FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Dark.Chaoz.Bringer 2022 年 5 月 22 日 下午 10:25
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Average Player Skill Level is.........not it chief.
First off, I fully understand that FFXIV is HEAVILY geared towards hyper casuals. For all intents and purposes, this IS more of a issue with the people this applies to rather than the game.

Having said that, I do thing SE should do a little better in regards to helping people well....be better. While some things are blatant pop-ups, other useful tools tend to be a bit tucked away. What I'd like to see are hints/tips show up during traveling/loading to inform them of such things. Other than that, maybe a more fleshed out PROPER tutorial would be nice. I'd also go as far to say that some single player "tests" (ACTUAL tests; not that Sky, Stone, Sea bs) be implemented at some point.

Lastly, I want to make it abundantly clear that I AM NOT the BEST player by any means. However, after 200+ runs of mentor roulette, the startling amount of players borderline "griefing" runs gets to be a bit much. Many players lack the most basic of basics and it is insane.

I'm aware it has been asked time and time again prior, but they really do need to remove EX content from that roulette. They already don't allow Ultimates/High End content as is due to it being more "demanding" (their words; not mine). By that same logic, extremes in roulette should not be allowed. My compromise to that would be to simply have an extreme roulette.

Inb4 "toxic mentor" accusations, trust me - I do try. However, you know as well as I do that the average person is not going to listen, does not want to listen, and just wants to faceroll the thing(s) with minimal effort like the game has essentially trained them to.

As I notioned earlier, I am fully aware that people are going to be how they want to be regardless of how much the game does try to teach people. I'm simply asking for SE to do a little better. Otherwise, if SE has no desire to encourage improvement, all I would like is for it to practice what they preach and ease the pain of mentors by removing the more demanding content. On top of the other reasons I already mentioned, this is also because even when you DO stick around and "clear", all it does is enable those playing poorly due to the party being comprised of at least half/most other mentors anyway. (1 mentor + 7 sprouts is almost always a no go)

What are you guy's thoughts/opinions? Please be as harsh as you want to me. (I must stress - to ME; others tend to be...sensitive). All I ask is that you bring something to the table vs. JUST blatant trash talk.



TL; DR = Most people are poorly skilled (in many cases willfully so). SE needs to do better in regards to encouraging improvement. Mentor Roulette needs tweaking if SE plans to keep doing nothing in terms of that. Please mention this to a streamer/"influencer" who has a large audience, because nothing is going to change until someone "big"/"important" talks about it. (how the world works sadly).
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目前顯示第 31-45 則留言,共 209
MOSLEY 2022 年 5 月 23 日 下午 2:27 
引用自 Grim Reefer
引用自 MOSLEY

The fact that Yoshi-P said something doesn’t mean that he’s correct. “DPS meters will lead to toxic behaviour” is a non-sequitur fallacy. The assumption is based on nothing.

If you truly believe it's based on nothing, you are quite naive.

So what is it based on then? A large portion of the playerbase are already using damage meters and there's very little toxicity surrounding performance.
MOSLEY 2022 年 5 月 23 日 下午 2:29 
引用自 casuality
引用自 MOSLEY
Not including a damage meter leads to far more toxic behaviour than adding one would.
Citation and proof? Suppose Yoshi P was reading this, you need to make a compelling argument to convince him that a damage meter would do more good than harm. Otherwise no one, including SE is going to listen. :lunar2019piginablanket:

I saw a 2k DPS BLM leave a failed Endsinger kill party saying "at least I know I can do it on BLM now" a few days ago...

Like, Bruh... You're playing one of the highest DPS jobs in the game and the only person under you is a healer. No, you can't do it on BLM. It would be nice if the game let him know how he was performing compared to the rest of the party so he didn't go and sandbag another group.
最後修改者:MOSLEY; 2022 年 5 月 23 日 下午 2:33
Dark.Chaoz.Bringer 2022 年 5 月 23 日 下午 2:39 
引用自 Drakzen
I try to avoid mentor roul for the most part. For the most part it is alright but it is when you get things like Nidhog EX and spend an hour teaching people only for someone to quit because they can't manage is really annoying. I dread when I see that something requires 8 people in it sometimes.

They should make it so you have to do some kind of training in the...Sky rock place and pass a minimum grade before being allowed to attempt specific stuff, though this would only solve peoples ability to perform their rotation right and not dealing with specific mechanics.

