breeze, whereas that's possibly how much I've gathered total since 1.0 over close to 10s of thousands of hours of gameplay.

My life story is their afternoon. And I'm still paying them for shines furniture.
I barely have over 1 million gil in my entire career. I'm level 48. I guess i just dont put in the required time.
Цитата допису Shirayuki474:
Цитата допису SamRothstein:
I barely have over 1 million gil in my entire career. I'm level 48. I guess i just dont put in the required time.

The thing however is you basically don't need any gill for progress (excluding gil for repairs and teleports), similar to other P2P games and completely opposite for F2P mmorpg games where you need real money to make good gear in realistic time, by doing dungeons you are getting tomes which are superior to crafted ones and worse only than savage ones (but still only for a moment) Gill is for kidding around.

Crafted gear should be better than tomes which every random can do by mindless grind but unfortunately the reallity is opposite.

Good to know. Pretty much i've been saving up gil for a future apartment.
A huge amount of Gil and effort are spent on glamour and yes crafting makes sense. Gil RMT is in fact very thriving despite hard crack down and majority of it is spent on cosmetic based and the other occasionally on grade V materia or pot on raiding but that's kinda of uncommon. If you think crafting is useless nobody would be buying Gil lol. People wouldn't sell run because that would do nothing.
It's for progression tier. They don't release the craft gear every single patch, mainly on patches where the endgame content is updated. Keep in mind that you can also overmeld this gear(though it's been nerfed slightly since primary stats can only go into the 100% slots) and it is usually the faster way(though more expensive) to make heavy duty progression if you're a hardcore raider. Its real power is in the HQ and melding.

PS: You need crafted items for the Anima weapon, much like how it was for the Zodiac weapon in ARR.
Like some already mentioned. You'll always need crafter for the Relic/Anima Weapon Questlines and I doubt that this won't be the case in 4.0 and onwards.

Besides all that as soon as the game gets another expansion (and this will happen soon) the potential to get Gil is: Crafter > Gatherer > Fighter

The reason for that is explained fairly easy. Fighter can just get materials for crafter which are rare at first but soon will be gained easy by retainers. Gatherers are always needed to get everything a crafter does need. The Crafter instead is always able to gear up a Crafter, a Gatherer or a Fighter to either skip content or to reach specific content faster.

Another good reason is that a crafter can overmeld which is impossible for the melding NPCs, plus they can repair all their gear way cheaper than the Repair-NPC.

All in all it does take a while to get your crafter and gatherer done (currently it's pretty easy to reach out for the high end crafting Content) but it'll pay you back if you take your time for it and if you get into the crafting system.
Цитата допису Shirayuki474:
Цитата допису snupster Kitsune:
It's for progression tier. They don't release the craft gear every single patch, mainly on patches where the endgame content is updated. Keep in mind that you can also overmeld this gear(though it's been nerfed slightly since primary stats can only go into the 100% slots) and it is usually the faster way(though more expensive) to make heavy duty progression if you're a hardcore raider. Its real power is in the HQ and melding.

PS: You need crafted items for the Anima weapon, much like how it was for the Zodiac weapon in ARR.

If you are hardcore gamer/raider you will have 240 gear and at least 240 weapon before 3.4 release which means 220 overmelded gear is useless at this point, then in 3.4 we wil get new content and again if you are ''hardcore raider'' you will rush it hard with others and get new pro gear (perhaps it will be 270 from Alex Savage and new tomes with 260 + boosters to 270 in 3.5) which AGAIN will be better than new (probably 250) crafted gear. Even more funny is a thing you won't be even able to start new content in 3.4 with your silly 220 penta melded gear (Savage Nidhogg already is 220 so next savages will be at least 225 or 230)

20 ilvl difference is simply too much and 3 additional materias won't catch it. If you rush V materias into that maybe you will make a draw or overcome by really few points one stat but what about other 3?

Hardcore gaming makes crafting even more useless because iLVL is always more important than more materias slots unless difference between ilvls is max 10 which never happened because it was always at least 20.

Hardcore ppl will buy and overmeld 250 and with it they will get their 270. Don't skip steps.
Thx for all the answer. I wouldnt countmyself as a Hardcore Raide but it seems to me that sticking to pve Content and making one step after another is the best way to go. Im actually getting my 200 gear full and doing all the quest witch unlock new dungeons and content. Last dungeon i unlockt via story right now needs IL 200. I also think Crafting gear, no matter how mutch improved it is, dosnt make mutch sense because for pve you allways try to keep your IL as high as possible in the first place to unlock and enter the newest dungeons. I also dont realy need any gil. Its fine to have some but all i need it for is to pay my repair costs.

