FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Sparky 25 ABR 2022 a las 4:20 p. m.
3
I hate the MSQ.
There, I said it.

The story itself is fine but getting there has so much back tracking and unnecessary dog-legging it's unbearable.
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Mostrando 106-120 de 410 comentarios
BahamaLlama 30 ABR 2022 a las 5:14 a. m. 
Publicado originalmente por Seraphita:
Uhh. For the record, you're saying that not everyone want to play the game for its story but FF14's content strength IS the story. So all you're saying is "Not everyone want to play the game as it was intended to be played". Isn't it a weird statement? EVERYTHING in FF14 is a story driven quest. Even gathering and crafting classes. It's something you have to accept.

Also what is 200 hours of story for 4000 hours of gameplay, question mark? 5% story? Is it what you're so unhappy about? To be fair, the story is more like 10% of the gameplay if you play for a long time. If people don't like story gating in a story based mmorpg. Maaaybe it's not the game for them, is all. "But I want to play FF14" then you have to do compromises.

Accepting that people like different things is why we have SO MANY classes in FF14. I don't like blm while some people love blm. It's something I accept. I love whm and ast and some people love nin and rpr instead. Accept that people like different things. But also accept that FF14 is a completely story based game and face the fact you have to do story to advance.

Yes, not everyone wants to play the game for it's story. They would want to play for other things. It doesn't mean the story shouldn't be there, nor does it mean it shouldn't be story-driven. Not everyone plays gathering and crafting classes for the "story", they play it for the gameplay itself. YOU have to accept that not everyone who is playing this game is solely playing it because of it's story. YOU also have to accept that it's an MMO, and a LOT of different people play MMO's for different things, including FF14.

200 hours is MONTH'S of playtime for an average person. 200 hours is a LOT of time to get into a game. This is just a pitiful defence of the terrible system. "But, you'll get 4000 hours out of the game altogether" yeah, if I and others can deal with the bloated 200 hours of content they don't want to do.

See, you're completing ignoring my point's and throwing the "You have to accept the story to advance". Not once did I say you shouldn't. I said that the story shouldn't take 150-200 hours to get through for a new player. I have not ONCE complained about the story itself, I've complained about the time-frame in which it takes to COMPLETE the story.
BahamaLlama 30 ABR 2022 a las 5:23 a. m. 
I'll say this. I don't hate the story, I actually quite enjoy it. I also don't hate story-driven games, to the point I've spent 20+ years playing JRPG's and RPG's, including nearly every FF game out there. The MSQ itself is fine as a story-driven thing that locks off certain parts of the game. This is to be expected.

What isn't expected however is it being as bloated as it is. It shouldn't take 150-200 hours to get through. It shouldn't be MOSTLY cutscene's and walls of text. It should be a 50/50 split of combat/gameplay and story/cutscene's. But, it isn't. You finish a quest, watch a cutscene. When the cutscene ends, you speak to someone, cutscene. You finish that cutscene, walk 3 steps, cutscene. You go to the next area, cutscene. You start another quest, cutscene etc. And if it's not cutscene's, it's walls of text., hence why I compare it to a visual novel.

I also wouldn't mind it being 150-200 hours of story if it was mainly gameplay oriented. Because then I'd FEEL like I'm actually playing a game and progressing, rather than being told how things pan out and "progress" that way, which is what a good portion of the game is.
Hex 30 ABR 2022 a las 5:24 a. m. 
Publicado originalmente por Shortbolts:

Yes, not everyone wants to play the game for it's story. They would want to play for other things. It doesn't mean the story shouldn't be there, nor does it mean it shouldn't be story-driven. Not everyone plays gathering and crafting classes for the "story", they play it for the gameplay itself. YOU have to accept that not everyone who is playing this game is solely playing it because of it's story. YOU also have to accept that it's an MMO, and a LOT of different people play MMO's for different things, including FF14.

200 hours is MONTH'S of playtime for an average person. 200 hours is a LOT of time to get into a game. This is just a pitiful defence of the terrible system. "But, you'll get 4000 hours out of the game altogether" yeah, if I and others can deal with the bloated 200 hours of content they don't want to do.

See, you're completing ignoring my point's and throwing the "You have to accept the story to advance". Not once did I say you shouldn't. I said that the story shouldn't take 150-200 hours to get through for a new player. I have not ONCE complained about the story itself, I've complained about the time-frame in which it takes to COMPLETE the story.