Though doing the regular version of things has you learn those mechanics anyway for the most part.

At this point, I'll take what I can get. Some improvement is better than the typical no improvement.
Hex 2022 年 5 月 23 日 下午 5:01 
引用自 MOSLEY
引用自 casuality
Citation and proof? Suppose Yoshi P was reading this, you need to make a compelling argument to convince him that a damage meter would do more good than harm. Otherwise no one, including SE is going to listen. :lunar2019piginablanket:

I saw a 2k DPS BLM leave a failed Endsinger kill party saying "at least I know I can do it on BLM now" a few days ago...

Like, Bruh... You're playing one of the highest DPS jobs in the game and the only person under you is a healer. No, you can't do it on BLM. It would be nice if the game let him know how he was performing compared to the rest of the party so he didn't go and sandbag another group.

Yeah because you never see terrible trashcan players in WoW.

Dude, no amount of parsing will fix brain damage.
最後修改者:Hex; 2022 年 5 月 23 日 下午 5:01
causality 2022 年 5 月 23 日 下午 6:20 
引用自 MOSLEY
引用自 casuality
Citation and proof? Suppose Yoshi P was reading this, you need to make a compelling argument to convince him that a damage meter would do more good than harm. Otherwise no one, including SE is going to listen. :lunar2019piginablanket:

I saw a 2k DPS BLM leave a failed Endsinger kill party--
--It would be nice if the game let him know how he was performing compared to the rest of the party--
*wrong buzzer noise*
https://youtu.be/e_i6mjiGerU?t=264
"That system(meters) will be the root of bullying."

Your group failing Endsinger is indication enough. Blacklist the BLM or find a new PF group or form your own static and move on. No amount of shaming is going to make a random person you just met a 99 parse god who crits their entire opener.
weiss 2022 年 5 月 23 日 下午 6:23 
引用自 casuality
引用自 MOSLEY

I saw a 2k DPS BLM leave a failed Endsinger kill party--
--It would be nice if the game let him know how he was performing compared to the rest of the party--
*wrong buzzer noise*
https://youtu.be/e_i6mjiGerU?t=264
"That system(meters) will be the root of bullying."

Your group failing Endsinger is indication enough. Blacklist the BLM or find a new PF group or form your own static and move on. No amount of shaming is going to make a random person you just met a 99 parse god who crits their entire opener.
this post reminded me at this video
https://www.youtube.com/watch?v=zWto97Jv50M
tldr; parsing in FF14 is useless =w=.
Sountrex 2022 年 5 月 23 日 下午 7:11 
Do you want to receive my hot take? As a relatively new player to the game who sunk this month only on FF14 and is somewhere around the middle in HW? The big problem is that as a new player you don't get told ♥♥♥♥♥♥♥♥♥, you want a mount? research it. I socialized and entered a FC. I made friends and when I ask for help most of them tell me but the majority just link a document and basically say "Go figure it out by yourself"

And don't get me started on my first dungeon experience, want to know what is worse than complaining that a teammate of yours is not doing enough damage than you? The veterans who run lower tier dungeons with new players and speedrun them like it's a steamroll.

Before i even knew what was happening the first dungeon I went to we were already through it, and even later on a few days ago I asked my teammates to take it SLOW because I was playing a new class (healer) and wanted to not push myself too much chasing after the tank that charged into battle headlessly.

What did they do? ignore it and literally steamroll it through.

if you want players who want to learn, players who want to play and enjoy the game then maybe perhaps the community should learn to understand and be patient with new players, because the experiences I had were going to turn me off of the game entirely and it was by a few key social interactions I had in this game that I started my sub and experienced it in further detail.

Everyone is obsessing over DPS or blaming one another when a few small mistakes can snowball into something good, so perhaps the next time someone malds about a teammate not performing well, all i will say is...

"Just figure it out."
tathen 2022 年 5 月 23 日 下午 7:26 
引用自 Sountrex
And don't get me started on my first dungeon experience, want to know what is worse than complaining that a teammate of yours is not doing enough damage than you? The veterans who run lower tier dungeons with new players and speedrun them like it's a steamroll.

Before i even knew what was happening the first dungeon I went to we were already through it, and even later on a few days ago I asked my teammates to take it SLOW because I was playing a new class (healer) and wanted to not push myself too much chasing after the tank that charged into battle headlessly.