Yes the crafting system is realy interesting in compare to other games, but as a pve player (espacly if you are causal and no hardcore player who allways needs the best optimised stuff) its not realy necessary.

Btw. i dont understand what the people are doing so long in this game. Sure its fun and so on but after not even a month i have seen nearly everything and done all Quest and so on and i have still 10 days. All what its left now is farming high content for better gear to unlock even higher modes of the same content. That dosnt sound like something i wanna pay every month for. Oo
Цитата допису Shirayuki474:
Цитата допису Promestein:

Hardcore ppl will buy and overmeld 250 and with it they will get their 270. Don't skip steps.

If they have money to buy fresh crafting gear at the launch they have the power to craft them too. Assuming they would care because you don't need top gear for savage trials and judging by current Alex raid, always only 2 last parts are crazy so it wouldn't be problem to get few top pieces from a9s and 10s (don't forget about normal alex which will be probably 250 too) very quickly + pieces from tomes. But yes I can agree with you that some lazy people would buy it, still I wasn't talking about money because it is obvious crafting here is for money I was talking about fight itself, crafted gear is always worse than top late game content, assuming it is hq and penta melded it may compete with fresh tomes gear and yet tomes gets boosters later and crafting ones not.

Of course they do. I just know how they do it. Tome gear and drops in savage are weekly gated, dont forget about it. And we talk about hardcore ppl who want to be world first, they want the best gear possible in short terms even if its not needed.
Автор останньої редакції: Promestein; 21 лип. 2016 о 8:09
Цитата допису Bonebreaker:
Thx for all the answer. I wouldnt countmyself as a Hardcore Raide but it seems to me that sticking to pve Content and making one step after another is the best way to go. Im actually getting my 200 gear full and doing all the quest witch unlock new dungeons and content. Last dungeon i unlockt via story right now needs IL 200. I also think Crafting gear, no matter how mutch improved it is, dosnt make mutch sense because for pve you allways try to keep your IL as high as possible in the first place to unlock and enter the newest dungeons. I also dont realy need any gil. Its fine to have some but all i need it for is to pay my repair costs.

Yes the crafting system is realy interesting in compare to other games, but as a pve player (espacly if you are causal and no hardcore player who allways needs the best optimised stuff) its not realy necessary.

Btw. i dont understand what the people are doing so long in this game. Sure its fun and so on but after not even a month i have seen nearly everything and done all Quest and so on and i have still 10 days. All what its left now is farming high content for better gear to unlock even higher modes of the same content. That dosnt sound like something i wanna pay every month for. Oo

As short summary, crafted gear is relevant at the beginning of patch that increases item level since most of the options are time-gated (tomes, alexander and etc.) which allows you have certain advantage(do you need it or not is up to you, some crafted gear has actually better secondaries). AS for now its the catch-up period so of course it's not relevant at the moment since game gives you now easier and more efficient options to gear yourself. And yes, we do this higher content and get gear.
As others have said, crafted gear is released at the same time as raid/tomestone gear, but has the advantage of not being locked being weekly/instance lockouts.
In the first week of 3.2, a few serious players were sporting full sets of crafted gear and had then a huge advantage other everyone else. As, at the time, you could at most get one piece of Lore a week and a couple of i220 pieces from Midas Normal. Also i240 from raid if you were good enough.

But even now, it's still useful, I'm still using pentamelded jewelry on my tanks, even though I have i240 accessories as well. They are simply better point for point. BLMs used to use the crafted body piece for 3 months, until Mhach was released and provided another alternative outside of raids.
Цитата допису SamRothstein:
Цитата допису Shirayuki474:

The thing however is you basically don't need any gill for progress (excluding gil for repairs and teleports), similar to other P2P games and completely opposite for F2P mmorpg games where you need real money to make good gear in realistic time, by doing dungeons you are getting tomes which are superior to crafted ones and worse only than savage ones (but still only for a moment) Gill is for kidding around.

Crafted gear should be better than tomes which every random can do by mindless grind but unfortunately the reallity is opposite.

Good to know. Pretty much i've been saving up gil for a future apartment.
Get the small house and get an 8 slot garden and grow chocobo food to sell and watch your gil account grow fast.:wizard:
Автор останньої редакції: ClassicVinyl; 24 лип. 2016 о 9:34
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Опубліковано: 20 лип. 2016 о 3:30
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