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Also, no one from SE pays attention to the steam forum. If you want the slightest chance of a developer actually hearing your opinion, post it on the official forum.
They've got to be able to realistically balance these things in an MMO, in a way they can consistently deliver this stuff to us. Do they have the money? Of course, obviously. Do they have the time? Absolutely not.
Your point being that Voice acting = kills games ?
Well, ESO still thrives (yes thrives as in having an active playerbase and not dangling to manage expenses).
I'll try to explain, but i don't know if you'll understand since you failed to read what i wrote.
Voice acting doesn't make a game. Sure, it's a lot easier to immerse yourself in a game fully voice acted, but people play games first and voice acting, like story, are not necessary or even important parts to have a successful game.
Can voice acting kill a game? Yes it can, just like delays, employee overtime, feature creepy and bad management. Let your budget escape you and you'll soon have a mess of a project on hand. The starwars MMO cost 200 millions to be made, it didn't fared any better for being voice acted.
What i meant is simple, voice acting isn't a necessary factor in killing a game. It can obviously affect production, but that's secondary to the point at hand.
Like, if ffxiv wanted to have voice acting now, sure that will affect the game and it may even drive players away. But just like ESO survives with voice acting, it can too.
I'm not expecting ff to have voice acting anytime in its life, nor do i think it is feasible with the age of the game with a chance of a new ff mmo in next 5 yrs, but if it's about will ff survive going through voice acting then I say "yea it most probably will".
Lastly, it's not like "Full Voice Acting" isn't in the feature-list of the devs (atleast for expacs). ever since HW they have been slowly revamping Voice Acting to cover more and more areas with better and better actors. In user opinion, Japanese Voice Acting of the game is a lot better than English ( haven't tested myself). Back when ARR released they had little hopes of survival so they took big cut on voice acting, but right now they know ff's a titan so they have been trying to give players the immersion they cry about. However, it is unlikely they will voice the old parts (ARR), majorly because it keeps getting modified and many players outright skip it. (They probably talked about this in a recent Livestream).
Congratulations, you answered your own question for why they don't use more voice acting than the pivotal moments of the story. See? It only took thinking for a minute.
I'm not sure about the '4' because IMDB mentions 134 voice actors for various roles and 300K+ voice lines, I couldn't find a voice actor division but i would assume there's atleast 10 different va for each region. Overall user opinion of the ESO voice acting is also good so the 'low quality' is highly subjective.
Skyrim had like 12 or so main voice actors with 50 or so minor role va for 60K lines.
Can't speak about beta or the old state, this is the current state (no idea about blackwood too)
Divinity original sin 1 has 89 quests. FF14 ARR, only the first part of the game has more than 2000 quests, that's not a typo.
It's like comparing a minivan to a train, then wondering why the train can't accelerate and stop as fast as the minivan.
I did after you decided not to answer.
Your point: Voice acting killed star wars so it can kill ffxiv
My point: It won't kill ffxiv.
I didn't say that, i'm sorry your brain stopped working after that little faint spark on that solitary minute.