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Moreso since, at 10 mobs, AOEs deal far more damage than a single-target rotation, meaning the tank, the other DPS, and the healer are all going to shut off the effect just by playing their jobs normally.
ACTUALLY; if you know how to time it right it can ALSO be used as an interupt and I use it frequently to apply the sleep for that reason alone...enemy casting a flare? Sleep will cast sooner and interrupt it even if they get continually pounded on. Soloing PotD and encountering a lot of adamantoises? Cast sleep after you first spell to interupt their ground AoE....Succubi? Same deal; sleep will cast sooner.
People REALLY don't understand how powerful sleep can be as a interrupt.
And in group content, you're just cutting your own DPS to stop an attack that wouldn't kill the tank anyway. You should be using your AOEs more instead of wasting GCDs on Sleep.
People aren't sleeping on the effectiveness of sleep. It's just not effective when there's ogcd versions that other jobs can do.
The third stun doesn't last long though.
Same, its at least 30 secs to fix something quick, but if the other DPS is hitting them while they sleep, they gonna wake up instantly, another cast will probally have 15 secs sleep etc.
I am mostly using it on expert when i trigger some enemies but the tank is a bit behind.
Or on those 2 adds on the lvl 49 trial (which gets removed soon™), lol.