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Ilmoita käännösongelmasta
In the end it's a detail though...I get the distinct feeling that the feeling being different is what OP is talking about and I can understand where that comes from. It was the first thing that struck me when I started playing FFXIV too...WoW makes you feel like "just another run of the mill champion of justice" whereas FFXIV makes it feel like the literal fate of the world rests on your shoulders....even with those 7 other players in the background when they say it. FFXIV feels way more personal in that regard....
The example given is just 1 out of many btw. NPC's adress you by name (with your title being hindsight more often) or literally apologise to you that they're troubling the legendary hero of light with fetching a package for them
I don't think it's a detail. The duty finder is a core mechanic that shapes how the social aspect of the game plays out. Both in WoW and FF14 the instanced content match making system makes it so you don't need to make friends and acquaintances to run dungeons. You must remember how in the old days of WoW friendships were made out of necessity - you need this healer on your friends list for when you do a dungeon next time, this DPS was really good so you want to play with him again to clear dungeons, etc. I think that's one of the strengths of MMOs when the gameplay promotes social interactions. It really doesn't do that with a dungeon match-maker. For sure it has it's advantages though, it lets you just pop in, do a few dungeons and duck out without having to assemble a party. But honestly, in my experience from WoW, right before they came out with the dungeon finder, people were so used to the party making dynamic that you would just go "lfm x dungeon" in the city chats and you'd get a party going in 5 minutes so it really wasn't that bad either.
I can agree that both games have a different feeling for sure. To me FF14 feels a lot more whimsical and I like that a lot about it. FF14 doesn't feel like it locks everything behind a weekly reset to artificially pad out subscriptions like they do on WoW. FF14 feels a lot more polished than WoW. At the end of the day there's a reason why I'm playing this and not WoW anymore.
"WoW makes you feel like "just another run of the mill champion of justice" whereas FFXIV makes it feel like the literal fate of the world rests on your shoulders....even with those 7 other players in the background when they say it"
That's actually how it's been in WoW too for a while. When I used to play it was actually a common criticism of the game how much the game jerked you off as the ultimate champion of all universes and that kind of stuff. People wanted the game to go back to its simple adventurer roots but that's not really possible when in the story your character saved the world on like 10 different occasions.
With how much money this game makes from Mog Station you'd think they'd be more reactive about selling out of CD Keys, server congestion, and making massive improvements in immersion like animating models to do things like press buttons instead of giving a terminal long distance hand salutes with light coming out Reiki-style.
And how did the ARR remodel only take 30 quests out? They could probably prune 75% of pre and post ARR and it would still be fully functional? And yes that means you could prune things out of essential quests because the conversations were banal filler. Do I need to even talk about channeling 20 seconds to "wait"? They still do it in Heavensward!
That isn't RP. It's a lash on the players mind to waste their time. To extend content. That is immersion breaking and insulting.
I'm becoming more and more under the impression that the plot is rated T for Teen / people addicted to reading to the point they read fan fiction because they run out of easily digestible material.
I took a break from frustration to play a single player game with an actually good plot and I'm just mind blown people claim this plot is any good outside of "Good for an MMO".
And I watch Asmon and Rich playing positive until they go on alts / get super tired because FF14 is notorious for attacking creators for small criticisms like "asking for more raids".
I honestly think the standard for good for an MMO is still too low. This plot is a nuisance in the way for content due to it purposefully dragging its feet, not because it is "building suspense".
Making someone roll a rock uphill is not how you build suspense.
It's good for sheer volume is what I see.
The story is a torture that leads to pretty enjoyable combat. That's how I see it. You will enjoy parts of the story by having zero expectations from the water drop torture of quests and dialogue.
If Heavensward is supposedly *nearly on par* with Shadowbringers, I'm just going to take breaks from self torture with other games until I hit 80.
I hated how they handled Uldah/Crystal Braves (omega, unresolveable grudge hated/hate). I hate how the plot was justified to go parley with the dragons. I hate the entire plot after fighting Bismarck. I hate how they handled getting the team back (minus Minfilia and Thancred). I hate how they handled the Eorzea contest to distract Ishgard. I hate how they handled Estinien.
