FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

gathering crafting sucks after 1-50.. why?
gathering and crafting was really good/fun in 1-50 area. a great way to pass time with no frustration. i didn't feel like i was wasting my real life time doing these...

then came 50-60... it sucks.
the gathering is gated by main story.
the gathering nodes are spread out several times farther than 1-50.
the nodes hide the basic core material.

the crafting is immediately 5x more difficult starting out.
the gear you can buy or get from questing doesn't really help this situation.

basically the fun of this big part of the game for me is ruined.

so i ask, is 60-70, 80.. going to be like this? or more like 1-50?
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Visualizzazione di 1-15 commenti su 19
Story wise it gets better. as far as I recall, the level 60-70 crafter quests are special story related crafting items, no need to go and gather HQ materials, just keep trying untill it works out.
Gathering nodes are still spread out, and are also like that in Shadowbringers because they assume you do crafting last and and that point have flying unlocked.
thats a wrong assumption. we are forced to craft last because the game gates crafting/gathering content behind the msq in heavensward, which gates territories...

in 1-50, i gathered and crafted everything to beyond max, before i even got the level 20 msq chocobo.

that freedom is removed in heavensward, and it feels like a really bad change in design.

crafting before doing msq allows you to craft your own best possible gear for your level. but in xpac, you basically have to just take quest rewards and buy the gear, because you're just unable to craft that gear at that time. i find this to be a completely unacceptable change in game design. not to mention that i makes most of the craftable items completely pointless once you are able to finally craft them. it makes no sense!
Ultima modifica da -shhfiftyfive; 29 lug 2021, ore 6:57
i'm currently at the point where i find it less of a hassle to just keep crafting level 47-50 items to level well beyond 50, instead of bothering to craft (and gather for) the 51-60 items... which are just a hassle and waste of time.

and that is not a good look on the game design.
Messaggio originale di -shhfiftyfive:
thats a wrong assumption. we are forced to craft last because the game gates crafting/gathering content behind the msq in heavensward, which gates territories...

in 1-50, i gathered and crafted everything to beyond max, before i even got the level 20 msq chocobo.

that freedom is removed in heavensward, and it feels like a really bad change in design.

crafting before doing msq allows you to craft your own best possible gear for your level. but in xpac, you basically have to just take quest rewards and buy the gear, because you're just unable to craft that gear at that time. i find this to be a completely unacceptable change in game design. not to mention that i makes most of the craftable items completely pointless once you are able to finally craft them. it makes no sense!

You get handed coffers with free gear through the MSQ, and you get handed a full set of gear for your job quest as well. And you can buy gear with tomes as well. The only gear I crafted for myself while leveling been crafting and gathering gear tbh. Rest been just making stuff for leves and supply missions. Making HQ items and get double xp from such is a nice way to fast level your jobs.

Higher level materials/resources get harder to get by and require more effort. But that is just how it should be. Complain that crafting get restricted by the msq is silly, because not all areas is open to you before you progress through the msq, as it should be.
i don't need tips.
i don't need personal anecdotes that contribute nothing.
i don't need literal contradictions used against this.

- yes, there are alternatives for gear.
i chose to craft my own gear 1-50.
that was a choice - not a lack of understanding that i could get gear elsewhere.
this is an RPG. it was great 1-50, then design changed and it is a failure imo.

i do have ilvl 270 gear level 60 of every combat job. but that was boring compared to the fun i had gearing myself 1-50 - before raids at 50. yes. i got 130 gear, 255 gear, 270 gear. none of this changes anything. it has no weight in this topic.


- yes, i know how to get exp... ( in fact the HQ craft doesn't even have to succeed to get more exp, the exp is calculated by number of actions you take in the crafting process. in this regard, NQ and HQ give the exact same exp in crafting)

what sucks is that the crafting took such a massive backseat after level 50.

i think the design is a failure.
it reduces fun, reduces player agency/choice, and drastically reduces purpose of RPG mechanics (gathering/crafting)... in an RPG.

