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So what about all the people who continue to sub and play when there's no MSQ updates...? MANY players play JUST for endgame instanced content why is that difficult to believe? Why do you think 10's of millions of people have played and many still do continue to play WoW for the last 20 years?
Story is as important as gameplay. There needs to be a balance. Why is Wrath of the Lich King to many WoW players considered the PRIME of the game. Why was it for many remembered as enjoyable and for like myself considered THE very best expansion. Compared to lets say to others after it. For me it was the Story. It hit home to where many left off in Warcraft 3 frozen throne. A conclusion to a franchise built on story. This is probably why they brought back a little of is for the new expansion. Players loved the content that came out of WOTLK and its over all story. It was dare I say it a personal investment into the game they pay for. Same can be said for FF14. The story is what builds that personal investment into the game. With solid content at the end is what keeps players playing. Having something to do that is enjoyable until the next story driven content is dropped. I recently ended my WoW Subscription because the story and characters I invested in where not interesting enough for me to keep forking over for the next expansion. The grind to even get just a few extra lore fragments also not fun. Be exalted with this faction until able to unlock said dungeon or mirror. Complete mirror now repeat with other said faction. But wait you can only get a set amount of experience per week with faction. Even though for many expansions I did that. I did not enjoy it. Didn't take long to feel like work. It also didn't take long to just screw it and watch youtubers play the story driven content. Its like Legion. Really wanted to play the new races and had to grind days to unlock just 1. I unlocked 2 working on the 3rd one before I quit. For FFXIV there isn't much of a progressive mmo that tries things knew. I've always felt it just tries to improve what is there. For example being the crafting system. Every MMO has one more or less. But FFXIV feels fun. I've never enjoyed a crafting class in my life. Always felt like more grind. But for me its fun. Its why I have retainers just for the crafting jobs alone.
WoW has only been a thing for around 17 years now and their # for last Q is also the lowest its been. I how ever believe its because there is no a MMO for every ones taste. Back in the day it was F2P MMO's that are made by small teams. Now ever gaming company has their own mmo. Destiny 2 to many considered a FPS MMORPG. That game is just straight gameplay with no story.(I'm being salty because I've invested so much money hoping for a story that didn't feel like it was duct tape together last minute.) But Destiny 2 good example. I love the content and the raids I was also scary good in the PVE aspect of it. I had lots of fun. Haven't played in a year. Not invested to keep paying money. But enough rambling. Main point is if you can get people invested in your game/world they will keep subbing. If you have enjoyable game play at the end of said story. They will keep playing. Having the extra story dropped every patch release is smart on the Dev side. We can't burn through it within a weekend and also the gameplay in between keeps many enjoying it.
Nowhere did I say story wasn't important? All I was pointing out to the commentor I was responding to is that many players DO play the game, and MMO's in general, far more for the endgame activities or progression raiding instead of story. That's why it's important to have a good balance in your game. For everyone person that plays JUST for the MSQ, you'll have someone who plays for the raiding or dungeon content.
game really picks up in Heavensward.
Simply stated my point that being "There needs to be a balance of gameplay and story and both serve its important. Then I answered your question.
after the first sentence or two. That was my reply to that open question. I will admit with the following "why" I started the answer too as a bit. Harsh sounding. But I was basically opening up the topic to then point at why WoW is still an OG in the MMO but is also fall from its grace with its own player base. I apologize if the reply felt the need to be defensive. It was not meant to make you feel I was attacking you.
and....that.... makes it okay?
and no, not all JRPGs have parts in their storyline that have you warp, talk to someone for less than 3 minutes just to warp back most usually get chastised for it
In my opinion the ARR story is really boring in comparison. It has high notes, but there is so much boring stuff too.
But yeah, the ARR 1-50 experience is pretty forgettable compared to subsequent expansions. It's been so long since ARR I can't even recall the point the story picked up, but it was on the ass end of 1-50 for sure.
After 50 lvl I fell so disapoined craft and gathering (mechanics cool - but all about - it soooo ruined). Combat. One of the most slow and boring. I only find bluemage einteresting and only when you rush content and get insane working combo skills (most from 65+ lvl). So tottally - FF14 one of the really boringest game now.
Which Dungeon? Because I'm a healer main and I've never had to wait more than a few minutes for any MSQ dungeon.