You can't please everyone. Complaining about it isn't going to suddenly make them remake the entire game.

If you want to pay SE more money so you don't have to play the game so you can play the game then the option is there.
BahamaLlama 30 ABR 2022 a las 5:38 a. m. 
Publicado originalmente por Seraphita:
Little precision, I am not saying people play gathering and crafting FOR the story. (Which is or not that meaningful) but it's still there because it's integrated as what FF14 is about. Is all I was saying. I accept that not everyone likes the story but I also accept that, by logic, they should go play something else as well. Don't blame me, it's just logic speaking. It's logical.

If you say 200 hours is a lot for an average person, how will they deal with 4000 then? It's a test of "Can you even deal with a mmo?". If you don't pass the test then maybe don't play a mmo to begin with. I don't say that to be rude. I'm someone who value my time as well and this is why I play FF14 a little less to try and include other games to my life. But it's a mmo.

I didn't ignore your point. I said that this is what the game is about and that 200 hours for a story in FF14 is NOTHING compared to the 10 times more time of content waiting behind it. If they cannot handle 200 hours of story, they cannot handle 200 hours of gameplay. Sure, they might find it more fun but they will not complete much anyway. FF14 is story driven.

Whatever excuse you want to come up with for bloated content, by all means, go ahead. It doesn't stop the fact that the majority of players who are new that quit FF14 are those who quit because of the length of time it's going to take to complete the MSQ.

You also cannot compare 200 hours of a visual novel to 4000 hours of gameplay. The difference is, people spend more time doing what they enjoy. Just because someone cannot deal with 200 hours of story doesn't mean they can't deal with 4000 hours of gameplay. I can't deal with 200 hours of story, yet I have close to 1000 hours of gameplay in Stardew Valley.

Time is precious, yes, so forcing people to do something they don't want to do JUST to get to the content they DO want to do should NEVER be defended, yet you all defend it. Again, it can be story-driven AND story-locked, but not to the point where it's bloated. I am around 120 hours into FF14 and I'm in Stormblood. I keep trying to get invested in to the story, but, the filler quests and filler cutscene's ruins it for me.



Publicado originalmente por Hex:
You can't please everyone. Complaining about it isn't going to suddenly make them remake the entire game.

If you want to pay SE more money so you don't have to play the game so you can play the game then the option is there.

And here is proof that the story must really not mean much then. It's the "intended way to play" and yet I can just throw more money at SE and skip it. Yes, seems very "intended".

They added the skip potion BECAUSE people complained about the length of time it took to get through the MSQ, so, they saw a way to milk more money off of it's fanbase. They didn't do it "for the players" they did it because they saw profit.

And they did a good job with it, because now their fanbase tells people to just "pay for the potion" when someone complains about how long it takes. Every other game that does this is bad, but it's fine for SE because "reasons".
BahamaLlama 30 ABR 2022 a las 6:02 a. m. 
Publicado originalmente por Seraphita:
Publicado originalmente por Hex:
You can't please everyone. Complaining about it isn't going to suddenly make them remake the entire game.

If you want to pay SE more money so you don't have to play the game so you can play the game then the option is there.
It's ironic how it's out there for all to see. AND it has its own page. AND it's the literal one answer to the people who want to skip the story to get to the gameplay part. I'll do better even and put a link to it. FF14 will not change. SE tries to make it better but it's what it is.

https://na.finalfantasyxiv.com/tales_of_adventure/

Yes, a lot of us see it. We know it's there. But, here's the problem. What you're essentially saying is "we know you brought the game, we know you pay a sub to play the game, but, you either play it our way, or throw more money at them to be able to play it how you want too".

So, it's fine for you to play and enjoy the game how you want with just the subscription and game-price alone, but, if others want to enjoy the game differently, they are expected to pay more? It's a cop-out. It's nothing but greed. It's not there to allow players to play how they want to play, it's just their to milk the fact that they know their MSQ is long and boring and full of filler and know that people want to skip it, so, they can milk more money from it.

And of course the FF14 fanbase will defend this (Exactly as you 2 are doing right now). But, imagine if it was the other way around. Imagine if the game was nothing but end-game, and to experience the story, you either had to spend 100's of hours of end-game content you do not enjoy (Such as trials, raids, dungeons, pvp, RP etc) before you're allowed to experience the story. OR you just pay them 2+ month's of a subscription cost to by-pass the forced end-game content so you can go and play the game how you want. You'd be fine with that, right?