What did they do? ignore it and literally steamroll it through.

oh no.. anyway *Charges into battle*
Sountrex 2022 年 5 月 23 日 下午 7:43 
引用自 tathen
引用自 Sountrex
And don't get me started on my first dungeon experience, want to know what is worse than complaining that a teammate of yours is not doing enough damage than you? The veterans who run lower tier dungeons with new players and speedrun them like it's a steamroll.

Before i even knew what was happening the first dungeon I went to we were already through it, and even later on a few days ago I asked my teammates to take it SLOW because I was playing a new class (healer) and wanted to not push myself too much chasing after the tank that charged into battle headlessly.

What did they do? ignore it and literally steamroll it through.

oh no.. anyway *Charges into battle*
Pretty much, Shame I was the healer of the dungeon and if I wanted to... I could be a real mean person, but I didn't. I played my role despite that
Dark.Chaoz.Bringer 2022 年 5 月 23 日 下午 7:48 
引用自 Sountrex
Do you want to receive my hot take? As a relatively new player to the game who sunk this month only on FF14 and is somewhere around the middle in HW? The big problem is that as a new player you don't get told ♥♥♥♥♥♥♥♥♥, you want a mount? research it. I socialized and entered a FC. I made friends and when I ask for help most of them tell me but the majority just link a document and basically say "Go figure it out by yourself"

And don't get me started on my first dungeon experience, want to know what is worse than complaining that a teammate of yours is not doing enough damage than you? The veterans who run lower tier dungeons with new players and speedrun them like it's a steamroll.

Before i even knew what was happening the first dungeon I went to we were already through it, and even later on a few days ago I asked my teammates to take it SLOW because I was playing a new class (healer) and wanted to not push myself too much chasing after the tank that charged into battle headlessly.

What did they do? ignore it and literally steamroll it through.

if you want players who want to learn, players who want to play and enjoy the game then maybe perhaps the community should learn to understand and be patient with new players, because the experiences I had were going to turn me off of the game entirely and it was by a few key social interactions I had in this game that I started my sub and experienced it in further detail.

Everyone is obsessing over DPS or blaming one another when a few small mistakes can snowball into something good, so perhaps the next time someone malds about a teammate not performing well, all i will say is...

"Just figure it out."

That's a fair assessment. However, to clarify, I am not referring to BRAND NEW players; When I say the average player is pee pee doo doo, I am mostly referring to those 50 at least and/max level at most. New people being noobs is just to be expected. When you are the levels I mentioned, however, well.......we have a problem.

Also, I think you mentioned it here - the game/SE DOES NOT encourage improvement enough, if at all. Moreover, the game tends to have pretty important things tucked away in comparison to the other popups they throw in your face.

In regards to your "friends" (I never use that word for online associates personally, but to each his own), I don't think it's 100% a jerk move to say "go look it up for yourself" combined WITH giving you the information you asked for in link/text/video/etc. form. If they simply told just told you to figure it out and left it at that, THEN I'd understand your frustration. However, they're just not wasting time giving you the information in a more hands on/intimate manner, which seems to be your personal hiccup. I digress. They DID provide the info. If you really care about whatever activity is in question, you will use the info they provided and/or look into it more. Whether or not you take things like that personally, well that's just a personal issue that literally nobody could ever help you deal with other than yourself.

Oddly enough, your hypothetical bit at the end would actually be the jerk move I mentioned - just telling them to figure it out WITHOUT so much as an inkling of info, links, & such.
最後修改者:Dark.Chaoz.Bringer; 2022 年 5 月 23 日 下午 7:52
Sountrex 2022 年 5 月 23 日 下午 7:56 
引用自 Dark.Chaoz.Bringer
引用自 Sountrex
Do you want to receive my hot take? As a relatively new player to the game who sunk this month only on FF14 and is somewhere around the middle in HW? The big problem is that as a new player you don't get told ♥♥♥♥♥♥♥♥♥, you want a mount? research it. I socialized and entered a FC. I made friends and when I ask for help most of them tell me but the majority just link a document and basically say "Go figure it out by yourself"

And don't get me started on my first dungeon experience, want to know what is worse than complaining that a teammate of yours is not doing enough damage than you? The veterans who run lower tier dungeons with new players and speedrun them like it's a steamroll.

