FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Damn this game is completely different to WoW
Just wondering if there are any fellow WoW refugees here that are completely loving this game so far, if so then Im one of you
Viimeisin muokkaaja on loken; 12.7.2021 klo 7.09
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Näytetään 76-90 / 193 kommentista
Kethriss lähetti viestin:
smug anime girl lähetti viestin:
Yeah, they are basic functions which weren't basic functions until they were introduced in WoW. Almost every new MMO that comes out tries to be WoW, which is why you find stuff like that in all of the recent ones. Old MMOs by and large did not use to have this stuff until WoW introduced it. Keep in mind I'm not saying they're good additions or bad, some of the stuff in my small list I think is good while some stuff I think is bad. As far as I know WoW was the first to come out with a match-maker for group content in an MMO and since then all the rest followed suit, same with the transmog system that you find in a ton of games now. I don't know why admitting this game took inspiration from WoW seems to be debated. It's obviously true that it is. It can't be as simple as wow = bad and ff14 = good therefore nothing in ff14 can have come from wow, can it?

Having features like matchmaking and gear cosmetics, things WoW did NOT invent like you try to insist, doesn't make them similar. It just means they are two different games in the same genre. Just like Stellaris and Endless Space 2 might both be space-themed 4X games, but that doesn't mean one is trying to copy the other or that they're both inherently similar.
WoW didn't invent dungeon finder in MMOs? If it wasn't WoW, then which game was it? At the very least, WoW popularized it, and so did it transmog(glamour) and the now ever-present cash shop in MMOs. You might not like to hear it because you seem to have some hate for WoW but the game you're playing now would be unrecognisable if WoW never happened.
Overeagerdragon lähetti viestin:
smug anime girl lähetti viestin:
Dungeon finder was introduced in WoW about after a year after Wrath of the Lich King came out, so 2009 or so. If it was present in the 1.0 version of FF14 that came out I suppose it's possible they had no idea they were doing it in WoW, but if it was only introduced in 2.0 then it's definitely lifted from WoW following the main guy behind ff14 reborn played wow for inspiration

Mind that PF is NOT auto-qeueing..... Stuff like roulettes or Wow's LFR use auto-q but as far as I can remember partyfinder has always been a thing. I've been away from WoW for too long to still remember if WoW ever had that functionality....all I remember was using TeamSpeak to setup a gathering near black Temple so we could run it ....
Right yeah, specifically I'm talking about the system where you hit a button and it match makes a party for you based on your roles, which is how duty finder works in FF14. I would wager WoW came up with that first back in 2009~ when it was introduced. I don't know, maybe some obscure MMO did it first or something but it was definitely WoW that popularised it and made it so you find it in almost all themepark MMOs now. I'm not talking about the UI setup where you could browse people looking for a group that you then had to contact. That's been around in MMOs forever.
Viimeisin muokkaaja on ArchSchizovoker; 12.7.2021 klo 22.19
smug anime girl lähetti viestin:
Overeagerdragon lähetti viestin:

Mind that PF is NOT auto-qeueing..... Stuff like roulettes or Wow's LFR use auto-q but as far as I can remember partyfinder has always been a thing. I've been away from WoW for too long to still remember if WoW ever had that functionality....all I remember was using TeamSpeak to setup a gathering near black Temple so we could run it ....
Right yeah, specifically I'm talking about the system where you hit a button and it match makes a party for you based on your roles, which is how duty finder works in FF14. I would wager WoW came up with that. I don't know, maybe some obscure MMO did it first or something but it was definitely WoW that popularised it and made it so you find it in almost all themepark MMOs now. I'm not talking about the UI setup where you could browse people looking for a group that you then had to contact. That's been around in MMOs forever.

In the end it's a detail though...I get the distinct feeling that the feeling being different is what OP is talking about and I can understand where that comes from. It was the first thing that struck me when I started playing FFXIV too...WoW makes you feel like "just another run of the mill champion of justice" whereas FFXIV makes it feel like the literal fate of the world rests on your shoulders....even with those 7 other players in the background when they say it. FFXIV feels way more personal in that regard....