Let's say you don't like RPing. So, now, you are REQUIRED to spend 150-200+ hours RPing in this game before you're allowed access to the story and be able to play the game how YOU want too, or you just pay us more money and skip the majority of the RPing scene but still have to spend a certain amount of hours RPing before the story becomes available to you. You'd have no problems with this since that's exactly what you're trying to tell others to do.
BahamaLlama 30 ABR 2022 a las 6:10 a. m. 
There is no arguing with you, at all. Not once did ANYONE ask SE to change, we just ask that it isn't as bloated as it is. But, you'll continue to defend it and lick their boots. Imagine defending against people who want to add OPTIONS to their favourite game. OPTIONS that WILL bring in new players. It's almost as if you want the game to actually die eventually. Yes, it will be slow, but, it will happen, especially with the way SE is going about things.

Right now, with Endwalker, it's around 150-200+ hours of Story before end-game. Next expansion that'll go to 200+ hours. The expansion after, 250+ hours etc. Eventually, new players won't even try the game because there's SO much time-investment between them and the content THEY want to play.

A game shouldn't get good after 100 hours, it should be good from the start and improve on that. Yet the FF14 community ignores this. I've had a LOT of people tell me and seen them tell others that ARR is a slog and it "get's better at Heavensward" (Newsflash, it didn't really get better). But, ARR is 50-60+ hours of story alone.
galacticcorgi 30 ABR 2022 a las 7:23 a. m. 
Let me ask you, shortbolts: do you go to a BBQ restaurant and whine there's no pizza and cheese rolls? Do you go to a pizza place and scream and cry when they don't have burgers and ribs? That's what you're doing right now. "I came to this MMO that heavily advertises the story as its main selling point and now I'm throwing a tantrum because I don't WANT a story, I wanna do endgame only like WoW!!!!!"
galacticcorgi 30 ABR 2022 a las 7:24 a. m. 
Publicado originalmente por Shortbolts:
Publicado originalmente por Seraphita:
Uhh. For the record, you're saying that not everyone want to play the game for its story but FF14's content strength IS the story. So all you're saying is "Not everyone want to play the game as it was intended to be played". Isn't it a weird statement? EVERYTHING in FF14 is a story driven quest. Even gathering and crafting classes. It's something you have to accept.

Also what is 200 hours of story for 4000 hours of gameplay, question mark? 5% story? Is it what you're so unhappy about? To be fair, the story is more like 10% of the gameplay if you play for a long time. If people don't like story gating in a story based mmorpg. Maaaybe it's not the game for them, is all. "But I want to play FF14" then you have to do compromises.

Accepting that people like different things is why we have SO MANY classes in FF14. I don't like blm while some people love blm. It's something I accept. I love whm and ast and some people love nin and rpr instead. Accept that people like different things. But also accept that FF14 is a completely story based game and face the fact you have to do story to advance.

Yes, not everyone wants to play the game for it's story. They would want to play for other things. It doesn't mean the story shouldn't be there, nor does it mean it shouldn't be story-driven. Not everyone plays gathering and crafting classes for the "story", they play it for the gameplay itself. YOU have to accept that not everyone who is playing this game is solely playing it because of it's story. YOU also have to accept that it's an MMO, and a LOT of different people play MMO's for different things, including FF14.

200 hours is MONTH'S of playtime for an average person. 200 hours is a LOT of time to get into a game. This is just a pitiful defence of the terrible system. "But, you'll get 4000 hours out of the game altogether" yeah, if I and others can deal with the bloated 200 hours of content they don't want to do.

See, you're completing ignoring my point's and throwing the "You have to accept the story to advance". Not once did I say you shouldn't. I said that the story shouldn't take 150-200 hours to get through for a new player. I have not ONCE complained about the story itself, I've complained about the time-frame in which it takes to COMPLETE the story.
If you don't want to play a story-based game for its story, DON'T PLAY A ♥♥♥♥♥♥♥ STORY-BASED GAME, YOU FRIGGIN WEENIE.
Hex 30 ABR 2022 a las 7:33 a. m. 
Publicado originalmente por Shortbolts:
There is no arguing with you, at all. Not once did ANYONE ask SE to change, we just ask that it isn't as bloated as it is.

