FINAL FANTASY XIV Online
I hate how Cure 1 and Cure 2 are separate abilities.
Makes going back to lowbie dungeons on the roulette such a pain.

No one uses Cure 1 to trigger a free Cure 2. It's a waste of time, healing, and mana.

They need to just combine them like they did with Stone I and up.
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Показані коментарі 1630 із 269
Contrary to what people seem to think, cure 1 is not useless, it's just niche.

GCD heals are something to want to avoid using in general, and cure 1 happens to be the worst of them. The niche uses it does have is not content most people do, if people are even aware of where it would be used at all, like doing minimum ilvl or that TEA example.

It's more about whether or not it's worth using a GCD heal at all, and if you do then you need to maximize the value you get from them. They're tools just like everything in the healer's kits. You really shouldn't be hardcasting any GCD heal unless you actually have to.
I'm confused, you say "maximizing the value". Which in 99% of cases would be Cure II if you're already having to hardcast a cure anyway
Цитата допису Frost:
Цитата допису Sardorim:

I disagree.

Medica 2 is way better than Medica 1.

Why waste the cast time for Medica 1 when 2 is way better? At higher levels there are no MP issues as a WHM.

This is only true if you can make use of the HoT. If you use two medica 2 back to back you are overwriting the HoT and spending 300 more mana for 100 less potency.

So, if everyone is taking a whole bunch of damage, you would use medica 2, then switch over to medica to top everyone off assuming you have no lilies to cast afflatus rapture. This way you do more healing and for less mana. Otherwise yes, if medica 2 is all it will take it is better option without a doubt.

Another example is when you are paired with a second healer which can be a another white mage or anything else. If one WHM casts medica 2, you are literally wasting mana to heal less if you also use medica 2. And if both healers are doing AoE healing you are just overhealing with the HoT at that point as everyone will likely be full health.

Use Medica 2 for the HoT along with Regen. Other spells used as needed.

Mostly Cure 2 as the others shouldn't need more healing if the Tank is holding aggro in pulls.

While boss fights there a ton of other stuff you can weave inbetween. There's no reason to need to spam Medica 2 outside applying the HoT in most content.

Цитата допису Inari:
I'm confused, you say "maximizing the value". Which in 99% of cases would be Cure II if you're already having to hardcast a cure anyway

Indeed.

Cure 2 is simply better in every way. Once you get it there's no reason to use Cure 1 at all outside being forced to due to down-leveling in roulette ques.

MP management isn't hard even with just Lucid Dreams.
Автор останньої редакції: Sardorim; 8 листоп. 2021 о 2:21
Цитата допису Inari:
I'm confused, you say "maximizing the value". Which in 99% of cases would be Cure II if you're already having to hardcast a cure anyway

Yeah, I was mostly just saying you should keep the GCD healing to a minimum in general. OGCDS and lilies should always be used before you consider hardcasting, unless you need to save them for something.

Everything in this game is mechanic based and scripted, and It's much easier to heal the group as a whole than to heal a single target in this game, so you should really try to avoid hardcasting a single target heal unless you absolutely have to, and if regen isn't enough.

I know it probably sounds weird, but for example in E4S, when you get to weight of the world + knockback, it's actually better to just stack the blue (minus the tanks) for uptime and LB generation. It's going to take the same number if not less GCDS to heal the group anyway, and you get a lot more value for the GCD you did use.

Ideally you just want to use assize/asylum and the few raptures/m2's you were going to use anyway to heal people. You should really only ever have to cure 2 tank damage or someone making a mistake.
Also can't say it bothers me much.
Cure II is E, Cure I is Alt-E
Автор останньої редакції: Inari; 8 листоп. 2021 о 3:01
I thought about removing cure 1 from my bar, but this thread convinced me I should keep it.
Цитата допису GeminiEclipse:
I thought about removing cure 1 from my bar, but this thread convinced me I should keep it.
I keep it on C, because it's a button I rarely hit but I don't want the hassle of putting it back on my bar every time leveling roulette drops me into Sastasha. (Cure 2 is on 2 and Tetragrammaton is on 3, with Afflatus Solace on R and Regen on E, if you're curious.)

Nothing wrong with keeping it on your bar. Just don't treat it like your primary heal. Freecure fishing is a desperation move for the (hopefully rare) scenario where someone needs healing and you don't have the MP for Cure 2 (or tetra/assize/lilies for solace.)
Цитата допису Sardorim:
No one uses Cure 1 to trigger a free Cure 2. It's a waste of time, healing, and mana.

If you do enough raids that go downhill quickly you'll learn to love free cure and Cure 1
I have no idea why they even insist to keep cure 1 proc fishing trap a thing. Just tricks new players into ♥♥♥♥ playstyle.
Цитата допису Laytnor:
I have no idea why they even insist to keep cure 1 proc fishing trap a thing. Just tricks new players into ♥♥♥♥ playstyle.

It's kinda nice in MP starved lvl 50 content
Цитата допису Inari:
Цитата допису Laytnor:
I have no idea why they even insist to keep cure 1 proc fishing trap a thing. Just tricks new players into ♥♥♥♥ playstyle.

It's kinda nice in MP starved lvl 50 content
You are more likely to end up wasting more mp fishing for it than straight off casting cure 2 tho, and it's a much more efficient heal too considering the healing difference.
Цитата допису Laytnor:
Цитата допису Inari:

It's kinda nice in MP starved lvl 50 content
You are more likely to end up wasting more mp fishing for it than straight off casting cure 2 tho, and it's a much more efficient heal too considering the healing difference.

Unless you're so low that you can't even cast Cure II xD
Цитата допису Inari:
Цитата допису Laytnor:
You are more likely to end up wasting more mp fishing for it than straight off casting cure 2 tho, and it's a much more efficient heal too considering the healing difference.

Unless you're so low that you can't even cast Cure II xD
In that case it's even more of an argument to make cure 1 and cure 2 a single button like most of other abilities that has upgrades like that, and simply allow to use level appropriate version lol
Цитата допису Hobo Misanthropus:
Freecure from Cure 1 is used mostly in MINE content at level 50 where MP endurance is a huge factor and you can't afford to overcure.


WTF is "MINE" content?

I been playing since beta and up and NEVER ONCE EVER have I or anyone else asides from the ONLY 3 people on the steam forums have ever said it in the history of FF XIV.

Do you mean "ENDGAME"? "EARLY GAME"? "EX Trails"? "Savage Raids"? "(insert level content here)"?

Nobody here knows wtf "MINE" content in FF XIV is.

Seriously, WTF is "MINE" content and why is 99.99999999999% of the FF XIV community not using that term, whatever it means?






Do, do you mean content only YOU can do at your level? Do you mean duties AROUND your level?
Цитата допису nickykid2011:
WTF is "MINE" content?
Minimum Itemlevel, No Echo. In other words, the self-imposed challenge mode that (in most cases) offers no additional reward. So much like Ultimate raids: A very niche scenario.
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Опубліковано: 7 листоп. 2021 о 14:56
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