FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

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Aylon 2020年10月22日 10時11分
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What is with this new Trend, "Healers DPS"
I've gone into a few dungeons as healer recently, and it's terrible. I haven't played healer since the second week of shadowbringers, but since then apparently healers DPSing is a thing now? BS, groups keep asking me to not do my job of healing, but instead do DPS, I think that is ridiculous. I shouldn't be forced to do damage as a healer, I shouldn't be berated for HEALING and NOT DPSING it should be the other way around, and im tired of groups asking me to do damage when it's pointless, healing is already too hard in "normal content" anyways and probably impossibly hard in "difficult content", END RANT.
最近の変更はAylonが行いました; 2020年10月22日 10時12分
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Irrapture の投稿を引用:
ุEarthbound 3 の投稿を引用:

Even with just healing, healing is definitely still 2nd hardest I would say because they also need to have situational awareness to what is happening to their party the entire time. Some people feel like you should DPS inbetween, some don't, I don't care, I just want to stay alive and I main tank.

Idk personally speaking- and this might just be because WHM is jokingly easy- but I find WHM healing a lot easier than doing DPS. Doing DPS isn't difficult at all. As you said, all you're doing is focusing on damage, but all I'm doing is spamming medica 2 for the most part and throwing ogcd heals when someone's health gets low enough. Provided that most people know the mechanics of whatever you're running, I can honestly say that I have far less stress and a far easier time running anything as a WHM than I do as a DPS. Less button clicks and all.

Idk healers have to pay attention to everyone's health and some can't handle big pulls oddly enough even though they'll be only focusing on the tank which shows that it is stressful on people, which is why I think that healer is 2nd hardest. I guess it just depends on the person because I always pull big and mitigate damage easily, but sometimes I got the healer every now and then that would hate me for it even though Im mitigating damage to be like just as if I pulled a normal amount. A-lot of the time I got the zoomy healer that pulls for me though so it can go both ways just depends on the healer. I often found it funny when DPS would try pulling bosses/mobs sometimes as well and they get smacked before I even have a chance to aggro, happens every now and then and is well earned. xD. when I dps I often forget that I'm not a tank anymore and I end up getting smacked so It's just full circle.
最近の変更はspace is coolが行いました; 2021年10月1日 20時49分
ุEarthbound 3 の投稿を引用:
Irrapture の投稿を引用:

Idk personally speaking- and this might just be because WHM is jokingly easy- but I find WHM healing a lot easier than doing DPS. Doing DPS isn't difficult at all. As you said, all you're doing is focusing on damage, but all I'm doing is spamming medica 2 for the most part and throwing ogcd heals when someone's health gets low enough. Provided that most people know the mechanics of whatever you're running, I can honestly say that I have far less stress and a far easier time running anything as a WHM than I do as a DPS. Less button clicks and all.

Idk healers have to pay attention to everyone's health and some can't handle big pulls oddly enough even though they'll be only focusing on the tank which shows that it is stressful on people, which is why I think that healer is 2nd hardest. I guess it just depends on the person because I always pull big and mitigate damage easily, but sometimes I got the healer every now and then that would hate me for it even though Im mitigating damage to be like just as if I pulled a normal amount. A-lot of the time I got the zoomy healer that pulls for me though so it can go both ways just depends on the healer. I often found it funny when DPS would try pulling bosses sometimes as well and they get smacked before I even have a chance to aggro, happens every now and then and is well earned. xD. when I dps I often forget that I'm not a tank anymore and I end up getting smacked so It's just full circle.

Lol ya true, I honestly think it just depends on the person, and also how well your party is doing in general. I can handle healing large wall to wall pulls if the tank knows their buffs and their job. Idk I used to be stressed about healing and watching people's HP bars but it's really not as bad as I had first thought it would be, especially as WHM where you literally have three buttons that instantly fill a large chunk of health for no mana cost.

The only actual time where I do feel stress is if it's a really mechanic-heavy tough fight like some of the newer raids or trials, where a bunch of new people don't know the fight yet so they're just dying and I'm pressured to revive spam while keeping the tank alive.

Basically as you said, just comes down to the person. I personally feel like healing is easier than DPSing but that's definitely not how I had felt at first at first, I was actually the opposite and too scared to try out healing at all lol
最近の変更はIrraptureが行いました; 2021年10月1日 20時52分
Irrapture の投稿を引用:
ุEarthbound 3 の投稿を引用:

Idk healers have to pay attention to everyone's health and some can't handle big pulls oddly enough even though they'll be only focusing on the tank which shows that it is stressful on people, which is why I think that healer is 2nd hardest. I guess it just depends on the person because I always pull big and mitigate damage easily, but sometimes I got the healer every now and then that would hate me for it even though Im mitigating damage to be like just as if I pulled a normal amount. A-lot of the time I got the zoomy healer that pulls for me though so it can go both ways just depends on the healer. I often found it funny when DPS would try pulling bosses sometimes as well and they get smacked before I even have a chance to aggro, happens every now and then and is well earned. xD. when I dps I often forget that I'm not a tank anymore and I end up getting smacked so It's just full circle.

