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Yes, not everyone wants to play the game for it's story. They would want to play for other things. It doesn't mean the story shouldn't be there, nor does it mean it shouldn't be story-driven. Not everyone plays gathering and crafting classes for the "story", they play it for the gameplay itself. YOU have to accept that not everyone who is playing this game is solely playing it because of it's story. YOU also have to accept that it's an MMO, and a LOT of different people play MMO's for different things, including FF14.
200 hours is MONTH'S of playtime for an average person. 200 hours is a LOT of time to get into a game. This is just a pitiful defence of the terrible system. "But, you'll get 4000 hours out of the game altogether" yeah, if I and others can deal with the bloated 200 hours of content they don't want to do.
See, you're completing ignoring my point's and throwing the "You have to accept the story to advance". Not once did I say you shouldn't. I said that the story shouldn't take 150-200 hours to get through for a new player. I have not ONCE complained about the story itself, I've complained about the time-frame in which it takes to COMPLETE the story.
What isn't expected however is it being as bloated as it is. It shouldn't take 150-200 hours to get through. It shouldn't be MOSTLY cutscene's and walls of text. It should be a 50/50 split of combat/gameplay and story/cutscene's. But, it isn't. You finish a quest, watch a cutscene. When the cutscene ends, you speak to someone, cutscene. You finish that cutscene, walk 3 steps, cutscene. You go to the next area, cutscene. You start another quest, cutscene etc. And if it's not cutscene's, it's walls of text., hence why I compare it to a visual novel.
I also wouldn't mind it being 150-200 hours of story if it was mainly gameplay oriented. Because then I'd FEEL like I'm actually playing a game and progressing, rather than being told how things pan out and "progress" that way, which is what a good portion of the game is.
You can't please everyone. Complaining about it isn't going to suddenly make them remake the entire game.
If you want to pay SE more money so you don't have to play the game so you can play the game then the option is there.
Whatever excuse you want to come up with for bloated content, by all means, go ahead. It doesn't stop the fact that the majority of players who are new that quit FF14 are those who quit because of the length of time it's going to take to complete the MSQ.
You also cannot compare 200 hours of a visual novel to 4000 hours of gameplay. The difference is, people spend more time doing what they enjoy. Just because someone cannot deal with 200 hours of story doesn't mean they can't deal with 4000 hours of gameplay. I can't deal with 200 hours of story, yet I have close to 1000 hours of gameplay in Stardew Valley.
Time is precious, yes, so forcing people to do something they don't want to do JUST to get to the content they DO want to do should NEVER be defended, yet you all defend it. Again, it can be story-driven AND story-locked, but not to the point where it's bloated. I am around 120 hours into FF14 and I'm in Stormblood. I keep trying to get invested in to the story, but, the filler quests and filler cutscene's ruins it for me.
And here is proof that the story must really not mean much then. It's the "intended way to play" and yet I can just throw more money at SE and skip it. Yes, seems very "intended".
They added the skip potion BECAUSE people complained about the length of time it took to get through the MSQ, so, they saw a way to milk more money off of it's fanbase. They didn't do it "for the players" they did it because they saw profit.
And they did a good job with it, because now their fanbase tells people to just "pay for the potion" when someone complains about how long it takes. Every other game that does this is bad, but it's fine for SE because "reasons".
Yes, a lot of us see it. We know it's there. But, here's the problem. What you're essentially saying is "we know you brought the game, we know you pay a sub to play the game, but, you either play it our way, or throw more money at them to be able to play it how you want too".
So, it's fine for you to play and enjoy the game how you want with just the subscription and game-price alone, but, if others want to enjoy the game differently, they are expected to pay more? It's a cop-out. It's nothing but greed. It's not there to allow players to play how they want to play, it's just their to milk the fact that they know their MSQ is long and boring and full of filler and know that people want to skip it, so, they can milk more money from it.
