FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Dottoman 20 Thg05, 2021 @ 3:21pm
What would you like to see in a FFXVII MMO?
11 was the first Final Fantasy MMO. Then we had two regular entries in 12 and 13 while 14 comes around as the next MMO in the series. Now 15 is in the rearview mirror and 16 is on the horizon. The story of 14 is also wrapping up nicely with Endwalker later this year. So obviously 17 will be the next big Final Fantasy MMO, right!?

No, not necessarily.

Still, speculation can be fun in and of itself. What would you like to see in a hypothetical FFXVII Online? Anything so fundamentally different from 14 that it couldn't be added into the current game without breaking it in half?

Like say, mounted combat. Including aerial mounted combat. And mounts can effect your stats for it instead of just being fancy cars in your garage.

Or open world PVP. Add some danger to heading out alone!
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Neptas 20 Thg05, 2021 @ 3:24pm 
Haven't they confirmed that Endwalker was the end of the current ark but they were aiming for more stuff after that with a new story? I don't think making a new MMO is wise for them, that's a high risk of losing all those players.

Personally not looking for a new MMO, FF14 is pretty good just there for now.
Lần sửa cuối bởi Neptas; 20 Thg05, 2021 @ 3:25pm
Crystal Goddess 20 Thg05, 2021 @ 10:45pm 
I think XVII will be a single-player entry, I can't see SE managing three MMOs simultaneously, as XI is still going strong as well. They've even stated that 6.0 will be the conclusion of the Hydaelyn and Zodiark arc of the story with 6.1 starting an entirely new arc, so I doubt even 7.0 will be nearing the game's end.

And to all of the things you theorised, I would have to give a big, hard no to open world PvP, leaves too much possibility for trolling, if that were a thing, I can imagine high level players going after newcomers and crafters/gatherers just for kicks.
Om3ga-Z3ro (Bị đình chỉ) 21 Thg05, 2021 @ 12:39am 
Nguyên văn bởi Crystal Goddess:
I think XVII will be a single-player entry, I can't see SE managing three MMOs simultaneously, as XI is still going strong as well. They've even stated that 6.0 will be the conclusion of the Hydaelyn and Zodiark arc of the story with 6.1 starting an entirely new arc, so I doubt even 7.0 will be nearing the game's end.

And to all of the things you theorised, I would have to give a big, hard no to open world PvP, leaves too much possibility for trolling, if that were a thing, I can imagine high level players going after newcomers and crafters/gatherers just for kicks.
They ARE managing 3 MMO's simultaneously, FF11, FF14 and that Dragon Quest MMO
Crystal Goddess 21 Thg05, 2021 @ 1:50am 
Nguyên văn bởi Om3ga-Z3ro:
Nguyên văn bởi Crystal Goddess:
I think XVII will be a single-player entry, I can't see SE managing three MMOs simultaneously, as XI is still going strong as well. They've even stated that 6.0 will be the conclusion of the Hydaelyn and Zodiark arc of the story with 6.1 starting an entirely new arc, so I doubt even 7.0 will be nearing the game's end.

And to all of the things you theorised, I would have to give a big, hard no to open world PvP, leaves too much possibility for trolling, if that were a thing, I can imagine high level players going after newcomers and crafters/gatherers just for kicks.
They ARE managing 3 MMO's simultaneously, FF11, FF14 and that Dragon Quest MMO
First I've heard of this Dragon Quest MMO, I'm going to guess it's Japan/Asia only, like Capcom's Monster Hunter MMO? It'd make sense since Dragon Quest is more popular than Final Fantasy in Japan.
Om3ga-Z3ro (Bị đình chỉ) 21 Thg05, 2021 @ 2:20am 
Nguyên văn bởi Crystal Goddess:
Nguyên văn bởi Om3ga-Z3ro:
They ARE managing 3 MMO's simultaneously, FF11, FF14 and that Dragon Quest MMO
First I've heard of this Dragon Quest MMO, I'm going to guess it's Japan/Asia only, like Capcom's Monster Hunter MMO? It'd make sense since Dragon Quest is more popular than Final Fantasy in Japan.
Yeah you are right, Dragon Quest 10 is only in Japan but there has been many small communities trying to get it to the West.
Dottoman 21 Thg05, 2021 @ 5:09am 
Nguyên văn bởi Crystal Goddess:
And to all of the things you theorised, I would have to give a big, hard no to open world PvP, leaves too much possibility for trolling, if that were a thing, I can imagine high level players going after newcomers and crafters/gatherers just for kicks.

There are certainly problems with open world PVP, but nothing that can't be dealt with or mitigated. Plenty of other MMOs have implemented it successfully.

Flagging certain servers as PVP helps sieve out most of the people who don't want to deal with it in the first place. Gatherers could have their FFXIV Sneak ability extended to negate hostile player actions. Crafters do most of their crafting in cities or safe zones anyway, no need for further defense than bulky NPC guards.

Penalizing players for targeting other players of a much lower level also works as a deterrent. Like say killing a player 10 levels lower than you gives you negative honor which effects your PVP ranking, or generates a bounty on you while applying a debuff.

