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Báo cáo lỗi dịch thuật
Personally not looking for a new MMO, FF14 is pretty good just there for now.
And to all of the things you theorised, I would have to give a big, hard no to open world PvP, leaves too much possibility for trolling, if that were a thing, I can imagine high level players going after newcomers and crafters/gatherers just for kicks.
There are certainly problems with open world PVP, but nothing that can't be dealt with or mitigated. Plenty of other MMOs have implemented it successfully.
Flagging certain servers as PVP helps sieve out most of the people who don't want to deal with it in the first place. Gatherers could have their FFXIV Sneak ability extended to negate hostile player actions. Crafters do most of their crafting in cities or safe zones anyway, no need for further defense than bulky NPC guards.
Penalizing players for targeting other players of a much lower level also works as a deterrent. Like say killing a player 10 levels lower than you gives you negative honor which effects your PVP ranking, or generates a bounty on you while applying a debuff.
Of course no amount of prevention will stop all trolling. We can get it down to a manageable amount though. Assuming the GMs were more responsive than they are about botting in XIV.
A good bunch of those do send you to safe areas. Most of the Ixal quests wind up sending you to Fallgourd Float, the Observatorium, the little town in North Shroud with the relic blacksmith and the chocobo stable by the city gate. Most of them have guards already.
For the sake of argument though, you could have a situational Sneak-type effect applied to crafters at specific workshop locations like that. The NPCs you need to talk to for those quests apply a unique status effect anyway when they portion out your items. Just do something more like the crystal defense buff in Dzemael Darkhold. If the character is currently a crafting class they automatically get a Workshop buff applied that prevents them from being effected by a hostile player's actions.
That raises two questions. 1: Did those new players know they were going into an open world PVP game/server? If they did not, maybe they should be more careful about learning what kind of game they're getting into and what alternative options they might have had. If they did, then maybe that kind of PVP game is just not for them. All games cannot cater to all players. Which brings us to...
2: Do we gain or lose more players by implementing open world PVP? Impossible to effectively quantify, but worth thinking about. Open world PVP will absolutely keep some number of players away from the game, either through trolling, bad experiences or just a predetermination not to purchase or try the game because of its inclusion. We do gain players who enjoy PVP like that, however.
PVP players have their own set of advantages (as far as the developers and publishers are concerned) over PVE players. They don't need the same kind of content investment to keep happy. Since their main mode of play is against other players they essentially make their own content. This includes social content like guilds, the better to form rivalries and have wars with. A game going through a PVE content drought for a few months between patches can see stable engagement from PVP-oriented players while the PVE players unsub until the new content is released.
Of course FFXIV itself proves that you don't NEED a strong PVP component to be one of the top competing MMOs on the market. I'm just saying that including such a thing could push a successful game to the very top, again assuming it was implemented well.
PvP should stay in PvP arena's and frontlines, open world pvp spawns too much toxicity. Safe Zones aren't 100% always safe either.
This is pretty much where I am at the moment. FFXIV still looks and plays well enough for a modern MMO and I'm not sure what unique selling point another entry could bring to the table that would be worth SE creating its own competition with other existing products. This game certainly isn't perfect and there are plenty of strange mechanics and outdated systems that I'd like to see some updates to but the problems I have aren't something that I'd need a whole new game to fix. I suppose in that respect, a PvP focus could be the USP that appeals to a different audience than 11 and 14 (if they wanted to compete with other games which already focus on that audience) but again, that's outside of my wheelhouse and I wouldn't touch it.
wot.
eta: isn't the only pvp in the game currently like, "war games" where you're not even actually killing anyone??? why would you want a pvp focused final fantasy game? not every game needs to include the kitchen sink!