You're the one not getting what people are telling you. It's bloated because that's what the large portion of the community WANT. There are huge numbers of people who only play the story and nothing else, then quit until new patch comes out with new story.

You don't like it? Too. Bad.

What you're doing is the same as someone going to the Halo forums and complaining that there is too much shooting.
Sparky 30 ABR 2022 a las 7:49 a. m. 
You can have a story driven game without locking all of the content by a huge chain of mandatory quests that everyone is forced to do to enjoy the content....

I thought the story itself was fine, it was the repetitive quests that had me zigzag all over the place just talking to people that was the pain point for me.
Oberon 30 ABR 2022 a las 7:51 a. m. 
Publicado originalmente por Sparky:
You can have a story driven game without locking all of the content by a huge chain of mandatory quests that everyone is forced to do to enjoy the content....

Better than letting people jump right in to endgame.
galacticcorgi 30 ABR 2022 a las 7:52 a. m. 
Publicado originalmente por Sparky:
You can have a story driven game without locking all of the content by a huge chain of mandatory quests that everyone is forced to do to enjoy the content....

I thought the story itself was fine, it was the repetitive quests that had me zigzag all over the place just talking to people that was the pain point for me.
You go to play Pokemon. You're pissed that the Battle Plateau or whatever is locked behind the mandatory story.

That's how you're arguing.
Hex 30 ABR 2022 a las 7:53 a. m. 
Publicado originalmente por Sparky:
You can have a story driven game without locking all of the content by a huge chain of mandatory quests that everyone is forced to do to enjoy the content....

Nobody forces you to play,

And again, you can buy a skip.
Última edición por Hex; 30 ABR 2022 a las 7:56 a. m.
Atlas 30 ABR 2022 a las 8:28 a. m. 
Publicado originalmente por Sparky:
You can have a story driven game without locking all of the content by a huge chain of mandatory quests that everyone is forced to do to enjoy the content....

This quote is confusing, and I think I know what's going on here. You're saying "Story driven game", while also separating the phrases "all of the content" and "mandatory quests"... those two coexist in this game. You may have played games in which the story didn't matter, and was just something to skip to get to "the content", but in this game, the story IS the premier content. Not raids, not PvP, not gold saucer... story and quests are premier here. The rest is other content meant to entertain people in-between patches or when they need a break from the story.

You don't have to like it just as much as I don't have to like rap music. I'm not asking rap music to change for my tastes, and you shouldn't be asking this game to change to meet yours. Let everything do its own thing and find its own audience.

The funny thing is that I actually warned my girlfriend recently about the MSQ for ARR, saying that some players found it to be a bit boring in parts and not as exciting as the story that comes later. Bear in mind, she's never played an MMORPG before, so I was trying to warn her about it so that if she didn't like it, that it might get better for her.... Turns out, she's been having an absolute blast trying to explore and discover everything about this game even at low levels. Shes been trying everything, and loving her experience so far. She doesn't even have a concept of "endgame" because she's never played other MMOs, and yet as a brand new player, she loves FF14 so far. The whole argument people were making earlier about "this drives new players away" is not necessarily true. It all depends on preferences. She would likely have a worse experience if she was being pushed too hard to get to "endgame" by the game, or if the game was trying to downplay its own story.
Atlas 30 ABR 2022 a las 8:42 a. m. 
Publicado originalmente por Seraphita:
Well, small interruption on my part but I'm really glad that she likes it the way you tell it. It's nice to see that, as a new player of mmos, she really has the adventurer energy. And this is the spirit that I kinda hope to see when I see new players. People who want to join into the unknown and have a blast together. It made me smile to read how much she likes it.

I'm glad. :P She even told me that she didn't know why I thought I had to warn her about the story, that she thought it was fun.

I think that many players, myself included at times, can get caught up in what content is good or appealing to most, when the truth is we are too experienced and biased to know. I'm sure most of us find fetch quests to be a bit boring, but for someone that is new to games or MMOs, fetch quests are a way to tell story while getting them used to movement and gameplay controls. My girlfriend still has troubles moving her character properly at times... any game that had the first experience be something hardcore would probably turn her away as she's truly new. So even something like a fetch quest has a purpose for someone. :P Those quests with a couple of easy enemy spawns? It can help a new player get used to their new spells. These are all things we don't even think about, and wonder why its so easy, but I bet a game developer thought about new players.
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Publicado el: 25 ABR 2022 a las 4:20 p. m.
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