Lol ya true, I honestly think it just depends on the person, and also how well your party is doing in general. I can handle healing large wall to wall pulls if the healer knows their buffs and their job. Idk I used to be stressed about healing and watching people's HP bars but it's really not as bad as I had first thought it would be, especially as WHM where you literally have three buttons that instantly fill a large chunk of health for no mana cost. The only actual time where I do feel stress is if it's a really mechanic-heavy tough fight like some of the newer raids or trials, where a bunch of new people don't know the fight yet so they're just dying and I'm pressured to revive spam while keeping the tank alive.

Basically as you said, just comes down to the person. I personally feel like healing is easier than DPSing but that's definitely not how I had felt at first at first, I was actually the opposite and too scared to try out healing at all lol

yeah when ♥♥♥♥ gets hard in those big boi extreme/savage/ultima that's when healer/tank stress really starts showing, DPS have it ♥♥♥♥♥♥♥ chill during those all they have to do is rotation and know the mechanics, but every class has to know the mechanics anyway.
fr, in those fights, if you die as a DPS, you're just another DPS who died, amongst all the rest. But if you die as a tank or a healer, the pressure is suddenly on and people are looking at you, for good reason obviously but still. I can see how that's far more stressful than being a DPS. In those situations I just try to know the fights before I even enter them, and even then you have another healer on your team. And if it's a raid, you have 4 more healers as well to save you. I know I've revived and saved tons of healers from other teams, and they've saved me. So really if you think of it like that, it's really not that bad.
Irrapture の投稿を引用:
fr, in those fights, if you die as a DPS, you're just another DPS who died, amongst all the rest. But if you die as a tank or a healer, the pressure is suddenly on and people are looking at you, for good reason obviously but still. I can see how that's far more stressful than being a DPS. In those situations I just try to know the fights before I even enter them, and even then you have another healer on your team. And if it's a raid, you have 4 more healers as well to save you. I know I've revived and saved tons of healers from other teams, and they've saved me. So really if you think of it like that, it's really not that bad.

I mean think of it like this, whatever you main becomes easy. Tanking eventually becomes easy, healing eventually becomes easy, you're use to it right. Eventually you learn all the mechanics, you know your job, everything eventually becomes easier with experience. So people will come to the forums and will think that whatever class they main is easy or hard, or whatever etc etc. But I just go by my list because at the end of the day, tanking really does just have more to do than the rest, healing is still stressful to some people, and DPS..It's just dps bro like DPS mains can come in here be salty whatever, I main a dps it really isn't harder than healer or tank. I am so relaxed when I am dps'ng and I know mechanics. Even though I main tank, I still have a bit of stress from having to be situationally aware of my surroundings and making sure my healer isn't being murdered by something or other party members. That will always be there when I tank and maybe eventually it will become nothing to me, but even when that does, I will still say what I said today. Giving props to the jobs that deserve it. Not saying that DPS don't deserve any praise, they make bosses go faster ofcourse, but I know when I play DPS I am much more relaxed than anything else, leveling up DPS classes was a breeze.
Gazza 2021年10月1日 22時02分 
It seems the difficulty is subjective then depending on whos playing
Gazza の投稿を引用:
It seems the difficulty is subjective then depending on whos playing
And what they are fighting and if they have done it before.

Most fights can be "Difficult" for any job when you are new to it and are still learning the patterns and timings. Then it gets easy. And when new content comes out, the cycle starts over again.

BLM is the greatest example of having to know when and where to go for optimal positioning to avoid having to stop casting as little as possible. Or Summoners, they are a great DPS. But they get punished horribly if their rotation is interrupted for any reason and can be thrown for a loop.
Naoya 2021年10月2日 0時15分 
Cyiel の投稿を引用:
Naoya の投稿を引用:
I feel that so much. As someone who's put a lot of time into learning to play classes like Monk, Summoner and Ninja (I'm no gold parsing master or anything, of course), it just makes me sad when I see DPS just doing whatever. If I had a penny everytime I saw a Ninja putting down a Doton mid-fight against a single target...