The example given is just 1 out of many btw. NPC's adress you by name (with your title being hindsight more often) or literally apologise to you that they're troubling the legendary hero of light with fetching a package for them
Viimeisin muokkaaja on Overeagerdragon; 12.7.2021 klo 22.25
Overeagerdragon lähetti viestin:
smug anime girl lähetti viestin:
Right yeah, specifically I'm talking about the system where you hit a button and it match makes a party for you based on your roles, which is how duty finder works in FF14. I would wager WoW came up with that. I don't know, maybe some obscure MMO did it first or something but it was definitely WoW that popularised it and made it so you find it in almost all themepark MMOs now. I'm not talking about the UI setup where you could browse people looking for a group that you then had to contact. That's been around in MMOs forever.

In the end it's a detail though...I get the distinct feeling that the feeling being different is what OP is talking about and I can understand where that comes from. It was the first thing that struck me when I started playing FFXIV too...WoW makes you feel like "just another run of the mill champion of justice" whereas FFXIV makes it feel like the literal fate of the world rests on your shoulders....even with those 7 other players in the background when they say it. FFXIV feels way more personal in that regard....

I don't think it's a detail. The duty finder is a core mechanic that shapes how the social aspect of the game plays out. Both in WoW and FF14 the instanced content match making system makes it so you don't need to make friends and acquaintances to run dungeons. You must remember how in the old days of WoW friendships were made out of necessity - you need this healer on your friends list for when you do a dungeon next time, this DPS was really good so you want to play with him again to clear dungeons, etc. I think that's one of the strengths of MMOs when the gameplay promotes social interactions. It really doesn't do that with a dungeon match-maker. For sure it has it's advantages though, it lets you just pop in, do a few dungeons and duck out without having to assemble a party. But honestly, in my experience from WoW, right before they came out with the dungeon finder, people were so used to the party making dynamic that you would just go "lfm x dungeon" in the city chats and you'd get a party going in 5 minutes so it really wasn't that bad either.

I can agree that both games have a different feeling for sure. To me FF14 feels a lot more whimsical and I like that a lot about it. FF14 doesn't feel like it locks everything behind a weekly reset to artificially pad out subscriptions like they do on WoW. FF14 feels a lot more polished than WoW. At the end of the day there's a reason why I'm playing this and not WoW anymore.

"WoW makes you feel like "just another run of the mill champion of justice" whereas FFXIV makes it feel like the literal fate of the world rests on your shoulders....even with those 7 other players in the background when they say it"

That's actually how it's been in WoW too for a while. When I used to play it was actually a common criticism of the game how much the game jerked you off as the ultimate champion of all universes and that kind of stuff. People wanted the game to go back to its simple adventurer roots but that's not really possible when in the story your character saved the world on like 10 different occasions.
Viimeisin muokkaaja on ArchSchizovoker; 12.7.2021 klo 22.36
Intra 12.7.2021 klo 23.27 
If y'all play this game for story you have some odd desires for plot.

With how much money this game makes from Mog Station you'd think they'd be more reactive about selling out of CD Keys, server congestion, and making massive improvements in immersion like animating models to do things like press buttons instead of giving a terminal long distance hand salutes with light coming out Reiki-style.

And how did the ARR remodel only take 30 quests out? They could probably prune 75% of pre and post ARR and it would still be fully functional? And yes that means you could prune things out of essential quests because the conversations were banal filler. Do I need to even talk about channeling 20 seconds to "wait"? They still do it in Heavensward!

That isn't RP. It's a lash on the players mind to waste their time. To extend content. That is immersion breaking and insulting.

I'm becoming more and more under the impression that the plot is rated T for Teen / people addicted to reading to the point they read fan fiction because they run out of easily digestible material.

I took a break from frustration to play a single player game with an actually good plot and I'm just mind blown people claim this plot is any good outside of "Good for an MMO".

And I watch Asmon and Rich playing positive until they go on alts / get super tired because FF14 is notorious for attacking creators for small criticisms like "asking for more raids".

I honestly think the standard for good for an MMO is still too low. This plot is a nuisance in the way for content due to it purposefully dragging its feet, not because it is "building suspense".

