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and if he or she asks why the heck i didnt healed will i link this topic here and telling them i just wanted to try if it is true or not ^.^.
If the WAR isn't ilvl synched, the enemies are outliving the WAR's mitigation or it's one of the crazy pulls like in Anyder, Bardam's Mettle or Mt Gulg, the Healer will eventually have to pitch in at least a little or the WAR will die.
Saying WAR's just flat out don't ever need healers to W2W in dungeons is obviously an exaggeration. You can survive levels of bad and absent healing that other tanks can't, though.
Correct.
I guess this paladin op forgot about maps such as Aurum Vale.
Current expansion max level dungeons are not the same as leveling ones. If you're at or above sync item level, you have a ridiculous amount of leeway for incoming damage. If your DPS are as well, then mobs should be dying before warrior needs to use BW a second time. If your warrior can't handle w2w pulls in 90 dungeons, then their gear is either bad, DPS is really slow and the healer can't compensate, or the warrior isn't using bloodwhetting.
Also, just want to reiterate: the original person said EXPERT or 90 DUNGEONS. Warrior should literally be able to deal with w2w pretty much on their own if your DPS aren't potatoes.
There is a noticeable difference between 90 dungeons and the leveling ones. You can't really cheese the leveling dungeons with item level as hard as you can the 90 ones. There's a ridiculous gap in endgame dungeons between min ilvl requirement and the sync item level.
so, your "and the healer can't compensate" shouldnt be there.
all i got told is "warrior can survive without heal" why do warriors the expert and lv 90 dungeons not on their own, why do they queue up for expert and and lv 90 (assumingly for getting the weekly causalities).
btw i did said thing and the 3 warriors i had was not happy. you could argue now "those warriors are noobs" but so said all 3 warriors that it is totally ♥♥♥♥♥♥♥♥ whats getting said here.
iunno i only managed to get 3 of i think i did 12 expert runs *shrugs* 2 of them was ilvl 609 and 617 (average) the lastone had only 601 but it would still be enough right? in 2 runs had we 1 reaper and a samurai and in the 3rd one if i remember me right was it 2 dancers.
anyways, all 3 was not happy after they asked "why didnt you heal?" and i was like well, they say in the steam forums warrior survives without heal then got told to not believe that nonsense.
oh ya edit, all 3 was in troja o.o i posted the link to them too but i guess they didnt looked into it aka i wish they would´ve written something here '-'
That's obvious, time. Also, you can't queue roulettes on your own.
I legitimately have no idea what your point is.
The idea is that the gap between minimum required item level and the gear sync item level is gigantic in expert dungeons; much larger than leveling dungeons. It is very easy to get away with 1 WAR + 3 DPS in expert dungeons when everyone is nearing that item level.
If you're doing the most recent dungeon, then that'd be i630 on everyone. If you have 3 DPS in your party with a warrior, mobs will die before bloodwhetting comes up a second time.
Expecting random players in duty finder to be competent enough OR geared enough for this is a total crapshoot. But yes, it's definitely doable without a healer. I've done it.
https://www.fflogs.com/zone/statistics/49#class=Tanks
Then why is PLD so much lower under aDPS than it is under rDPS? Why are they reworking the job in 6.3? Could it possibly be because its hardest hitting skills tend not to align with raid buffs? Shocking.
I hope Yoshi P and friends stop listening to the parse monkeys.
Why would you look at rDPS when none of the jobs that you're comparing provide raid buffs? Look at both rDPS AND aDPS and the problem will become clear.
If you look at rDPS, PLD is in 3rd place and only a tiny bit behind DRK.
If you switch to aDPS (which is a more accurate reflection of actual damage done), PLD drops to dead last. The reason for this is because they forgot to change PLD when they made the rest of the game revolve around 2 minute burst windows. Its damage looks fine if you pretend that raid buffs don't exist, but once you take raid buffs into account it becomes clear that the job doesn't fit the current meta.
They don't need to listen to "parse monkeys" but people who understand how the game works would be a good place to start.
Why are you asking for a source when I just linked you hard data?
Oh, you recleared a raid that came out months ago and is tuned for 20 ilvl below where people are at now. Very cool.
There was 1 PLD in the first 50 P8S kills. >75% were DRK/GNB comps. WF was GNB/DRK.
So what exactly are you trying to convey or impress upon everyone here? You do realize there are more than 50 total parsed clears? Why are you (faulty) polling from a very specific subset of data when over thousands of logs exist that demonstrate people clear with Paladin on a daily basis, which runs contrary to your opinion that they are not 'meta'? Do you work for Fox News by any chance? Because that was a skillful display of truncating the axis so to speak.