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It's the same. The story itself significantly improves, but it's always going to be a walking sim and they never retire 'go to A, talk to X, go to B, talk to Y, go back to A, talk to X again' as the primary format of quests, with lots of reading and cut scenes.
if you want quests where you need to kill 20+mobs or getting 20+items which then will probably need you 20min+ to finish and if the mobs and/or items are rare even longer then that, go back to WoW and co.
because its in WoW and co. literarly the same! its just not that noticeable cause they made the quests WAY longer. WoW and co. makes you aswell not go through the story. you could literarly ignore the whole story and get max level. its not like this in FF14.
new players which come from other MMO´s like WoW run really often into this MSQ wall and that at HIGH SPEED! atleast you got into the level range where combat gets more interesting skill wise. so you are about to learn that FF14 isnt permanently slow with its combat.
goodluck getting through ARR.
but i can tell you in advance, if you continue (and i asume stronly you do) to just skip through everything will the game STAY boring for you and you run from npc to npc while you have no idea what the heck is going on, getting lost and asking yourself why you do all this.
the voice acting, cutscenes and texts will get from HW onwards continuisly better.
ARR is just not so nice cause it was the era where they tried to safe the game and completely remade it and it kind of shows that they didnt had much budged during that time.
they already remade most of the ARR duties. maybe they will change more in the future in ARR to make it more easier getting through that part of the game.
cause it often bores new players away BUT! you need to keep in mind aswell, this is an MMO RPG. all RPG´s are usually incredibly boring at the start until ya get all the fancy stuff. tho i agree that it might needs a bit too long until new players reach that point xD.
"muh arr is bad" meme needs to die, you're simply addicted to instant gratification.
I'm actually here for the story, I'm not a recurring MMO player, so I like to read everything.
The problem is that while i am doing all MSQ and job quest, most of it is inconsequential, or I feel like they're just there to stretch out the game length.
I just would like a little more content at the gameplay level, at the moment it seems to be just key spamming, I'm not a great player and yet I didn't die once and the enemies hardly do any damage.
I'm going to try to get to where the story gets a bit better and see if it's worth it.
After level 50 MSQ you’ll unlock the end game content for ARR as well as the end game Blue Unlock Quests that add more challenging dungeons, Trials and the Story quests for the ARR end game Raids
Some of the trials can be tough because people aren't that familiar with mechanics or they forgot them but that's not really difficulty.
A lot of ARR is base level world building. It was also rushed because the game failed the first time and had to be remade in 2 years. It definitely gets better in Heavensward in terms of storytelling. It's a more focused cohesive narrative.
Oh, and they also redid a bunch of the early level 50 content to be more interesting.
You either quit or become a walking ad. LMAO
you will also have issues with being forced to do trials to progress the msq etc and wait hours if you are unlucky (depends on time and your class). just a few days ago i tried to help a friend do a EW msq trial and we had to wait for over an hour for the queue to pop so he could continue with the story.
take what i said about the story with a grain of salt because i personally hate how they jump between voice acted scenes to reading and i would probably enjoy it more if they stuck with purely voice acted.
I play DPS and have solo queued for trials and have never waited that long so you were likely queuing at your server's off time. Or playing on the newer OCE servers which have fewer players, especially at end game. If you play during your server's normal busier times, a solo DPS queuing plus dungeon run time will be about 30 minutes. Which is coincidentally about the time it takes a Trust to do a dungeon (they are scripted to take ~30 minutes if you don't take breaks or wipe too much - their DPS depends on yours, the better you do the worse they do).
You also aren't forced to do nothing while you wait for queue, you can do pretty much anything as long as it doesn't put you into a solo duty or require you to change your party composition. Just beware of how long it takes you to load into places as if the queue pops while you're teleporting, you'll have to load in before you can accept.
And the next expansion is balanced off of you having gotten 0 of that experience from the post-expansion content because the players playing at the time don't get any experience from doing those quests. This helps players catch up quicker by not having to do as much grinding for levels. So yea, the quests between expansion packs are not for leveling. The first quest of the next expansion pack will always be a X0 level quest.
It is not the same at all.
- Amount of "walking" reduces considerably, also keep in mind effect of mount in this.
- Quest text becomes far more concise and to the point where as in ARR it feels like NPC's are walking history books
- Gameplay design also improves with higher frequency of interesting events/cutscenes or instanced content (such as friendly contest between eorzea allies in HW, Arena at beginning of HW etc.). Where as in most of ARR gameplay design is filled with much higher amount of "go slay 5x that, go click this interactable object" and most of such quests don't even have interesting lore behind them to serve as motivation where that also changes in future expansions where reasons are better justified and feel less like they are just filler quests.
If we just take it at face value "walk from x-to-y" we can argue it is more or less same but I say that is a gross oversimplification of just how much better it gets.
Are you willing to eat the excrement covered cake to maybe experience some real cake taste at the end.
Or should you just quit and play something that's fun from the get go?
I suggest option 2.