Before i even knew what was happening the first dungeon I went to we were already through it, and even later on a few days ago I asked my teammates to take it SLOW because I was playing a new class (healer) and wanted to not push myself too much chasing after the tank that charged into battle headlessly.

What did they do? ignore it and literally steamroll it through.

if you want players who want to learn, players who want to play and enjoy the game then maybe perhaps the community should learn to understand and be patient with new players, because the experiences I had were going to turn me off of the game entirely and it was by a few key social interactions I had in this game that I started my sub and experienced it in further detail.

Everyone is obsessing over DPS or blaming one another when a few small mistakes can snowball into something good, so perhaps the next time someone malds about a teammate not performing well, all i will say is...

"Just figure it out."

That's a fair assessment. However, to clarify, I am not referring to BRAND NEW players; When I say the average player is pee pee doo doo, I am mostly referring to those 50 at least and/max level at most. New people being noobs is just to be expected. When you are the levels I mentioned, however, well.......we have a problem.

Also, I think you mentioned it here - the game/SE DOES NOT encourage improvement enough, if at all. Moreover, the game tends to have pretty important things tucked away in comparison to the other popups they throw in your face.

In regards to your "friends" (I never use that word for online associates personally, but to each his own), I don't think it's 100% a jerk move to say "go look it up for yourself" combined WITH giving you the information you asked for in link/text/video/etc. form. If they simply told just told you to figure it out and left it at that, THEN I'd understand your frustration. However, they're just not wasting time giving you the information in a more hands on/intimate manner, which seems to be your personal hiccup. I digress. They DID provide the info. If you really care about whatever activity is in question, you will use the info they provided and/or look into it more. Whether or not you take things like that personally, well that's just a personal issue that literally nobody could ever help you deal with other than yourself.
There's a difference between pasting a link that contains multiple other holes you could go down on when researching the subject and simply saying "Yeah, the coils? You have to do a few quests for a certain someone" And you want to know how I managed to find out what I needed to do? because someone showed me in game and actually helped me more than a wiki that says "Oh yeah talk to the bard guy at revenant's toll" meanwhile the ACTUAL quest that you need to get is from the bartender next to him.

There's a difference between pasting a link and 'go do it yourself' and actually taking the time to help someone as you should. If you are going to help someone do it the right way or do NOT do it at all. I have a level 52 Astrologian and also a level 60 something samurai.

So far I do not have or had an issue with anyone during alliance raids or any sort of dungeon crawling, if we get wiped so be it. We get infinite tries anyways so who cares, get up and go at them again.

So to repeat, it's not about being intimate or whatever other word you used, it's referring to how you can 'help' someone, or you can help HELP someone by going the one extra mile which takes about a minute or so. Guess what? I did open the wiki and I did read it, but did it help? No, not at all.
SynC[+] 2022 年 5 月 23 日 下午 10:04 
引用自 Seraphita
引用自 Chiro
this post reminded me at this video
https://www.youtube.com/watch?v=zWto97Jv50M
tldr; parsing in FF14 is useless =w=.
Oh hi, welcome back too, Chiro. But is parsing REALLY useless? I mean... Just look at parsing websites. it helps determine the most efficient class of the update, right? Or what they can do. I wouldn't call it useless but let's say it shouldn't be used for trying to be elitist, tbh.

Personal DPS is fun to play with. The practice targets are there for that technically, after all.

Its as useful as you want it to be generally speaking. If you are using it to better yourself and compare among like minded peers then sure. If you are throwing this numbers at people who are not interested in doing so in an attempt to shame them into improving then its probably useless since the foundation (and rules) fosters a collective effort style of content (or if you put it bluntly, carry or get carried style content).

Aside from specific end game content like ultimates, most content are generally run that way with the AR being the most obvious example where you have people fresh out of MSQ in 570 unslotted gear playing with others in savage raid gear yet no one ever bring up parse numbers in such situations as it is semi pointless.

