FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Sardorim Nov 7, 2021 @ 2:56pm
I hate how Cure 1 and Cure 2 are separate abilities.
Makes going back to lowbie dungeons on the roulette such a pain.

No one uses Cure 1 to trigger a free Cure 2. It's a waste of time, healing, and mana.

They need to just combine them like they did with Stone I and up.
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Showing 1-15 of 269 comments
Freecure from Cure 1 is used mostly in MINE content at level 50 where MP endurance is a huge factor and you can't afford to overcure.
Scarsick Nov 7, 2021 @ 3:57pm 
I wish that and Medica was an upgrade like some damage dealing skills. I often forget about it and keep trying to Cure 2 and Medica 2 in low lvl content like an idiot lol.

Seriously, low level stuff aside, the only reason to even keep them in your hotbar is if you somehow manage to run out of mana.
MOSLEY Nov 7, 2021 @ 3:58pm 
Yeah, they should combine cure 1 + cure 2 and medica 1 + medica 2 IMO.
Last edited by MOSLEY; Nov 7, 2021 @ 3:59pm
Stormy Dawn Nov 7, 2021 @ 5:10pm 
Originally posted by Scarsick:
I wish that and Medica was an upgrade like some damage dealing skills. I often forget about it and keep trying to Cure 2 and Medica 2 in low lvl content like an idiot lol.

Seriously, low level stuff aside, the only reason to even keep them in your hotbar is if you somehow manage to run out of mana.

Except Medica is valuable through the entire game, usually more so than Medica 2 unless a HoT is required to heal back a bit extra damage of the course of several seconds.

If anything I want to see less healers using Medica 2. It's so situational and used in way more content than it needs to be. >.<
Frost Nov 7, 2021 @ 5:13pm 
I agree with cure 1+2 being combined at the appropriate level.

I disagree with medica though, both medica1+2 have their uses. If anything medica 2 should have a short cooldown so people actually start using medica 1 to heal small AoE damage instead of spamming medica 2 and overwriting the HoT and wasting mana.
Last edited by Frost; Nov 7, 2021 @ 5:15pm
MOSLEY Nov 7, 2021 @ 5:16pm 
Originally posted by Tsurayu:
Originally posted by Scarsick:
I wish that and Medica was an upgrade like some damage dealing skills. I often forget about it and keep trying to Cure 2 and Medica 2 in low lvl content like an idiot lol.

Seriously, low level stuff aside, the only reason to even keep them in your hotbar is if you somehow manage to run out of mana.

Except Medica is valuable through the entire game, usually more so than Medica 2 unless a HoT is required to heal back a bit extra damage of the course of several seconds.

If anything I want to see less healers using Medica 2. It's so situational and used in way more content than it needs to be. >.<

I agree that medica 2 is overused but that doesn't make medica 1 useful. You have many other AoE healing tools that are more effective.
Stormy Dawn Nov 7, 2021 @ 5:20pm 
Originally posted by MOSLEY:
Originally posted by Tsurayu:

Except Medica is valuable through the entire game, usually more so than Medica 2 unless a HoT is required to heal back a bit extra damage of the course of several seconds.

If anything I want to see less healers using Medica 2. It's so situational and used in way more content than it needs to be. >.<

I agree that medica 2 is overused but that doesn't make medica 1 useful. You have many other AoE healing tools that are more effective.

Yeah I suppose I should have specified in pre-80 content. Once you get Afflatus Rapture (and to a lesser degree Assize) Medica 1 is pretty much replaced, but the time before it is effectively replaced at 76, it is still more useful than Medica 2 in most situations.
Last edited by Stormy Dawn; Nov 7, 2021 @ 5:21pm
Sardorim Nov 7, 2021 @ 7:07pm 
Originally posted by Tsurayu:
Originally posted by Scarsick:
I wish that and Medica was an upgrade like some damage dealing skills. I often forget about it and keep trying to Cure 2 and Medica 2 in low lvl content like an idiot lol.

Seriously, low level stuff aside, the only reason to even keep them in your hotbar is if you somehow manage to run out of mana.

Except Medica is valuable through the entire game, usually more so than Medica 2 unless a HoT is required to heal back a bit extra damage of the course of several seconds.

If anything I want to see less healers using Medica 2. It's so situational and used in way more content than it needs to be. >.<

I disagree.

Medica 2 is way better than Medica 1.

Why waste the cast time for Medica 1 when 2 is way better? At higher levels there are no MP issues as a WHM.
Frost Nov 7, 2021 @ 7:19pm 
Originally posted by Sardorim:
Originally posted by Tsurayu:

Except Medica is valuable through the entire game, usually more so than Medica 2 unless a HoT is required to heal back a bit extra damage of the course of several seconds.

If anything I want to see less healers using Medica 2. It's so situational and used in way more content than it needs to be. >.<

I disagree.

Medica 2 is way better than Medica 1.

Why waste the cast time for Medica 1 when 2 is way better? At higher levels there are no MP issues as a WHM.

This is only true if you can make use of the HoT. If you use two medica 2 back to back you are overwriting the HoT and spending 300 more mana for 100 less potency.

So, if everyone is taking a whole bunch of damage, you would use medica 2, then switch over to medica to top everyone off assuming you have no lilies to cast afflatus rapture. This way you do more healing and for less mana. Otherwise yes, if medica 2 is all it will take it is better option without a doubt.

