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Almost certainly, if not by trolls, then by people who just hate mentors in general, of which there is a pretty sizable amount.
Seriously. Like I said before, I don't know how "the tank is the one who should be pulling enemies" is a statement that someone could argue with.
tell this the whm crybabys which refuse to use solace, rupture, assize and co because using that is a potency loss, am not kidding, look at this comment https://gyazo.com/b9e3bed7dfe2e44878ad3bc58ff7f61b
WHM´s like that deserve to get out of MP and never get MP back and their mp pool should be forever empty because they complain about 85 and 100 potency loss rather then spending 0 mp for a solace or rupture that they never can continue playing healer. ... i really cant understand WHM´s lately, they complain about MP issues but answer themselfs why they have MP issues >_>.
sorry for the offtopic but i had to show this torwards mosleys comment xD.
It's one of those things where a statement is technically true but is taken at face value. People are told that Afflatus Rapture is a potency loss, which is technically true, but it ignores that it's only actually true if you spam Solace just for the flowers. Using Solace instead of Cure 2 when you need to heal someone, and it's no longer a problem.
The point about Assize being a potency loss is just...baffling, to be honest.
WHM only really has MP issues in savage. Dungeon pulls don't last long enough and dungeon bosses don't require enough healing.
I imagine that person is advocating for tetra, bene, assize, liturgy, asylum, etc. over afflatus as those don't eat a GCD (or MP). Whatever point they were trying to make about assize is just wrong. It's an oGCD on a job that doesn't have to weave much. I guess they don't play WHM much.
So yeah, i agree
Oh, come on. Healers have DoTs that they need to put up ASAP so that they can heal. Waiting for the tank to pull for you so you don't bruise their ego is silly. It's a lot easier for the tank to take aggro than it is for a healer to get their DoTs up.
And tAnK sEtS tHe PaCe is abritrary. If the rest of the team wants to go faster, they shouldn't be bottlenecked by the person who has to press 2 buttons and cycle buffs. No one wants to spend 25 minutes in Sastasha instead of 10 because the BK mentor with all 90s wants to single pull.
I mean, that isn't true. Dungeons are casual content. They can be beaten without a tank or healer. If a tank wants to play their toxic "you pull, you tank" game, it will be them that dies (if anyone) because a healer can just apply DoTs, kite and heal themselves, lol.
What does being comfortable with pulling more even mean? Pressing the same 2 button AOE combo that you were pressing before and a mitigation button? I'm not sure what there is to be uncomfortable with. This is like a healer using regen exclusively and telling you that they aren't comfortable with big heals.
The mentor single pulling Sastasha literally happened to me yesterday BTW.
I'm not sure why you're trying to explain what a tank is as if I don't have thousands of hours logged on tanks. If someone else pulls something, I don't turn my stance off and sulk. I slap them with AOE and we don't have any problems.
The tank's job is to soak damage. It is not the tank's job to develop main character syndrome and whine if the party doesn't do their bidding.
I was healing (well, would have been if they had been pulling enough to require it)... There weren't any sprouts in the party but assuming that someone can only handle single pulls in Sastasha because they have a sprout icon next to their name would be incredibly toxic anyway... Honestly, I think they were just forcing the party to go slow because they felt like they could. Some people seem to get a kick out of tanking like my grandma and complaining if anyone asks them to do something differently.
The tank consolidates damage.
The healer heals the tank.
The DPS burn the mobs.
That's how the holy trinity system works. There is no "leader" role.
If the tank isn't leading, someone else probably will. If you're standing near mobs that are usually pulled and people have DoTs to apply as quickly as possible, they're probably going to apply their DoTs. People other than the tank pulling isn't an issue, tank ego is an issue.
Complaining about the length of a conversation that you're actively continuing is an interesting take.
Assuming that someone needs you to go at a snail's pace and hold their hand while doing so is toxic.
I asked them to pull more and they just didn't say anything. If they aren't going to communicate then there isn't much to do except make assumptions.
You keep saying "the role of the tank" after I explain why that isn't the role of the tank... It doesn't make the slightest bit of difference who pulls the mobs as long as they get pulled. "The role of the tank" is to manage enmity (which the game literally does for them since ShB) and mitigate damage.
Often times when a tank is chain pulling I'm attacking as the tank is still pulling, especially on a ranged class or Summoner. Often times the tank is losing threat to me by the time the pull is complete. Most of the time everything is fine because I'm running to the next pull the same as the tank, I line the mobs up I have incidentally taken threat with the tanks next AOE and bam! Problem solved. Oh on occasion I get a tank who gets mad at me for bruising their ego to which I basically tell them either take a couple seconds between pulls to get a significant threat lead (which annoys me when they do) or just deal with it. I'm not going to limit my up time for your shattered ego.