Can't remember which streamer basically summed it up the best (I think its asmond?), there are going high end players with the best gear playing the at a high skill level and there are going to be players that will go with the min effort gear and pressing any buttons to their fancy without a care. The middle ground for the devs to find is to provide the experience where the high end player can demonstrate their prowess and carry the team and for the lower end players to feel happy about their own contribution while getting carried while not being blamed for it.
Dark.Chaoz.Bringer 2022 年 5 月 23 日 下午 11:01 
引用自 SynC+

Can't remember which streamer basically summed it up the best (I think its asmond?), there are going high end players with the best gear playing the at a high skill level and there are going to be players that will go with the min effort gear and pressing any buttons to their fancy without a care. The middle ground for the devs to find is to provide the experience where the high end player can demonstrate their prowess and carry the team and for the lower end players to feel happy about their own contribution while getting carried while not being blamed for it.

Woah there cowboy. Everything you said up to this point is fair game. As for this bit in particular, however, I have to pump the brakes.
That middle ground, in which pug carriers and pug carries are the new norm, that you are advocating for is EXACTLY one of the MAJOR things I'd like to avoid. Contrary to what you think is best, my opinion remains that SE needs to make/encourage the average player to get better.
Should what you want come to pass, the existing issue of the average player being pee pee doo doo will get worse, in such a way, that they're even MORE enabled to keep slobbering over their input device(s) without a care in the world. Meanwhile, those that do care back's will be aching or they will do like most do in mentor roulette and just leave them to rot; where they belong. Simply put, those that put in the work should be rewarded for it while those who don't (especially willfully) should be left in the dirt and/or welcomed with open arms should they voice their desire to improve.

On a somewhat related tangent, western society has already devolved into a "everybody gets a trophy" circus. While FFXIV does already enable what I call "toxic casuals", the LAST thing I want is for the game to become the epitome of the "everybody wins bs". In order for those willfully bad at things to win, those actually putting in the work have to make up the difference at best or be "nerfed" someway at worst, which is not nor will ever be okay imo.
SynC[+] 2022 年 5 月 23 日 下午 11:32 
引用自 Dark.Chaoz.Bringer
Should what you want come to pass, the existing issue of the average player being pee pee doo doo will get worse, in such a way, that they're even MORE enabled to keep slobbering over their input device(s) without a care in the world. Meanwhile, those that do care back's will be aching or they will do like most do in mentor roulette and just leave them to rot; where they belong. Simply put, those that put in the work should be rewarded for it while those who don't (especially willfully) should be left in the dirt and/or welcomed with open arms should they voice their desire to improve.

Firstly this isn't a "what I want" but more of what I've heard from content creators that perfectly sums up what the FF14 devs are going for in what some would call a "theme park" mmo and what they should focus on if they are catering to that. Saying they are enabling "hardcore casual" style of play when they added things like mentor roulettes and now even AI companions is somewhat moot when it is the direction they are going from the get go.

Is it bad that there are people under performing in your party, probably. Are there ways to find like minded people of similar skill as yourself via external sites like discord or in game tools like PF so you can tackle harder content more efficiently, yes. The key is to find the group that fits you rather than complaining that you are in the wrong group.

As for rewards, like I mentioned before, mentor roulette are a stop gap from SE to fill older content that people are queuing up for a long time for like extremes and raids. The reward you get is the mount and the extra daily gil/tomes that non mentors do not get access to. If mentors are leaving because party is bad as you claimed then it just proves SE should improve/increase their criteria so that such people wouldn't have access to mentor roulette in the 1st place. Also asking SE to let lower end players "be left in the dirt" especially in a sub based mmo is asking them to lose out on a lot of potential profits especially when the reason they joined is because it is "casual friendly".

引用自 Dark.Chaoz.Bringer
On a somewhat related tangent, western society has already devolved into a "everybody gets a trophy" circus. While FFXIV does already enable what I call "toxic casuals", the LAST thing I want is for the game to become the epitome of the "everybody wins bs". In order for those willfully bad at things to win, those actually putting in the work have to make up the difference at best or be "nerfed" someway at worst, which is not nor will ever be okay imo.

I understand your sentiments that not every game needs to pander to certain audiences and not everyone should be given a trophy for participating. However we are talking about FF14 which is an MMO pandering to said audience and asking them to cut out a chunk of their target market is probably as bad a decision as adding NFTs in the game during a time when everyone is loathing it. Other more competitive pvp based mmos might be more towards your ballpark if you get frustrated with the current state of FF14.
Sunny 2022 年 5 月 24 日 上午 12:22 
On a somewhat related tangent, western society has already devolved into a "everybody gets a trophy" circus.

video games are for fun
最後修改者:Sunny; 2022 年 5 月 24 日 上午 12:24
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