Making someone roll a rock uphill is not how you build suspense.

It's good for sheer volume is what I see.

The story is a torture that leads to pretty enjoyable combat. That's how I see it. You will enjoy parts of the story by having zero expectations from the water drop torture of quests and dialogue.

If Heavensward is supposedly *nearly on par* with Shadowbringers, I'm just going to take breaks from self torture with other games until I hit 80.

I hated how they handled Uldah/Crystal Braves (omega, unresolveable grudge hated/hate). I hate how the plot was justified to go parley with the dragons. I hate the entire plot after fighting Bismarck. I hate how they handled getting the team back (minus Minfilia and Thancred). I hate how they handled the Eorzea contest to distract Ishgard. I hate how they handled Estinien.

I did enjoy... The fights. But that's the reason I put up with the story...


These are all major plot points! I'm trying to think of a moment I enjoyed Heavensward that wasn't a fight! Changing classes to Astrologian... Some chain FATEs...

Yeah, I'm drawing blanks.
Viimeisin muokkaaja on Intra; 12.7.2021 klo 23.41
Intra lähetti viestin:
If y'all play this game for story you have some odd desires for plot.

With how much money this game makes from Mog Station you'd think they'd be more reactive about selling out of CD Keys, server congestion, and making massive improvements in immersion like animating models to do things like press buttons instead of giving a terminal long distance hand salutes with light coming out Reiki-style.

And how did the ARR remodel only take 30 quests out? They could probably prune 75% of pre and post ARR and it would still be fully functional? And yes that means you could prune things out of essential quests because the conversations were banal filler. Do I need to even talk about channeling 20 seconds to "wait"? They still do it in Heavensward!

That isn't RP. It's a lash on the players mind to waste their time. To extend content. That is immersion breaking and insulting.

I'm becoming more and more under the impression that the plot is rated T for Teen / people addicted to reading to the point they read fan fiction because they run out of easily digestible material.

I took a break from frustration to play a single player game with an actually good plot and I'm just mind blown people claim this plot is any good outside of "Good for an MMO".

And I watch Asmon and Rich playing positive until they go on alts / get super tired because FF14 is notorious for attacking creators for small criticisms like "asking for more raids".

I honestly think the standard for good for an MMO is still too low. This plot is a nuisance in the way for content due to it purposefully dragging its feet, not because it is "building suspense".

Making someone roll a rock uphill is not how you build suspense.

It's good for sheer volume is what I see.

The story is a torture that leads to pretty enjoyable combat. That's how I see it. You will enjoy parts of the story by having zero expectations from the water drop torture of quests and dialogue.

If Heavensward is supposedly *nearly on par* with Shadowbringers, I'm just going to take breaks from self torture with other games until I hit 80.

||I hated how they handled Uldah/Crystal Braves (omega, unresolveable grudge hated/hate). I hate how the plot was justified to go parley with the dragons. I hate the entire plot after fighting Bismarck. I hate how they handled getting the team back (minus Minfilia and Thancred). I hate how they handled the Eorzea contest to distract Ishgard. I hate how they handled Estinien.

Yeah, I'm drawing blanks.
I liked the Heavensward story more than Shadowbringers. Shadowbringers was OK to good depending on the zone. Stormblood was pretty bad until the end portion.

You could just skip all the story stuff if you're not liking it.
Viimeisin muokkaaja on ArchSchizovoker; 12.7.2021 klo 23.54
Intra 12.7.2021 klo 23.37 
smug anime girl lähetti viestin:

You could just skip all the story stuff if you're not liking it.
Please remove the spoilers part of my quote, the spoilers tag didn't work.
Intra lähetti viestin:
If y'all play this game for story you have some odd desires for plot.

With how much money this game makes from Mog Station you'd think they'd be more reactive about selling out of CD Keys, server congestion, and making massive improvements in immersion like animating models to do things like press buttons instead of giving a terminal long distance hand salutes with light coming out Reiki-style.

