FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

wet socks Jul 6, 2021 @ 1:50pm
Any antialiasing workarounds that work available yet?
Don't mind my lack of playtime, I swapped from the windows version to steam and I'm a returning player with a new account ^^'

I know this got asked on here a ton already but I wanted to know what the best fix for flickering grass and trees is and how to get rid of the stair like effects everywhere because of the lack of aa.

I don't have a huge problem with this, I just think the game could look 100% better with proper antialiasing and was wondering what I could do to achieve that. I personally like higher refresh rates so something like Nvidia DSR is a nogo to me, despite using a rtx 2060. Scaling the game up to 1440p doesn't make too much of a difference and it costs like 40-50 fps.

So I've heard of all the reshades, gshades, sweet fx, g-force experience filters and such, but I know that those are probably far from perfect and I've not seen any presets so far that managed to get rid of the edges without blurring distant objects for example. I wanna know what gives me the best balance of clarity and reduced flickering.

But don't get me wrong, I won't run away from this game just because of this! Except for that the game is awesome :) I just hope that Square will implement a solution one day, I mean it's embarassing to even see the flickering in their Endwalker area showcases.

So yeah, thanks for any help, I hope there is something that can fix that issue!
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Showing 1-15 of 21 comments
Rhyagelle Jul 6, 2021 @ 1:57pm 
I think Yoshi P talked about updating the graphics and engine, but beyond external solutions (which, mind you, are not officially supported), there is no solution to it just yet.
wet socks Jul 7, 2021 @ 1:17am 
Originally posted by Rhyagelle:
I think Yoshi P talked about updating the graphics and engine, but beyond external solutions (which, mind you, are not officially supported), there is no solution to it just yet.

Yeah I know that those are not supported... I really hope they will implement something soon! The game looks kinda dated with the sometimes muddy colors and the lack of filtering options that still look sharp.

I'm staying away from any unofficial solutions and hope that a fix will come one day.. I remember craving for this in Stormblood already and Shadowbringers kept me waiting too :/
Oku (Banned) Jul 7, 2021 @ 1:37am 
Reshade can make the game look a ton better and some of the most fantastic screenshots you see out there of this game are done with reshade, other than that we just have to wait for an engine update which may come when they update things for the PS4.
wet socks Jul 7, 2021 @ 2:01am 
Originally posted by Kethriss:
Reshade can make the game look a ton better and some of the most fantastic screenshots you see out there of this game are done with reshade, other than that we just have to wait for an engine update which may come when they update things for the PS4.

Yeah I saw some things. I personally just want a little more vibrant colors and less sharp edges. The fancy depth of field screenshot stuff is not really necessary (but it would be super cool to have that implemented as a function for screenshots).

It kinda bugs me that a lot of topics for this game are in this grey area, when it comes to improving how it looks. Like I could use reshade right now, but talking about it would put me at risk of getting a penalty, as an example..
Stevie Wonder Jul 7, 2021 @ 3:21am 
Originally posted by wet socks:
Originally posted by Kethriss:
Reshade can make the game look a ton better and some of the most fantastic screenshots you see out there of this game are done with reshade, other than that we just have to wait for an engine update which may come when they update things for the PS4.

Yeah I saw some things. I personally just want a little more vibrant colors and less sharp edges. The fancy depth of field screenshot stuff is not really necessary (but it would be super cool to have that implemented as a function for screenshots).

It kinda bugs me that a lot of topics for this game are in this grey area, when it comes to improving how it looks. Like I could use reshade right now, but talking about it would put me at risk of getting a penalty, as an example..

Huh, just use Nvidias in game/built in photo/effects mode.. i forget whats its actaull called. I think you press Alt+ F3?

i just it to add contrast boost and more vibrant colour.

Easy to solve your problem, and you dont need to rely on 3rd party apps that may or may not get you banned
wet socks Jul 7, 2021 @ 4:00am 
Originally posted by Stevie Wonder:
Originally posted by wet socks:

Yeah I saw some things. I personally just want a little more vibrant colors and less sharp edges. The fancy depth of field screenshot stuff is not really necessary (but it would be super cool to have that implemented as a function for screenshots).

It kinda bugs me that a lot of topics for this game are in this grey area, when it comes to improving how it looks. Like I could use reshade right now, but talking about it would put me at risk of getting a penalty, as an example..