Because Doton deals 900 potency and Raiton 800. It's a bit tricky. Doton deals 8 ticks at 100 potency each that's what the description says BUT it also deals an instant (tick of) damage on cast which is not in the description tha's why it is 900 potency (and not 800 like you could assume from the description but you can try against a dummy and count the number of ticks) and so if you know the boss will not move it's actually better Potency wise.
Now Doton needs 3 mudras Raiton 2 so... in some cases it can still be a better idea to use Raiton.
Doton is -technically- more DPS than Raiton, but that third mudra is what makes it not worth it. The third Mudra basically clips out one GCD. So while Raiton is technically 100 less DPS, using a Doton instead makes you miss out on one attack and usually leads to about a 200 potency loss over all.
Naoya の投稿を引用:
Cyiel の投稿を引用:

Because Doton deals 900 potency and Raiton 800. It's a bit tricky. Doton deals 8 ticks at 100 potency each that's what the description says BUT it also deals an instant (tick of) damage on cast which is not in the description tha's why it is 900 potency (and not 800 like you could assume from the description but you can try against a dummy and count the number of ticks) and so if you know the boss will not move it's actually better Potency wise.
Now Doton needs 3 mudras Raiton 2 so... in some cases it can still be a better idea to use Raiton.
Doton is -technically- more DPS than Raiton, but that third mudra is what makes it not worth it. The third Mudra basically clips out one GCD. So while Raiton is technically 100 less DPS, using a Doton instead makes you miss out on one attack and usually leads to about a 200 potency loss over all.
But on the flip side. Doton will keep dealing damage while you are doing other stuff which can make up that difference while leaving you open to incorporate some utility into your rotation or having it tick down on them while you are trying to re-maneuver for positionals. It does allow you to keep the damage incoming. Situational, but far from the be all end all "Sin" that people make it out to be.
最近の変更はJim Laheyが行いました; 2021年10月2日 1時11分
Naoya 2021年10月2日 1時54分 
Jim Lahey の投稿を引用:
Naoya の投稿を引用:
Doton is -technically- more DPS than Raiton, but that third mudra is what makes it not worth it. The third Mudra basically clips out one GCD. So while Raiton is technically 100 less DPS, using a Doton instead makes you miss out on one attack and usually leads to about a 200 potency loss over all.
But on the flip side. Doton will keep dealing damage while you are doing other stuff which can make up that difference while leaving you open to incorporate some utility into your rotation or having it tick down on them while you are trying to re-maneuver for positionals. It does allow you to keep the damage incoming. Situational, but far from the be all end all "Sin" that people make it out to be.
"Situational" is a word for it. The number of bosses that A) Don't move enough to be hit by all the ticks and B) Make you move away long enough, OUTSIDE of Throwing Daggers range which would also be a DPS gain over Doton, are so slim it's barely worth talking about. Even a missed positional is a gain over it, and y'know, True North exists.
Naoya の投稿を引用:
Jim Lahey の投稿を引用:
But on the flip side. Doton will keep dealing damage while you are doing other stuff which can make up that difference while leaving you open to incorporate some utility into your rotation or having it tick down on them while you are trying to re-maneuver for positionals. It does allow you to keep the damage incoming. Situational, but far from the be all end all "Sin" that people make it out to be.
"Situational" is a word for it. The number of bosses that A) Don't move enough to be hit by all the ticks and B) Make you move away long enough, OUTSIDE of Throwing Daggers range which would also be a DPS gain over Doton, are so slim it's barely worth talking about. Even a missed positional is a gain over it, and y'know, True North exists.
If I had to be honest though, and had to choose between Doton and Suiton as something to spend my stuff on... It'll wind up being Suiton more than anything as it opens up doors to some nasty combos and rotations. imo, Doton's at it's best for soloing 80% of the time. The other time being those "Situationals"
I had a tank complain i spammed Holy too much.. They didn't like how it blinded them.. So i told them you can limit party effects.. and then they said they didn't wanna change that.....
-_-
Next time someone complains i use Holy too much, i will just spam it even harder.
ParasiteX の投稿を引用:
I had a tank complain i spammed Holy too much.. They didn't like how it blinded them.. So i told them you can limit party effects.. and then they said they didn't wanna change that.....
-_-
Next time someone complains i use Holy too much, i will just spam it even harder.

Holy spam + Presence of Mind + Thin Air is a way of life and no tank shall ever stop us from destroying trash mobs and having higher DPS than the actual dps during it lol
Irrapture の投稿を引用:
ParasiteX の投稿を引用:
I had a tank complain i spammed Holy too much.. They didn't like how it blinded them.. So i told them you can limit party effects.. and then they said they didn't wanna change that.....
-_-
Next time someone complains i use Holy too much, i will just spam it even harder.

Holy spam + Presence of Mind + Thin Air is a way of life and no tank shall ever stop us from destroying trash mobs and having higher DPS than the actual dps during it lol
My healer uses Thin Air simply for the "Irony" damage bonus. A Roegadyn in a "fat" pig suit using "thin" air.
Jim Lahey の投稿を引用:
Irrapture の投稿を引用:

Holy spam + Presence of Mind + Thin Air is a way of life and no tank shall ever stop us from destroying trash mobs and having higher DPS than the actual dps during it lol
My healer uses Thin Air simply for the "Irony" damage bonus. A Roegadyn in a "fat" pig suit using "thin" air.

Your healer sounds like someone I would instantly give a commendation to at the end of literally any daily without question lol
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投稿日: 2020年10月22日 10時11分
投稿数: 719