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报告翻译问题
Heh, nothing personnel.
so if it;s 10 ticks per second, your holding forward the game will send that command 10 times in a second.
Super important in fighting games require a very high tick rate (goal is usually 30-60 if/when possible).
while mmorpg usually have very low tick rate of below 30.
If actions happen in a short amount of time they are actually happening inside a single tickrate.
The slow tickrate is why you should pop invuln or refresh dots from 3s to 2s before they expire. Or you may get your action too late in the queue.
Physics is client-based. Movement checks (aoe dodging) are not affected by server ticks, but taking damage from them is. Movement is sanity checked by the server but generally if on your screen you are out - you will be out of it. And thus it is again, not affected.
The thing about PvP in XIV is that you can start it as soon as you are level 30 and has normalized stats and abilities for everyone, so there is no real "endgame" in PvP. Pretty much the instant you participate you'll see what people mean with the low tick rate - it's very evident in PvP, especially if you're coming from the typical popular western MMOs.
You will also notice it in PvE the longer you play - for a random example trying to catch a low health player with Benediction but you end up healing yourself and the other player dies because they were already dead according to the server. You do get used to it, but higher rates would be on my wish list if there was ever theoretically a FFXVII MMO, along with actual eastern data centers for NA instead of everything being in Cali.
FFXIV is good but suffers a lot on the technical side of things, like how the Endwalker queues somehow had a bug affecting them all the way back from the godforsaken abomination that was 1.0 which was discovered by someone in the community after SE tried to indirectly say it wasn't on their end. It's probably more a JP dev thing than anything if I had to guess. PC games and ports have traditionally been iffy from there, but they've slowly started to improve recently.
FFXIV actually seems to have a bunch of different tickrates for different actions but it averages out to about 3tps.
But again, not all things live on that, i.e. dots tick strictly per tick, but player movement is not limited to ticks and is processed separately