And how did the ARR remodel only take 30 quests out? They could probably prune 75% of pre and post ARR and it would still be fully functional? And yes that means you could prune things out of essential quests because the conversations were banal filler. Do I need to even talk about channeling 20 seconds to "wait"? They still do it in Heavensward!

That isn't RP. It's a lash on the players mind to waste their time. To extend content. That is immersion breaking and insulting.

I'm becoming more and more under the impression that the plot is rated T for Teen / people addicted to reading to the point they read fan fiction because they run out of easily digestible material.

I took a break from frustration to play a single player game with an actually good plot and I'm just mind blown people claim this plot is any good outside of "Good for an MMO".

And I watch Asmon and Rich playing positive until they go on alts / get super tired because FF14 is notorious for attacking creators for small criticisms like "asking for more raids".

I honestly think the standard for good for an MMO is still too low. This plot is a nuisance in the way for content due to it purposefully dragging its feet, not because it is "building suspense".

Making someone roll a rock uphill is not how you build suspense.

It's good for sheer volume is what I see.

The story is a torture that leads to pretty enjoyable combat. That's how I see it. You will enjoy parts of the story by having zero expectations from the water drop torture of quests and dialogue.

If Heavensward is supposedly *nearly on par* with Shadowbringers, I'm just going to take breaks from self torture with other games until I hit 80.

Spoilers broke, edited.

Actually I DO play it for the plot most of all...there's some interesting food for thought seeded in that "banal filler" as you so put it. Sure it's not all of superb quality but I don't expect that either. A story isn't about animation either....I've seen better stories told by 8bit pixels than some of the triple-A HD GFX drivel people pay $60 for nowadays....for that amount of money I can buy 4 books of The Wheel of Time and even if 1 of those books would be the fifth in that series it would still be better than Game of Thrones or a Mass Effect Andromeda (storywise; not talking about the poor quality of the game).

Also....RP=/=storytelling and the 2 don't have to be connected...it's nice if they do in a game but they don't have to. If you're looking to heavensward to be a good RP-experience I have bad news for you.....but then I have bad news for you in regards to a LOT of games. When it comes to Storytelling though...that's where the type of story comes into play too....Personally I don't like stories with a heavy religious or political undertone so those aspects of HW and SB were kind of lost on me....but Estiniens story; more of that any day please. Tsukiyomi's storyline? Yes pls The Dynamic of the Heroes of Light Versus the warriors of darkness....anytime.

As for a story rated T for teens or for people who read fanfiction because they ran out of "easily digestable material"...wow; that's just narrowsighted AF. HW gave us a story about how power corrupts. SB gave us a story about how we can come together if we just try to understand eachother and Shadowbringers a story how too much of a good thing stops being good (or the duality of the individual) to name but a few examples from those Xpacs....but it sounds to me that you didn't much bother reading between the lines...

I'm not saying that's wrong.....you do you; I'm totally fine with that.... I'm just asking you to respect there are people who DO think there's some awesome storytelling in FFXIV.
Intra lähetti viestin:
smug anime girl lähetti viestin:

You could just skip all the story stuff if you're not liking it.
Please remove the spoilers part of my quote, the spoilers tag didn't work.
no problem
Yeah its different - I cannot login :p
Natasha lähetti viestin:
Kethriss lähetti viestin:

Slow down there, hot topic lol

When you grow up you will realize it's better to take your time with things, i'm glad i made you wait.
How would you know? You never grew up at all.
I quit playing WoW to punish myself and now I play FF14 to enjoy myself
The people arguing that FF14 and WoW are so inconceivably different that they cannot be compared should probably read this: https://www.nme.com/news/gaming-news/final-fantasy-xiv-world-of-warcraft-form-of-study-inspiration-naoki-yoshida-2962010
Im this post by different, i meant better
Dorkwing lähetti viestin:
...doing the same ultra repetitive pattern with people that were even more toxic than wow players... (yes that is possible).

You're either playing an entirely different game, or you're quite literally playing the game wrong. Focusing solely on the endgame is a good way to not only burn out, but completely miss the entire point of the game's design philosophy.

