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edit: oh god i wrote too much again ._. *apologizes in advance for my weird english >.<*
i recomment you to watch the video. he explains why it is for the most part completely useless.
ofcourse would a person like the BLM about which peoples speak here a noticeable problem.
but peoples which arent confident in doing certain bossfights or dont know yet what now and then happens are automaticly lesser efficient. i would try to be carefull aswell and sacrifice some dps rather then dying over and over again and loosing 25/50% of my damage for 2 minutes and drive the 2 healers crazy.
example: i am as summoner way more confident in P1S and P2S then with my samurai. but its the other way around in P3S and P4S. the reason for that is that the situations in these bossfights are different and affect certain DPS differently.
the best example are bossfights which putting a dps completely out of order. best examples are here the alliance raids. it can happen that your parsing gets totally destroyed just because you need to bring the purple ball to its destination ... so what will you do? will you ignore it and risk that the whole alliance raid dies? (because it can happen if too many choose to do this) or bring you the sphere to its destination. i can aswell imagine how a dps parser elitist flips out infront of his/her monitor because he got hit by the ice and noone brings a fire to him/her and he then standing for 1 minute frozen there which would aswell destroy the parsing.
thats why parsing is so useless and even a desease, like Misshapen Chair describes it.
it gives peoples a reason to putt the party at risk of wiping just because of a few percent dps.
he shown his parsin aswell and inbetween his clears from best to worst was only like 6% dps inbetween or how ninjas complained for months that they do too less dps but the parsers didnt counted a buff while the class was literarly onpaar with all the dps powerhouse classes. (with powerhouse mean i monk, samurai, reaper and BLM, those which do not support the group in certain ways/or rarey edit, i forgot machinist 'w').
there are reasons why a dancer or bard do lesser dps then for example a samurai (if you putt 2 experienced peoples on a dps puppet) its because they permanently support the group in some way and balance the dps loss out but nooooo peoples want that everything needs to have the same dps.
he talked about healers which putting DPS above all else which is horrible aswell.
btw yes, i agree that peoples should learn atleast the base rotation of their classes on dps puppets but then again. they would need to practice this in actual boss battles. doing dps without AoE or getting disrupted is easier then the need of dodging AoE´s etc. its in an instant noticeable when someone never did his class rotation in an actual fight.
there is literarly no way around for a first time. i did on my first savages always horrible aswell. you can watch as many videos of a savage raid as you want. it wont teach you how you do your rotation the best in the fight. you need to learn it on your own. maybe the BLM about which peoples talk here was in such a situation aside of it that BLM is one of the hardest classes to play. maybe he does fine in non-savage but never did savage before where the battle is way different etc.
TL;DR. its just wrong to attack peoples via parser results. having bad DPS can have various reasons. its not always because they do their rotation bad.
Chair’s videos are mostly satire my dude. Parsing is incredibly useful.
parsing is simply useless in FF14 because there are many other factors which can literarly kill your entire parsing score except you choose to ignore the boss mechanics and putt the group at risk. its not only bad rotation =x.
It is impressive how dishonest someone can be.
Why are you taking “meters will be the root of bullying” as gospel when you require citation for lack of meters leading to toxic behaviour? Double standard hours. Who up?
Some people are going to be bad at the game. That's just how it is. No matter what SquareEnix does, this will be the case. Because all games are like this. Some people simply don't care. They just wanna play the game. They don't think about it any more than that.
As far as "everyone gets a trophy"? Well, you're playing the wrong game. The entirety of FF14 is handing out trophies to everyone. The game is built around casual play. FF14 heavily rewards minimal effort. Leveling, dungeons, gearing, and bosses are all easy. Naturally then, you're going to get ultra-casual people as randoms. Even for endgame content.
To do anything about this, SquareEnix would have to alter the entire game's difficulty. Make it so that only the best players can get to the endgame. However, this would alienate the casual playerbase they've built for years.
"You can lead a horse to water, but you can't make 'em drink." SquareEnix can put any number of things in the game to help players improve. It won't make a difference. Because some people will ignore it, and never care. The people you dislike are not going to change. People that put in minimal effort do so because they don't want to make the extra effort to be better. They have the infinite resources of the internet. They could look up guides and watch better players. They don't. Not because these things don't exist, but because they don't care.
Btw, Yoshi P is the designer and producer so pretty much what he says regarding FFXIV's design philosophies is gospel so good luck convincing him otherwise.
*looks at wow*
there you have a citation. I've seen people get very aggressive over the matter of dps. Some because they greeded, others because they obsessed about others'.
Are damage meters the problem in WoW or lack of moderation? Do damage meters cause racism too?
We have damage meters in XIV already and there aren’t problems with toxicity. I don’t understand why people think there would be a drastic change if the game were to implement one officially without the rules changing. It’s fallacious.
WoW has damage meters. The WoW community can be toxic. That doesn’t mean that the toxicity is caused by damage meters.
It’s strawman time now?
Can you show me where I said anything about openly admonishing random players please? I was fairly sure that I had said that a damage meter showing players how they were performing in comparison to other players would be enough.
You're taking this ONE part out of everything I said and presenting it as my ENTIRE point, which this is not. For one, it even prefaces with "On a somewhat related tangent" - i.e. it's a small tidbit that is only somewhat related to the topic at hand, but isn't meant to be the MAIN focus.
As for my expectations being unreasonable, all I can really say in opposition is that I disagree. Asking for the majority of the playerbase to simple NOT go full unga bunga monke mode and/or simply have a BASIC understanding of things they choose to engage with does not seem unreasonable. On the contrary, I think enabling such willful ignorance is what is unreasonable.
This and everything else you mentioned for the most part IS my main point, or rather what I am calling to push against. Just because "people are people", that doesn't excuse SE of not being able to simply TRY to do better. If we apply for same logic to cheaters, we'd be advocating that people should stop complaining about PvP, because "people will always cheat". That's just silly.
Here's a few easy solutions you can try out since Yoshi P already said they would never add a damage meter:
1. Join a static.
2. Form your own groups with players you trust.
3. Blacklist players you find undesirable.
That's all well and good, but this has little to nothing to do with the topic. I am not asking for the game to be made NON-casual friendly; only for people to be encouraged to due better via SE doing better to do so.
Also, I don't mean to single you out btw. I'd like to ask a few others here as well to try to avoid cluttering the space arguing with each other over things. Let's TRY to focus on my initial statement, whether or not you agree/disagree, explain why/why not, offer solutions or opinions ON the subject, etc....