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We can only see your version of the story, but it doesn't matter in this case.
You keep pace with the tank. Tank "keeps pace" with the healer. I.E he doesn't outrun the healer.
DPS sticks with the group, behind the tank. DPS has zero reason to be running ahead pulling aggro on anything. Unless it's a dungeon mechanic.
You say you want the tank to do his job and pull the threat back like he should. That's fine, but first you need to do YOUR job and stay behind the tank, allowing him to pull and secure enmity.
If you do that, then pull the aggro off the tank, yes it's his/her job to get that aggro back. But if you're just running ahead of the group because in your opinion the tank isn't moving fast enough....
You pull it, you tank it. No argument here.
I'm also willing to bet you don't check the gear of the tank/healer before you do this to see if they are even capable of taking that amount of damage before you start pulling.
Do stupid things, win stupid prizes.
I pace the dungeon for constant steady movement; if you overpull, then we're going to have to stop to recover or somebody is going to die, making us wait that much longer. STOP IT. I am watching not just you, but the other DPS and the healer too. Everyone needs to be having a comfortable, relaxed time without having to work too hard, ESPECIALLY on casual content.
If there is a sprout in the party, we pull one group at a time. PERIOD.
Pulling for me is not you giving feedback, it's you being incapable of playing your role. Learn to do your job right.
If a tank isn't pulling enough it isn't hard for the healer to tell them they can pull more, as it's a big part of the games design to pull wall to wall in later dungeons. Likewise, a healer can tell the tank not to pull too much because their gear sucks or they aren't comfortable.
Nah, I'm going to let them die. Nothing teaches someone to know their role like a little death.
Say no more
It is RIDICULOUSLY hard to peel mobs off a tank mid-fight in this game unless something is going very wrong.
(kill the bees first)
Likely going to just repeat what has been said on here but the standard approach to FFXIV is taking on the entirety of the role that you are at the moment. (Tank, Healer, DPS).
You're role isn't just a mixture of things that you should do, it is also things that you shouldn't do. It is not the DPS job to kite enemies and I don't think it necessarily means the tank should just let them die - that just puts a burden on the party and particularly the healer...however, it should be noted that a DPS should not do that in the first place. I get that a lot of new players do not understand this, that's why it is important to just explain it if it is that pervasive during the mission (especially if you're going on multiple quests with the person). If someone has been told (or should know - e.g. level 50+) and yet they continue to do the same thing, I would be more prone to just let them faint as a tank, not going to lie lol.
TLDR;
Communication is key and knowing the entirety of your role makes you a better team player.
If I was healer, I'd stop healing you