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回報翻譯問題
So what is it based on then? A large portion of the playerbase are already using damage meters and there's very little toxicity surrounding performance.
I saw a 2k DPS BLM leave a failed Endsinger kill party saying "at least I know I can do it on BLM now" a few days ago...
Like, Bruh... You're playing one of the highest DPS jobs in the game and the only person under you is a healer. No, you can't do it on BLM. It would be nice if the game let him know how he was performing compared to the rest of the party so he didn't go and sandbag another group.
At this point, I'll take what I can get. Some improvement is better than the typical no improvement.
Yeah because you never see terrible trashcan players in WoW.
Dude, no amount of parsing will fix brain damage.
https://youtu.be/e_i6mjiGerU?t=264
"That system(meters) will be the root of bullying."
Your group failing Endsinger is indication enough. Blacklist the BLM or find a new PF group or form your own static and move on. No amount of shaming is going to make a random person you just met a 99 parse god who crits their entire opener.
https://www.youtube.com/watch?v=zWto97Jv50M
tldr; parsing in FF14 is useless =w=.
And don't get me started on my first dungeon experience, want to know what is worse than complaining that a teammate of yours is not doing enough damage than you? The veterans who run lower tier dungeons with new players and speedrun them like it's a steamroll.
Before i even knew what was happening the first dungeon I went to we were already through it, and even later on a few days ago I asked my teammates to take it SLOW because I was playing a new class (healer) and wanted to not push myself too much chasing after the tank that charged into battle headlessly.
What did they do? ignore it and literally steamroll it through.
if you want players who want to learn, players who want to play and enjoy the game then maybe perhaps the community should learn to understand and be patient with new players, because the experiences I had were going to turn me off of the game entirely and it was by a few key social interactions I had in this game that I started my sub and experienced it in further detail.
Everyone is obsessing over DPS or blaming one another when a few small mistakes can snowball into something good, so perhaps the next time someone malds about a teammate not performing well, all i will say is...
"Just figure it out."
oh no.. anyway *Charges into battle*
That's a fair assessment. However, to clarify, I am not referring to BRAND NEW players; When I say the average player is pee pee doo doo, I am mostly referring to those 50 at least and/max level at most. New people being noobs is just to be expected. When you are the levels I mentioned, however, well.......we have a problem.
Also, I think you mentioned it here - the game/SE DOES NOT encourage improvement enough, if at all. Moreover, the game tends to have pretty important things tucked away in comparison to the other popups they throw in your face.
In regards to your "friends" (I never use that word for online associates personally, but to each his own), I don't think it's 100% a jerk move to say "go look it up for yourself" combined WITH giving you the information you asked for in link/text/video/etc. form. If they simply told just told you to figure it out and left it at that, THEN I'd understand your frustration. However, they're just not wasting time giving you the information in a more hands on/intimate manner, which seems to be your personal hiccup. I digress. They DID provide the info. If you really care about whatever activity is in question, you will use the info they provided and/or look into it more. Whether or not you take things like that personally, well that's just a personal issue that literally nobody could ever help you deal with other than yourself.
Oddly enough, your hypothetical bit at the end would actually be the jerk move I mentioned - just telling them to figure it out WITHOUT so much as an inkling of info, links, & such.
There's a difference between pasting a link and 'go do it yourself' and actually taking the time to help someone as you should. If you are going to help someone do it the right way or do NOT do it at all. I have a level 52 Astrologian and also a level 60 something samurai.
So far I do not have or had an issue with anyone during alliance raids or any sort of dungeon crawling, if we get wiped so be it. We get infinite tries anyways so who cares, get up and go at them again.
So to repeat, it's not about being intimate or whatever other word you used, it's referring to how you can 'help' someone, or you can help HELP someone by going the one extra mile which takes about a minute or so. Guess what? I did open the wiki and I did read it, but did it help? No, not at all.
Its as useful as you want it to be generally speaking. If you are using it to better yourself and compare among like minded peers then sure. If you are throwing this numbers at people who are not interested in doing so in an attempt to shame them into improving then its probably useless since the foundation (and rules) fosters a collective effort style of content (or if you put it bluntly, carry or get carried style content).
Aside from specific end game content like ultimates, most content are generally run that way with the AR being the most obvious example where you have people fresh out of MSQ in 570 unslotted gear playing with others in savage raid gear yet no one ever bring up parse numbers in such situations as it is semi pointless.
Can't remember which streamer basically summed it up the best (I think its asmond?), there are going high end players with the best gear playing the at a high skill level and there are going to be players that will go with the min effort gear and pressing any buttons to their fancy without a care. The middle ground for the devs to find is to provide the experience where the high end player can demonstrate their prowess and carry the team and for the lower end players to feel happy about their own contribution while getting carried while not being blamed for it.
Woah there cowboy. Everything you said up to this point is fair game. As for this bit in particular, however, I have to pump the brakes.
That middle ground, in which pug carriers and pug carries are the new norm, that you are advocating for is EXACTLY one of the MAJOR things I'd like to avoid. Contrary to what you think is best, my opinion remains that SE needs to make/encourage the average player to get better.
Should what you want come to pass, the existing issue of the average player being pee pee doo doo will get worse, in such a way, that they're even MORE enabled to keep slobbering over their input device(s) without a care in the world. Meanwhile, those that do care back's will be aching or they will do like most do in mentor roulette and just leave them to rot; where they belong. Simply put, those that put in the work should be rewarded for it while those who don't (especially willfully) should be left in the dirt and/or welcomed with open arms should they voice their desire to improve.
On a somewhat related tangent, western society has already devolved into a "everybody gets a trophy" circus. While FFXIV does already enable what I call "toxic casuals", the LAST thing I want is for the game to become the epitome of the "everybody wins bs". In order for those willfully bad at things to win, those actually putting in the work have to make up the difference at best or be "nerfed" someway at worst, which is not nor will ever be okay imo.
Firstly this isn't a "what I want" but more of what I've heard from content creators that perfectly sums up what the FF14 devs are going for in what some would call a "theme park" mmo and what they should focus on if they are catering to that. Saying they are enabling "hardcore casual" style of play when they added things like mentor roulettes and now even AI companions is somewhat moot when it is the direction they are going from the get go.
Is it bad that there are people under performing in your party, probably. Are there ways to find like minded people of similar skill as yourself via external sites like discord or in game tools like PF so you can tackle harder content more efficiently, yes. The key is to find the group that fits you rather than complaining that you are in the wrong group.
As for rewards, like I mentioned before, mentor roulette are a stop gap from SE to fill older content that people are queuing up for a long time for like extremes and raids. The reward you get is the mount and the extra daily gil/tomes that non mentors do not get access to. If mentors are leaving because party is bad as you claimed then it just proves SE should improve/increase their criteria so that such people wouldn't have access to mentor roulette in the 1st place. Also asking SE to let lower end players "be left in the dirt" especially in a sub based mmo is asking them to lose out on a lot of potential profits especially when the reason they joined is because it is "casual friendly".
I understand your sentiments that not every game needs to pander to certain audiences and not everyone should be given a trophy for participating. However we are talking about FF14 which is an MMO pandering to said audience and asking them to cut out a chunk of their target market is probably as bad a decision as adding NFTs in the game during a time when everyone is loathing it. Other more competitive pvp based mmos might be more towards your ballpark if you get frustrated with the current state of FF14.
video games are for fun