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It's like trying to argue, "Can pigs fly?"
"Well sure, let me put pigs on a rocket to the moon."
Your math is painfully wrong here. I don't even know where to start or if I even want to address why you're wrong. Tenacity stacks multiplicatively with the tank passive and all their defensive CD. You're not mitigating 12% more damage with full tenacity melds, it is realistically around 1-2%.
The link you provided shows your math is off. Just look at the values in the table.
If you could actually get 12% resistance from Tenacity melds that would be insane. That would almost be the same as having a permanent Aquaveil on yourself.
Rampart mitigation: 100*(1-0.2) or 20%
Rampart with Sentinel mitigation: 100*(1-.2)*(1-.3) or 44%
Rampart with 2699 Tenacity mitigation: 100*(1-.2)*(1-.12) or 29%
You're not mitigating 12% more damage with 2699 tenacity as you suggested earlier. The table exists to display approximate flat % values, breakpoints and stat tiers to help BIS theorycrafters or why tank BIS does not include tenacity in any of it's melds. Now I know what you're thinking, why not include the 2699 tenacity mitigation by itself in my above math?
"The mitigation it(tenacity) provides stacks multiplicatively with other damage reduction cooldowns and passives."
https://www.akhmorning.com/allagan-studies/stats/ten/#explaining-tenacity
There is not enough substat allocation at our current gear levels to even reach that specific tenacity breakpoint. Unless you can stream us your screen with a tank that has 2700 tenacity. I'll give you 27 million gil if you can do that right now.
Usually the problem is not surviving, it's doing enough damage to pass an enrage.
This was brought up often by healers who wondered why the tank took so much damage from that specific dungeon even when they had synced gear level.
I honestly wouldn't worry about stats until you reach endgame OP, I've wall pulled as a healer near the minimum ilvl of entry, correct usage of abilitie gets the job done, all you're doing melding is potentially increasing values by a fraction that only matters in very specific endgame content or world first runs.