FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Spell Sword (Class idea)
This game has 'every' class you can think of, as far as classic RPG tropes go, and if it ain't a class, it's a 'job' and that's all fine and dandy, but aren't we forgetting something? Spell Sword!

Class Type: Diciple Of Magic
Playstyle: Physical DPS while inflicting elemental debuffs (temporarily reducing elemental resistances) on enemies while buffing friends with AOE's (temporarily increasing elemental resistances)
Description: "Knights who fare far better with spellbinding than swinging a blade, the lethal Spell Sword isn't the heaviest hitter, but uses cuning and runes to bolster his allies while stunning foes makes any Spell Sword a reliable alley."
Best Main Stat: Strength
Best Secondary Stat: Intelligence
Main Hand: one handed Swords
Off Hand: Rune tome
Primary Race: Kyubii (Fox People, what...they already have cats...?)


The Spell Sword would be similar to Ninja but serve a different role in the party. Rather than attack the foe directly they would buff friends and debuff foes. Their main weakness would be that they're highly vulnerable to physical attacks and have a somewhat slower casting time. They would be effectively glass canons (since they generate hate more quickly with their AOE's)
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1628/28 megjegyzés mutatása
zfan121 eredeti hozzászólása:
I like yow you missed out on my other comment about the classes doing their jobs, but wanting a class that can do the same/similar job with a different/fresh spin on it.

That's how the Heavensward Jobs were designed; Dark Knight is a squishier Paladin but with a greater emphasis on damage; Astrologian is White Mage but with randomized buffs and Scholar's Galvanize; Machinist is Bard with more proc-based abilities and a stationary pet.

How this applies to making Blacksmith into a combat class is still questionable.

zfan121 eredeti hozzászólása:
The classes themselves aren't unreliable, it's the people that use them, there are helpless scrubs in all of the classes for any game like this.

And you think adding more classes to the game will suddenly cause player skill to improve?

zfan121 eredeti hozzászólása:
I'm kinda looking for a class where it's less 'get gud' and more 'get strats' and I do mean beyond just the 'final loadouts' on the Jobs page for each job/class in FF14's Wiki.

You do realize that "get gud" and "get strats" mean literally the same thing, right? They both mean "know your role."

zfan121 eredeti hozzászólása:
Hopefully Samurai and Red Mage will deliver on that front, this game doesn't have a proper glass canon yet,

First off, Dragoons.

Second, who would want to play a class that dies easily?

zfan121 eredeti hozzászólása:
and Samurais are usually that stat-wise.

Samurai are typically Tanks.

zfan121 eredeti hozzászólása:
Red Mage would be a mixed bag that could be a healer/dps but dunno if that's the same feeling.

Red Mages are traditionally a jack-of-all-trades class.
Legutóbb szerkesztette: Oberon; 2016. szept. 3., 20:25
"Get Gud" = Grind until you can beat the boss.
"Get Strats" = Being 10 levels higher doesn't make a boss any simpler to beat. Any optional Ultima Weapon Boss in Non MMO FF games are a prime example. You don't 'defeat' them, you 'beat' them, sure a lot of people find strategies that mop the floor, but it's possible to defeat them without those strats. (best example is limit break abuse in FF8)
They are two different things.

As for why you want a class to 'die' easily I'm not saying that.
Glass cannons can be interesting to play, crushing blows that 1 shot or 3 shot enemies at the same level as you but get pummled if you take risks. It's not about being squishy, it's all about the butt clench victory.
zfan121 eredeti hozzászólása:
"Get Gud" = Grind until you can beat the boss.

Hilariously incorrect. It's an intentional misspelling of "Get good" in case you didn't notice. When someone says that, they're telling you to develop skill at the game.

zfan121 eredeti hozzászólása:
"Get Strats" = Being 10 levels higher doesn't make a boss any simpler to beat.

Unless you're running something unsynced, that isn't going to happen as the game will sync you to 3 levels above the dungeon itself.

Even than, strategy is only half the fight. The other half is having the skill required to follow the strategy.

zfan121 eredeti hozzászólása:
You don't 'defeat' them, you 'beat' them,

Those are synonyms. Beat, defeat, kill, destroy, achieve victory over etc. etc.

zfan121 eredeti hozzászólása:
As for why you want a class to 'die' easily I'm not saying that.
Glass cannons can be interesting to play, crushing blows that 1 shot or 3 shot enemies at the same level as you but get pummled if you take risks. It's not about being squishy, it's all about the butt clench victory.

You haven't gotten very far in this game, have you? Between this (There are no enemies in this game, not even trash mobs, that can be one-shot while at the same level as you; any class that could would be grossly overpowered and completely unbalance the game) thinking "Battle mage" and "Weaponsmith" are classes, and thinking Elemental Resistance is a good idea for a class basis; honestly it sounds like you're just really inexperienced at the game.

