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ff14 has a unique experience that wow cannot compare...sure theres idiots, sure theres people who are DPS. Not whatever the heck DD is... that act like a tank.. the game isnt bad its the people.. like guns arent bad its the people... i have a level 50 white mage with ilevel of 91, 2 seater chocobo and a really awesome fc thats ranked 8 with a mansion.
Yes... player housing.... freaking amazing that wow was able but didnt offer...
I can show you the real side of this game not from the inputs of angry whiney kids who couldnt.didnt have their way
Reminds me of this one healer I had, would always kill the bomb in copperbell NM.
No matter how much we told him to stop he didn't, the idiot eventually ran out of Mp and we slowly drudged on.
We kick him shortly afterward.
Being new is 1 thing, being a complete idiot is another.
That's why I stopped playing tank myself. Was one of the good ones along with some others, and we all had the same prob as you. Getting blamed for a failed run when the DPS is running ahead and pulling 6 mobs at everyone, healers spamming their most powerful heals, etc...
Eventually the others made their own FC and only play with others from there.
Rather than that, I'd rather have more "R`@tard"s running around, party chat is quiet, we could use some more spice. But maybe I'm lucky in Balmung, I also play monk, and yeah, I like to steal aggro so I can pop Feather Foot to proc a Haymaker. I'm not gonna die. C:
But heck, if you're really having that much trouble, use marks and politely ask them to follow suite. If they don't follow, resign them to death.., don't get mad, ♥♥♥♥ happens.
f it's a boss, well, you shouldnt lose that under any circumstances. Even as a monk, it's nearly impossible for me to steal a boss unless you're not playing for keeps. Always keep an eye your aggro meter, if we're catching up, pull out all the stops.
It should also be noted that even if you're blamed for "every f.king thing", you have to admit, when you complete the dungeon, the tank is the one who is more credited along with the healer.
I was thinking more along the lines of CCP's EVE;s 'one server'. They don't use instancing though, but other games like Cryptic's do (and for that matter, a former SE partner, SOE's EQ2). EQ2 used virtual blade servers, so you could have multiple 'servers' on the same piece of hardware... way back in 2004. Did I mention SE partnered with them to bring EQ2 to 'Asia'? They hosted the thing... so it's not like they never saw it before. Cryptic's Neverwinter puts all players in the same world... but instead of a Gridania covered with tarus, you'd have Gridania #1, #2 and #48... overrun with tarus. They have mechanisms so parties will always be in the same instance.
Plus think about it... if you friend's name is Cloud Sephiroth... you can actually find him on Lodestone since he'd be the only one with that name.
Still, having played FF11 for a loooong time, this is a great improvement. But splitting the datacenters means they split the players up too. The FF11 Bahamut server was 'active' 24/7 as it had players from all over the world. The JPN servers in FF14 are pretty much dead past midnight. Ironically, the 'english' servers, Ton and Masa also have the largest populations (going by the number of PFs I see). This can't be very efficient use of hardware.
But the new game mechanics (*cough* Titan *cough*) means lag is a far bigger issue in FF14 than it was in FF11. So I guess we're stuck with the two datacenters. It's not like there is a method that allows 'equal' latency for most players to the same server, regardless of the player's location... right?
I don't know how they could steal Aiatar's aggro, when doing Brayflox Longstop I'm almost always second in enmity but still much lower than the tank, even when using Raging Strikes.
As for the OP, it's true that sometimes players in DF are jerks, but I guess you should just deal with it. I've had a couple of those cases too. The one I most remember is in a low level dungeon where the tank was acting like a dps... no flash, not even checking enmity or anything and when the healer casted the first cure, all the mobs ran to him. We asked the tank to keep enmity/hate/aggro on everything but he wouldn't... maybe he was new to tanking, I don't really know. I was leveling my SMN at the time so I summoned Titan to crowd control untargeted mobs, that way we could clear the dungeon.
Those kind of things happen, not commonly, but happen. And because of that minority, the rest of us are called toxic, since we are included in that community. I'm really sorry for your experience in this game but I hope you don't give up just because some guys.
you may learn how to plant yourself and make more of yourself soon like I did
http://steamcommunity.com/sharedfiles/filedetails/?id=301669880
The dickwads here aren't even near to those at EUW.
You have the ability to leave the duty if someone is acting like a moron. The 30 min early leave penalty is usually faster than looking for a new healer/tank (dps get replaced in seconds, you can just vote kick them if they're bad or smart asses).
The game is excellent if you do pre-made groups instead of relying on the duty finder to throw you into a group of strangers. If you can't get IRL friends to play, make a few in game. Problem solved.