Another example is when you are paired with a second healer which can be a another white mage or anything else. If one WHM casts medica 2, you are literally wasting mana to heal less if you also use medica 2. And if both healers are doing AoE healing you are just overhealing with the HoT at that point as everyone will likely be full health.

Last edited by Frost; Nov 7, 2021 @ 7:28pm
Stormy Dawn Nov 7, 2021 @ 7:19pm 
Originally posted by Sardorim:
Originally posted by Tsurayu:

Except Medica is valuable through the entire game, usually more so than Medica 2 unless a HoT is required to heal back a bit extra damage of the course of several seconds.

If anything I want to see less healers using Medica 2. It's so situational and used in way more content than it needs to be. >.<

I disagree.

Medica 2 is way better than Medica 1.

Why waste the cast time for Medica 1 when 2 is way better? At higher levels there are no MP issues as a WHM.

Why waste any MP on Medica 2 if Medica is enough of a heal? Or even more so once you have Affluatus Rapture.

I see too many WHMs use it when people are at like 70-80% health from one party-wide AOE or something and they are just grossly overhealing at that point, or run the risk of grabbing threat on mobs for no reason.

I'm not saying it's useless, but there are very few instances, especially outside of progression raiding, where a Heal+HoT is necessary in this game and instead is just a waste of MP.
Last edited by Stormy Dawn; Nov 7, 2021 @ 7:20pm
Why are we even talking about "Wasting" MP in Post50 Non-Mine content? You literally can't run out of MP unless you try very hard to.

Medica II is awesome, especially for fights you know really well, you can pre-charge your Medica II for an incoming raidwide. and unleash it as soon as the damage comes out. Unless your DPS are very bad, the healing ticks from medica II will fill them up.
Last edited by Hobo Misanthropus; Nov 7, 2021 @ 8:25pm
Stormy Dawn Nov 7, 2021 @ 8:39pm 
Originally posted by Hobo Misanthropus:
Why are we even talking about "Wasting" MP in Post50 Non-Mine content? You literally can't run out of MP unless you try very hard to.

Medica II is awesome, especially for fights you know really well, you can pre-charge your Medica II for an incoming raidwide. and unleash it as soon as the damage comes out. Unless your DPS are very bad, the healing ticks from medica II will fill them up.

But that's part of my point.

I guess I should have reiterated. The reason that Medica 2 is not necessary for most content is because it's often overkill. It's not like players need to be at full health in this game most of the time.

Why use Medica 2 when a Medica/Afflatus Rapture would suffice? If everyone is at say roughly 50-60% health and a Medica or Afflatus Rapture would get them to 70-80% why even wasting MP on a Medica 2? Just so they can maybe be at 100% health for no reason?

I know I'm being a bit pedantic here, but I just die a little inside when I see White Mages using Medica 2 when it has no real benefit to them in that instance either because another heal would have sufficed just fine, or they wasted a Medica 2 because people were topped off before the first tick of the HoT.
Frost Nov 7, 2021 @ 8:45pm 
Originally posted by Hobo Misanthropus:
Why are we even talking about "Wasting" MP in Post50 Non-Mine content? You literally can't run out of MP unless you try very hard to.

Medica II is awesome, especially for fights you know really well, you can pre-charge your Medica II for an incoming raidwide. and unleash it as soon as the damage comes out. Unless your DPS are very bad, the healing ticks from medica II will fill them up.

Yes Medica II is good, but we're arguing the fact that the HoT on Medica II is often wasted and sometimes you would be better served using a regular Medica. Waste or not but to say regular Medica has no use is wrong.
weiss Nov 7, 2021 @ 8:48pm 
o_o
ehm ... you as WHM rarely use cure 2. cure 2 is kind of the heal when the tank gets too low
and you need to throw it out. it usually dosnt hurts either to cast 1 cure 2 even without that it is free. your regen and cure 1 should keep a tank easily up except he jumps through the half dungeon and pulls 5+ groups. i always do regen and then just on occasion cure 1 and for reliefs cast i even medica II so the tank has 2 regen buffs on him.

I know I'm being a bit pedantic here, but I just die a little inside when I see White Mages using Medica 2 when it has no real benefit to them in that instance either because another heal would have sufficed just fine, or they wasted a Medica 2 because people were topped off before the first tick of the HoT.

i would be one of those then. cause i always use regen+medica II on tank.
i never had any issues with it and should get a dps hit during it do i not need to worry about it for the time being.

i really only cast cure 2 if really needed and i have no other choice (usually on bigger pulls).
tho on extreme and savage content is it a bit different and i play differently there. tho for normal dutys and normal raids/trails is cure 2 often way too overheal xD.
Inari Nov 8, 2021 @ 12:51am 
Originally posted by Chiro:
o_o
ehm ... you as WHM rarely use cure 2. cure 2 is kind of the heal when the tank gets too low
and you need to throw it out. it usually dosnt hurts either to cast 1 cure 2 even without that it is free.

You do use cure 2 (and cure 1 for that matter) in synced or MIL lvl 50 raids/extremes

Also on the topic: Cure 1 has it's (albeit niche uses). Like TEA was done a 1 healer instead of 2, meaning some tight heal management. Some cure 1's went out there
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Date Posted: Nov 7, 2021 @ 2:56pm
Posts: 269