if i were to take a guess, it was done out of lack of attention/understanding.
I didn't even like crafting in 1-50. All my doh/dol jobs are at level 40 at the lowest, and 76 at the highest, purely from grand company supply and provisioning dailies lol. So I have like 50 class quests I'm gonna have to go through at some point, and a WHOLE lot to learn about it, if I ever do decide to start actually crafting. I keep holding it off because I'd rather do main story or level alt jobs or do Golden saucer... almost at 1 million MGP! I want that 2mil cactuar mount.
Ultima modifica da DirtyMick; 29 lug 2021, ore 14:45
my first 30 days of free demo: (500 hours = my insanity)

https://imgur.com/a/mA8uKNB
Ultima modifica da -shhfiftyfive; 29 lug 2021, ore 15:04
Messaggio originale di -shhfiftyfive:
my first 30 days of free demo: (500 hours = my insanity)

https://imgur.com/a/mA8uKNB
Jesus man... 16 hours a day of gaming?? You should be careful with that dude. You could develop some serious and painful health issues over time doing that. You may be young enough that it doesn't affect you yet, but just make sure you slow down at some point lol.
Messaggio originale di Turret Syndrome:
Messaggio originale di -shhfiftyfive:
my first 30 days of free demo: (500 hours = my insanity)

https://imgur.com/a/mA8uKNB
Jesus man... 16 hours a day of gaming?? You should be careful with that dude. You could develop some serious and painful health issues over time doing that. You may be young enough that it doesn't affect you yet, but just make sure you slow down at some point lol.

I'm mainly just wondering how someone can have 16 hours free to play games every day for a whole month. That literally leaves 8 hours to sleep and not a minute more to do anything else, lol.
Messaggio originale di MOSLEY:
Messaggio originale di Turret Syndrome:
Jesus man... 16 hours a day of gaming?? You should be careful with that dude. You could develop some serious and painful health issues over time doing that. You may be young enough that it doesn't affect you yet, but just make sure you slow down at some point lol.

I'm mainly just wondering how someone can have 16 hours free to play games every day for a whole month. That literally leaves 8 hours to sleep and not a minute more to do anything else, lol.
Ya I know lol. But rarely do people actually get a full 8 hours of sleep every night. So he's probably only getting 6-7 hours of sleep.
Messaggio originale di MOSLEY:
Messaggio originale di Turret Syndrome:
Jesus man... 16 hours a day of gaming?? You should be careful with that dude. You could develop some serious and painful health issues over time doing that. You may be young enough that it doesn't affect you yet, but just make sure you slow down at some point lol.

I'm mainly just wondering how someone can have 16 hours free to play games every day for a whole month. That literally leaves 8 hours to sleep and not a minute more to do anything else, lol.
imagine i am physically disabled thanks to the US Military. and i have nothing but pc games to distract me from an otherwise forfeited life.
I don't know why it was changed but I imagine just the way they designed the expansions just worked out that way. The game is closed off for anyone, regardless of being a crafter or not, behind the story. Same thing with flying.

It would be weird to make an exception to crafters to fly or go to places undiscovered while fighting classes have to do the story to do so.

I found some of the vendor gear helped out but only at specific places. Like level 55 gear from a spoiler place helped out. But also there's systems that give good gear and exp to help the process once you sort of get going.

I struggled until I found these systems and got to make use of them. Only have one crafter not maxed out right now.

The hidden resources is weird. No idea why they did that but I find it annoying as well.
Messaggio originale di -shhfiftyfive:
Messaggio originale di MOSLEY:

I'm mainly just wondering how someone can have 16 hours free to play games every day for a whole month. That literally leaves 8 hours to sleep and not a minute more to do anything else, lol.
imagine i am physically disabled thanks to the US Military. and i have nothing but pc games to distract me from an otherwise forfeited life.
Oh God, and here I said you could develop some serious and painful health issues! Lol! Sorry dude. My baaad....
Messaggio originale di GeminiEclipse:
It would be weird to make an exception to crafters to fly or go to places undiscovered while fighting classes have to do the story to do so.
i mean, normally i'd agree, but... the gathering jobs all get stealth that makes you entirely safe from any combat. hell, i swap to a max level miner just to skip some trash on my way to my target (before flying)
They actuallly gated Gathering/crafting post 50 like this BECAUSE people were doing what you describe you are doing now. It makes it far harder for bot-gathering trains and leaves the market in a healthier place.

Having said that....the reason that you're experiencing trouble with crafting is probably because you don't have HW gear because once you get started on crafting that stuff HQ the ONLY thing that limits you is the MSQ and some of the abilities you get from HW make both gathering and crafting THAT much easier.
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Data di pubblicazione: 29 lug 2021, ore 5:43
Messaggi: 19