And of course the FF14 fanbase will defend this (Exactly as you 2 are doing right now). But, imagine if it was the other way around. Imagine if the game was nothing but end-game, and to experience the story, you either had to spend 100's of hours of end-game content you do not enjoy (Such as trials, raids, dungeons, pvp, RP etc) before you're allowed to experience the story. OR you just pay them 2+ month's of a subscription cost to by-pass the forced end-game content so you can go and play the game how you want. You'd be fine with that, right?
Let's say you don't like RPing. So, now, you are REQUIRED to spend 150-200+ hours RPing in this game before you're allowed access to the story and be able to play the game how YOU want too, or you just pay us more money and skip the majority of the RPing scene but still have to spend a certain amount of hours RPing before the story becomes available to you. You'd have no problems with this since that's exactly what you're trying to tell others to do.
Right now, with Endwalker, it's around 150-200+ hours of Story before end-game. Next expansion that'll go to 200+ hours. The expansion after, 250+ hours etc. Eventually, new players won't even try the game because there's SO much time-investment between them and the content THEY want to play.
A game shouldn't get good after 100 hours, it should be good from the start and improve on that. Yet the FF14 community ignores this. I've had a LOT of people tell me and seen them tell others that ARR is a slog and it "get's better at Heavensward" (Newsflash, it didn't really get better). But, ARR is 50-60+ hours of story alone.
You're the one not getting what people are telling you. It's bloated because that's what the large portion of the community WANT. There are huge numbers of people who only play the story and nothing else, then quit until new patch comes out with new story.
You don't like it? Too. Bad.
What you're doing is the same as someone going to the Halo forums and complaining that there is too much shooting.
I thought the story itself was fine, it was the repetitive quests that had me zigzag all over the place just talking to people that was the pain point for me.
Better than letting people jump right in to endgame.
That's how you're arguing.
Nobody forces you to play,
And again, you can buy a skip.
This quote is confusing, and I think I know what's going on here. You're saying "Story driven game", while also separating the phrases "all of the content" and "mandatory quests"... those two coexist in this game. You may have played games in which the story didn't matter, and was just something to skip to get to "the content", but in this game, the story IS the premier content. Not raids, not PvP, not gold saucer... story and quests are premier here. The rest is other content meant to entertain people in-between patches or when they need a break from the story.
You don't have to like it just as much as I don't have to like rap music. I'm not asking rap music to change for my tastes, and you shouldn't be asking this game to change to meet yours. Let everything do its own thing and find its own audience.
The funny thing is that I actually warned my girlfriend recently about the MSQ for ARR, saying that some players found it to be a bit boring in parts and not as exciting as the story that comes later. Bear in mind, she's never played an MMORPG before, so I was trying to warn her about it so that if she didn't like it, that it might get better for her.... Turns out, she's been having an absolute blast trying to explore and discover everything about this game even at low levels. Shes been trying everything, and loving her experience so far. She doesn't even have a concept of "endgame" because she's never played other MMOs, and yet as a brand new player, she loves FF14 so far. The whole argument people were making earlier about "this drives new players away" is not necessarily true. It all depends on preferences. She would likely have a worse experience if she was being pushed too hard to get to "endgame" by the game, or if the game was trying to downplay its own story.
I'm glad. :P She even told me that she didn't know why I thought I had to warn her about the story, that she thought it was fun.
I think that many players, myself included at times, can get caught up in what content is good or appealing to most, when the truth is we are too experienced and biased to know. I'm sure most of us find fetch quests to be a bit boring, but for someone that is new to games or MMOs, fetch quests are a way to tell story while getting them used to movement and gameplay controls. My girlfriend still has troubles moving her character properly at times... any game that had the first experience be something hardcore would probably turn her away as she's truly new. So even something like a fetch quest has a purpose for someone. :P Those quests with a couple of easy enemy spawns? It can help a new player get used to their new spells. These are all things we don't even think about, and wonder why its so easy, but I bet a game developer thought about new players.