Huh, just use Nvidias in game/built in photo/effects mode.. i forget whats its actaull called. I think you press Alt+ F3?

i just it to add contrast boost and more vibrant colour.

Easy to solve your problem, and you dont need to rely on 3rd party apps that may or may not get you banned

I noticed that the vibrance is kinda finnicky to work with when it comes to nvidias filters, they are okay but gshade looks better from what I've seen and even has some semi okay filters like smaa or fxaa (still far from optimal, but better).

But before I get into that I will try nvidias solution.

Thanks!
LeftPaw Jul 7, 2021 @ 4:49am 
DSR @ 1.2 works a treat. Not a jaggie anywhere.
MOSLEY Jul 7, 2021 @ 4:58am 
DSR will introduce its own problems unless you're using 4x with 0 smoothing, which has a pretty hefty overhead.
LeftPaw Jul 7, 2021 @ 5:00am 
Originally posted by MOSLEY:
DSR will introduce its own problems unless you're using 4x with 0 smoothing, which has a pretty hefty overhead.

Nope. works a treat. 1.2, 33% smoothing. No noticeable loss of performance.
MOSLEY Jul 7, 2021 @ 5:14am 
That just isn't how pixels, smoothing or graphics processing work. You're just trading jaggies for blur and reducing performance by rendering the game at a higher resolution than your monitor can display.

If that looks better to you, go ahead and do it, but it doesn't really fix the problem.
Last edited by MOSLEY; Jul 7, 2021 @ 5:15am
wet socks Jul 7, 2021 @ 5:45am 
Originally posted by WetNose:
DSR @ 1.2 works a treat. Not a jaggie anywhere.

that function is a mess for me, I could easily use DSR 1.2, maybe even 1.5 but the UI looks weird despite readjusting my UI size, everything is so blurry and the difference is almost not noticeable to me :/
LeftPaw Jul 7, 2021 @ 6:19am 
Originally posted by wet socks:
Originally posted by WetNose:
DSR @ 1.2 works a treat. Not a jaggie anywhere.

that function is a mess for me, I could easily use DSR 1.2, maybe even 1.5 but the UI looks weird despite readjusting my UI size, everything is so blurry and the difference is almost not noticeable to me :/

Yeah I wasn't thinking. It's a personal thing. There are so many factors here one fix does not solve all.
MOSLEY Jul 7, 2021 @ 6:41am 
It's a balancing act until we get a proper fix, in the form of better AA, from SqEnix.

DSR will reduce jaggies.
DSR requires you to render the game at a higher resolution, therefore will reduce performance.
DSR factors under 4x will introduce either blur or artefacts, depending on how much smoothing you use.
DSR 4x will be a HUGE performance hit.

If you'd rather have a sharp image with jaggies and the best performance, don't use DSR.
If you'd rather have a blurry image with fewer jaggies and slightly worse performance, use a DSR factor between 1.2 and 2x.
If you'd rather have a sharp image with significantly fewer jaggies and bad performance, use a DSR factor of 4x.

TL;DR - sharp image, smooth edges, good performance <- Choose two. You can't have all 3 unless SqEnix give us better in-engine AA.

Originally posted by wet socks:
Originally posted by WetNose:
DSR @ 1.2 works a treat. Not a jaggie anywhere.

that function is a mess for me, I could easily use DSR 1.2, maybe even 1.5 but the UI looks weird despite readjusting my UI size, everything is so blurry and the difference is almost not noticeable to me :/

Yup. This is why most people advise that you either use DSR at 1x or 4x. No in-betweens. Scaling causes weirdness when the display resolution isn't evenly divisible by the render resolution.
LeftPaw Jul 7, 2021 @ 8:14am 
Right. Turning off shadow cascade helps a lot.
I have just been messing about with the settings myself.
Last edited by LeftPaw; Jul 7, 2021 @ 8:15am
Originally posted by wet socks:
Don't mind my lack of playtime, I swapped from the windows version to steam and I'm a returning player with a new account ^^'

No way you did this voluntarily :D ...

Originally posted by wet socks:
AA blah blah ...

Try 4k with no AA. I play on my 4k TV and I disable AA because I like sharp graphics. Flickering occurs from time to time ... but ... ... meh. At least it doesn't look like 720p ... because AA makes it blurry.
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Date Posted: Jul 6, 2021 @ 1:50pm
Posts: 21