I did enjoy... The fights. But that's the reason I put up with the story...
These are all major plot points! I'm trying to think of a moment I enjoyed Heavensward that wasn't a fight! Changing classes to Astrologian... Some chain FATEs...
Yeah, I'm drawing blanks.
You could just skip all the story stuff if you're not liking it.
Actually I DO play it for the plot most of all...there's some interesting food for thought seeded in that "banal filler" as you so put it. Sure it's not all of superb quality but I don't expect that either. A story isn't about animation either....I've seen better stories told by 8bit pixels than some of the triple-A HD GFX drivel people pay $60 for nowadays....for that amount of money I can buy 4 books of The Wheel of Time and even if 1 of those books would be the fifth in that series it would still be better than Game of Thrones or a Mass Effect Andromeda (storywise; not talking about the poor quality of the game).
Also....RP=/=storytelling and the 2 don't have to be connected...it's nice if they do in a game but they don't have to. If you're looking to heavensward to be a good RP-experience I have bad news for you.....but then I have bad news for you in regards to a LOT of games. When it comes to Storytelling though...that's where the type of story comes into play too....Personally I don't like stories with a heavy religious or political undertone so those aspects of HW and SB were kind of lost on me....but Estiniens story; more of that any day please. Tsukiyomi's storyline? Yes pls The Dynamic of the Heroes of Light Versus the warriors of darkness....anytime.
As for a story rated T for teens or for people who read fanfiction because they ran out of "easily digestable material"...wow; that's just narrowsighted AF. HW gave us a story about how power corrupts. SB gave us a story about how we can come together if we just try to understand eachother and Shadowbringers a story how too much of a good thing stops being good (or the duality of the individual) to name but a few examples from those Xpacs....but it sounds to me that you didn't much bother reading between the lines...
I'm not saying that's wrong.....you do you; I'm totally fine with that.... I'm just asking you to respect there are people who DO think there's some awesome storytelling in FFXIV.
You're either playing an entirely different game, or you're quite literally playing the game wrong. Focusing solely on the endgame is a good way to not only burn out, but completely miss the entire point of the game's design philosophy.
...I've played a bit of BDO and it's really one of the most bland MMOs I've played, and that's quite a list, tbh. The forced-PvP nature of it and ArcheAge is one of the worst design decisions ever made outside of Bethesda-esque level scaling; there are some mechanics, like the trade system with carrying packages around to other places to sell that'd be salvageable, but BDO itself is going to be relegated to the same trash can as Blade & Soul.
Compared to the borderline-pedophilia infesting Tera, I'll take a few dancing Lalas any day.
Like Ruins of Threnal?
DDO's playerbase has seriously shrunk since they added Epic Levels, and Reaper just screwed anyone who enjoying playing casually out of any possible grouping up. :(
How many cutscenes have you skipped while playing?
...You know, reading this I'm kind of happy you don't like the game, because as much as I enjoy the community ingame you've GOTTA be one of the worst people I've interacted with in any way related to FFXIV in...645 hours of playtime on Steam alone.
If you don't like the game, leave and let the rest of us enjoy an experience we're actually going to take the time to appreciate.
There's also Neverwinter, which is less a D&D MMO and more a mediocre cash-grab MMO with poorly-applied D&D paint.
I imagine my comment is going to be of a similar size when I'm done, but at least it'll be read by more than zero people who aren't responding to it. >_>
Trust me, that was the right choice; I played through BfA and hated every second of it...and I didn't even bother playing Shadowlands enough to hit the level cap because the story was so uninteresting that even getting the linear progression I wanted in the quest layout didn't make up for it.
This is like saying the Weapon Mod Kits mod for Fallout 3 is essentially the same as the weapon mod mechanic in New Vegas; influence is one thing, but it sounds like you're claiming less that and more wholesale ripping off.
Sort of like the color scheme for loot rarity that nearly every game WITH randomized loot has adopted due it being simple, effective, and not difficult to change for the handful of colorblind people that would have a problem with it?
It even gets joked about in Stormblood a couple of times during story quests.