Natasha lähetti viestin:
If you played BDO then you know why i value it so highly

...I've played a bit of BDO and it's really one of the most bland MMOs I've played, and that's quite a list, tbh. The forced-PvP nature of it and ArcheAge is one of the worst design decisions ever made outside of Bethesda-esque level scaling; there are some mechanics, like the trade system with carrying packages around to other places to sell that'd be salvageable, but BDO itself is going to be relegated to the same trash can as Blade & Soul.

Turret Syndrome lähetti viestin:
The look of the game is pretty cool, aside from the cringey dancing lalafells and ♥♥♥♥.

Compared to the borderline-pedophilia infesting Tera, I'll take a few dancing Lalas any day. :winter2019surprisedyul:

Wiglaf777 lähetti viestin:
You can go from a campaign voiced by Gary Gygax to completely forgettable content.

Like Ruins of Threnal? :D:

DDO's playerbase has seriously shrunk since they added Epic Levels, and Reaper just screwed anyone who enjoying playing casually out of any possible grouping up. :(

Natasha lähetti viestin:
Actually yes it does, or perhaps you're here to tell me that this gibberish they call story in Final Fantasy 14 is what you consider better story?

How many cutscenes have you skipped while playing?

Natasha lähetti viestin:
Wiglaf777 lähetti viestin:
Any of us can easily say literally anything and it won't make it reality. Particularly when you're stating opinion. If you don't like the game then do not play it. If you are still here in the forums running that mouth then you're just here to flame bait, "Lady Andariel". You're a Blizzard fanboy here to throw a fit because people are leaving your game. Pathetic. :steamsalty::steamsalty::steamsalty:

I clearly hurt your freakish little fetish you have with your glorified anime porngame.

But you must know the facts and the facts are there are much better games out there, of course they do not all give you the same satisfaction if you catch my meaning.

I am not leaving i do not play, i just find it funny how much people overrate this fantasy game sometimes, like they call it the best game for community and story when we deep down know that's a far cry from the reality.

But be in denial all you want and get back to playing your girl character and dress up in fancy pink dresses if that's your thing boy.

...You know, reading this I'm kind of happy you don't like the game, because as much as I enjoy the community ingame you've GOTTA be one of the worst people I've interacted with in any way related to FFXIV in...645 hours of playtime on Steam alone.

If you don't like the game, leave and let the rest of us enjoy an experience we're actually going to take the time to appreciate.

The Mayor of Murder Town lähetti viestin:
Kethriss lähetti viestin:
Neverwinter Nights isn't an MMO

There was a Neverwinter Nights MMO back on AOL in the '90s, even predating Richard Garriott coining the term MMO.

There's also Neverwinter, which is less a D&D MMO and more a mediocre cash-grab MMO with poorly-applied D&D paint.

WooDee lähetti viestin:
Thats what i call a wall of text O_o;

I imagine my comment is going to be of a similar size when I'm done, but at least it'll be read by more than zero people who aren't responding to it. >_>

Kethriss lähetti viestin:
I’ve played WoW since Wrath and stopped during Legion.

Trust me, that was the right choice; I played through BfA and hated every second of it...and I didn't even bother playing Shadowlands enough to hit the level cap because the story was so uninteresting that even getting the linear progression I wanted in the quest layout didn't make up for it.

smug anime girl lähetti viestin:
I could probably think up a lot of other stuff. It's no secret that the dev team looked at WoW for inspiration/ guidance.

This is like saying the Weapon Mod Kits mod for Fallout 3 is essentially the same as the weapon mod mechanic in New Vegas; influence is one thing, but it sounds like you're claiming less that and more wholesale ripping off.

smug anime girl lähetti viestin:
Yeah, they are basic functions which weren't basic functions until they were introduced in WoW.

Sort of like the color scheme for loot rarity that nearly every game WITH randomized loot has adopted due it being simple, effective, and not difficult to change for the handful of colorblind people that would have a problem with it?

Overeagerdragon lähetti viestin:
...whereas FFXIV makes it feel like the literal fate of the world rests on your shoulders....even with those 7 other players in the background when they say it. FFXIV feels way more personal in that regard...

It even gets joked about in Stormblood a couple of times during story quests. :D:
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