Of course no amount of prevention will stop all trolling. We can get it down to a manageable amount though. Assuming the GMs were more responsive than they are about botting in XIV.
D 21 Thg05, 2021 @ 5:28am 
i would like to see no hrotgars!
Om3ga-Z3ro (Bị đình chỉ) 21 Thg05, 2021 @ 5:51am 
Nguyên văn bởi Dottoman:
Nguyên văn bởi Crystal Goddess:
And to all of the things you theorised, I would have to give a big, hard no to open world PvP, leaves too much possibility for trolling, if that were a thing, I can imagine high level players going after newcomers and crafters/gatherers just for kicks.
Crafters do most of their crafting in cities or safe zones anyway, no need for further defense than bulky NPC guards.
What about crafters Beast Tribes? You need to travel as a crafter to certain destinations to complete the Beast Tribe quests and craft outside the city safe zones.
galacticcorgi 21 Thg05, 2021 @ 6:15am 
Yeah please no open world PVP, because legit I've seen people chase newbies off of games with that crap.
Dottoman 21 Thg05, 2021 @ 7:17am 
Nguyên văn bởi Om3ga-Z3ro:
What about crafters Beast Tribes? You need to travel as a crafter to certain destinations to complete the Beast Tribe quests and craft outside the city safe zones.

A good bunch of those do send you to safe areas. Most of the Ixal quests wind up sending you to Fallgourd Float, the Observatorium, the little town in North Shroud with the relic blacksmith and the chocobo stable by the city gate. Most of them have guards already.

For the sake of argument though, you could have a situational Sneak-type effect applied to crafters at specific workshop locations like that. The NPCs you need to talk to for those quests apply a unique status effect anyway when they portion out your items. Just do something more like the crystal defense buff in Dzemael Darkhold. If the character is currently a crafting class they automatically get a Workshop buff applied that prevents them from being effected by a hostile player's actions.

Nguyên văn bởi Anakha:
Yeah please no open world PVP, because legit I've seen people chase newbies off of games with that crap.

That raises two questions. 1: Did those new players know they were going into an open world PVP game/server? If they did not, maybe they should be more careful about learning what kind of game they're getting into and what alternative options they might have had. If they did, then maybe that kind of PVP game is just not for them. All games cannot cater to all players. Which brings us to...

2: Do we gain or lose more players by implementing open world PVP? Impossible to effectively quantify, but worth thinking about. Open world PVP will absolutely keep some number of players away from the game, either through trolling, bad experiences or just a predetermination not to purchase or try the game because of its inclusion. We do gain players who enjoy PVP like that, however.

PVP players have their own set of advantages (as far as the developers and publishers are concerned) over PVE players. They don't need the same kind of content investment to keep happy. Since their main mode of play is against other players they essentially make their own content. This includes social content like guilds, the better to form rivalries and have wars with. A game going through a PVE content drought for a few months between patches can see stable engagement from PVP-oriented players while the PVE players unsub until the new content is released.

Of course FFXIV itself proves that you don't NEED a strong PVP component to be one of the top competing MMOs on the market. I'm just saying that including such a thing could push a successful game to the very top, again assuming it was implemented well.
Om3ga-Z3ro (Bị đình chỉ) 21 Thg05, 2021 @ 9:20am 
So you are okay for players to gatekeep others? I stopped playing WoW because I hated fighting for resources and getting ganked by a group of players.

PvP should stay in PvP arena's and frontlines, open world pvp spawns too much toxicity. Safe Zones aren't 100% always safe either.
Sakhari 21 Thg05, 2021 @ 10:58am 
Well, if anyone's tallying votes on feedback, put me in the "wouldn't even consider trying it if there were mandatory open PvP" bucket. Other games already fill that niche and will continue to do so. It's not what I'm looking for in a Final Fantasy title.

Nguyên văn bởi Neptas:
Personally not looking for a new MMO, FF14 is pretty good just there for now.

This is pretty much where I am at the moment. FFXIV still looks and plays well enough for a modern MMO and I'm not sure what unique selling point another entry could bring to the table that would be worth SE creating its own competition with other existing products. This game certainly isn't perfect and there are plenty of strange mechanics and outdated systems that I'd like to see some updates to but the problems I have aren't something that I'd need a whole new game to fix. I suppose in that respect, a PvP focus could be the USP that appeals to a different audience than 11 and 14 (if they wanted to compete with other games which already focus on that audience) but again, that's outside of my wheelhouse and I wouldn't touch it.
Sunny 21 Thg05, 2021 @ 1:13pm 
pvp...final fantasy...pvp...final fantasy..

wot.

eta: isn't the only pvp in the game currently like, "war games" where you're not even actually killing anyone??? why would you want a pvp focused final fantasy game? not every game needs to include the kitchen sink!
Lần sửa cuối bởi Sunny; 21 Thg05, 2021 @ 1:17pm
Grave Knight 21 Thg05, 2021 @ 1:35pm 
Nguyên văn bởi Neptas:
Haven't they confirmed that Endwalker was the end of the current ark but they were aiming for more stuff after that with a new story? I don't think making a new MMO is wise for them, that's a high risk of losing all those players.

Personally not looking for a new MMO, FF14 is pretty good just there for now.
Yes, Yoshi-P state, numerous times, in the same announcement, and other announcements, that Endwalker is merely the end of the Zodiark story, not the end of FFXIV.
Sunny 21 Thg05, 2021 @ 1:51pm 
Yeah, I'm pretty sure I heard YoshiP say he was planning on this game being the rest of his life during fan fest. I do not THINK this was a veiled comment about how he's only got a couple more months to live. Didn't seem like that to me!
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