Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
That's how the Heavensward Jobs were designed; Dark Knight is a squishier Paladin but with a greater emphasis on damage; Astrologian is White Mage but with randomized buffs and Scholar's Galvanize; Machinist is Bard with more proc-based abilities and a stationary pet.
How this applies to making Blacksmith into a combat class is still questionable.
And you think adding more classes to the game will suddenly cause player skill to improve?
You do realize that "get gud" and "get strats" mean literally the same thing, right? They both mean "know your role."
First off, Dragoons.
Second, who would want to play a class that dies easily?
Samurai are typically Tanks.
Red Mages are traditionally a jack-of-all-trades class.
"Get Strats" = Being 10 levels higher doesn't make a boss any simpler to beat. Any optional Ultima Weapon Boss in Non MMO FF games are a prime example. You don't 'defeat' them, you 'beat' them, sure a lot of people find strategies that mop the floor, but it's possible to defeat them without those strats. (best example is limit break abuse in FF8)
They are two different things.
As for why you want a class to 'die' easily I'm not saying that.
Glass cannons can be interesting to play, crushing blows that 1 shot or 3 shot enemies at the same level as you but get pummled if you take risks. It's not about being squishy, it's all about the butt clench victory.
Hilariously incorrect. It's an intentional misspelling of "Get good" in case you didn't notice. When someone says that, they're telling you to develop skill at the game.
Unless you're running something unsynced, that isn't going to happen as the game will sync you to 3 levels above the dungeon itself.
Even than, strategy is only half the fight. The other half is having the skill required to follow the strategy.
Those are synonyms. Beat, defeat, kill, destroy, achieve victory over etc. etc.
You haven't gotten very far in this game, have you? Between this (There are no enemies in this game, not even trash mobs, that can be one-shot while at the same level as you; any class that could would be grossly overpowered and completely unbalance the game) thinking "Battle mage" and "Weaponsmith" are classes, and thinking Elemental Resistance is a good idea for a class basis; honestly it sounds like you're just really inexperienced at the game.
There are raids in this game where, no questions asked, you will get hit. This is why you don't want a class that dies easily. (Which is the "glass" half of Glass cannon)
I'm by no means an expert.
I like to do things differently than most.
I'm mostly playing for story and casually clearing content. Getting good isn't exactly my priority in RPG's especially ones where stats do little more than help you survive. Why bother with elemental resistances and whatnot if they're negligable and don't serve any purpose in being effective against bosses/enemies anyway?
Also Raise and other spells are for those times you would get one shotted.
We can discuss who's better at the game until we're blue in the face, but clearly you'd still think you're superior cause you know the game in and out. I'm no expert, but I can survive, there have been a couple cases where the rest of my party got wiped and me and the other DPS tanked it out. OK fine, it was on some of the easier dungeons but the second time it was in Quarn.
So yeah, you're still new.
And then they're going to hate you for making them waste MP and Swiftcast. And worse is, since you were so weak that you just die then that means it's going to happen again now that your stats are reduced by 15% and then 30%, meaning the healer is going to have to work even harder to keep you on your feet...and eventually raising you just stops taking priority.
Short version: The game doesn't make you take the Hippocratic Oath, keep that in mind.
This has nothing to do with our skills...and in fact, everything to do with our expertise of the game itself. The main issue here is your complete misunderstanding and ignorance of the mechanics of the game.
i used to also take a hit on occasion to get more DPS out if i thought i could take it. i dont anymore as having gotten WHM to 60, dps and tanks that do that annoy me.
That's because you haven't played 60 end-game or don't know what a Dragoon is. They're literal glass cannons. Ridiculously high damage output in fast bursts, only one non-cross-class defensive ability on a 90 sec cooldown and one ability with a side-effect heal. I mean they literally have a skill that makes them take more damage in return for dealing more damage.
Yeah...I wouldn't go that far. That's just sabotaging a dungeon for your own amusement, that's borderline griefing.
Red Mage is the only one of the Original Six classes to be totally absent from this game. (Assuming Rogue qualifies as Thief)