There are raids in this game where, no questions asked, you will get hit. This is why you don't want a class that dies easily. (Which is the "glass" half of Glass cannon)
Legutóbb szerkesztette: Oberon; 2016. szept. 3., 20:54
I've just started HW. (already miss the old quest jingles, am I the only one?)
I'm by no means an expert.
I like to do things differently than most.
I'm mostly playing for story and casually clearing content. Getting good isn't exactly my priority in RPG's especially ones where stats do little more than help you survive. Why bother with elemental resistances and whatnot if they're negligable and don't serve any purpose in being effective against bosses/enemies anyway?

Also Raise and other spells are for those times you would get one shotted.
We can discuss who's better at the game until we're blue in the face, but clearly you'd still think you're superior cause you know the game in and out. I'm no expert, but I can survive, there have been a couple cases where the rest of my party got wiped and me and the other DPS tanked it out. OK fine, it was on some of the easier dungeons but the second time it was in Quarn.

zfan121 eredeti hozzászólása:
I've just started HW. (already miss the old quest jingles, am I the only one?)

So yeah, you're still new.

zfan121 eredeti hozzászólása:
Also Raise and other spells are for those times you would get one shotted.

And then they're going to hate you for making them waste MP and Swiftcast. And worse is, since you were so weak that you just die then that means it's going to happen again now that your stats are reduced by 15% and then 30%, meaning the healer is going to have to work even harder to keep you on your feet...and eventually raising you just stops taking priority.

Short version: The game doesn't make you take the Hippocratic Oath, keep that in mind.

zfan121 eredeti hozzászólása:
We can discuss who's better at the game until we're blue in the face, but clearly you'd still think you're superior cause you know the game in and out. I'm no expert, but I can survive, there have been a couple cases where the rest of my party got wiped and me and the other DPS tanked it out. OK fine, it was on some of the easier dungeons but the second time it was in Quarn.

This has nothing to do with our skills...and in fact, everything to do with our expertise of the game itself. The main issue here is your complete misunderstanding and ignorance of the mechanics of the game.
Legutóbb szerkesztette: Oberon; 2016. szept. 3., 21:39
zfan121 eredeti hozzászólása:
Also Raise and other spells are for those times you would get one shotted.
If you're getting oneshotted, you need to bloody dodge. As a healer main(SCH), if I see someone dying over and over in a situation they should be able to easily dodge, I'm going to leave them dead because a combat rez is about 1/7th of my maximum MP. DPSes(save for dragoons) are already squishy enough(you haven't done endgame stuff yet), we don't need something even more fragile than those or my healer.
I play DRG and can say that we're probably the least squisy DPS class. That said we have a horrendous amount of deaths compaired to other classes, normally from using a jump at the wrong moment.

i used to also take a hit on occasion to get more DPS out if i thought i could take it. i dont anymore as having gotten WHM to 60, dps and tanks that do that annoy me.
Legutóbb szerkesztette: Moridin; 2016. szept. 4., 0:25
I would really love a class which uses a sword to fight and would be a dps.
zfan121 eredeti hozzászólása:
this game doesn't have a proper glass canon yet

That's because you haven't played 60 end-game or don't know what a Dragoon is. They're literal glass cannons. Ridiculously high damage output in fast bursts, only one non-cross-class defensive ability on a 90 sec cooldown and one ability with a side-effect heal. I mean they literally have a skill that makes them take more damage in return for dealing more damage.
~L~ Loli_TeaTime eredeti hozzászólása:
The Mayor of Murder Town eredeti hozzászólása:

And then they're going to hate you for making them waste MP and Swiftcast. And worse is, since you were so weak that you just die then that means it's going to happen again now that your stats are reduced by 15% and then 30%, meaning the healer is going to have to work even harder to keep you on your feet...and eventually raising you just stops taking priority.

as a healer i can say i enjoy when people die, sometimes i let people die so i can have more fun spamming rezzes and heals, it makes my life a bit harder as a healer, but also more fun sometimes.

although yes, there are times when people dying repeatedly is not a fun time.

Yeah...I wouldn't go that far. That's just sabotaging a dungeon for your own amusement, that's borderline griefing.
Doesn't need spells word, Redmage and Bluemage already cover the melee magic user archetype. Give us more colour mage, Yoshi-P.
Big Boom Boom eredeti hozzászólása:
Doesn't need spells word, Redmage and Bluemage already cover the melee magic user archetype. Give us more colour mage, Yoshi-P.

Red Mage is the only one of the Original Six classes to be totally absent from this game. (Assuming Rogue qualifies as Thief)
The Mayor of Murder Town eredeti hozzászólása:
Red Mage is the only one of the Original Six classes to be totally absent from this game. (Assuming Rogue qualifies as Thief)
Considering Rogue gets Mug as one of their abilities and Hide is there... I would technically consider Rogue as the Thief equivalent.
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Közzétéve: 2016. szept. 1., 20:36
Hozzászólások: 28