FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Dottoman Nov 9, 2020 @ 5:18pm
Explain the Joke, Please
Why do people call LNC/DRG "Floor Tank"?
Originally posted by Om3ga-Z3ro:
If a DRG doesn't accidently backflips off the arena then you are doing it wrong.
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Showing 1-15 of 16 comments
Minka Nov 9, 2020 @ 6:09pm 
Basically;

1) Dragoon has three Jump abilities that take control away from you briefly to launch you at your target, as an animation lock. If you're reckless with them, you can divebomb right into AoE attacks... especially in later expansions where attacks are cast much faster as the game difficulty picks up. Jump even gets an upgrade during Shadowbringers to speed up the attack/ease up the animation lock.

2) Originally, Dragoon had less Magic Defence than the bulk of the jobs in exchange for higher Physical Defence. Sometimes, you could just die to an onslaught of party-wide attacks (typically magical damage) or even a regularly occuring big boss cast mechanics simply because you couldn't have the Magic Defence to survive it. They changed this fairly quickly because it was ridiculous to basically be expected to die during some fights, even with the best armour available.

3) Dragoons dying a lot is also an infamous joke in FF11 due to suffering a whole slew of problems there too since the start, from what I hear of people that did play it, which fuelled people outright expecting similar treatment in FF14... and not being let down for a good while.

4) Have you played with some of the Dragoons in Duty Finder that still don't know how the job even works in lvl 71+ content and keep this joke alive? It's downright maddening what kind of players you can run into, especially if they're wearing the Burger King Mentor Crown, sometimes.
Justin Nov 9, 2020 @ 6:10pm 
https://www.youtube.com/watch?v=HQm7LhcG-D4

Short answer: because DRG locks you into an animation while jumping, meaning you can't really move to dodge an AoE during the jump. They were made much faster, and DRG is not constantly dead anymore.

There is nothing wrong with DRG as a class anymore. If you enjoy it, play it and make fun of yourself when you die.
Tactical Drongo Nov 10, 2020 @ 1:13am 
To be fair - for a long time I played a Dragoon and was usually not the first guy to die.
In some instances (when we lost a tank temporarily) I even took over as off-tank

And I can kind of understand that some people don't get Dragoon high level play, it is a LOT of work for the return you get compared to, lets say red mage or ninja (or monk where I almost fall asleep playing)
Dragoon used to have zero magic defense, were slow to attack and their jumps would still leave your character on the field to take damage from anything.

So they would die pretty fast. Tanking the floor.

It's been worked on a lot, but in return it might feel like the least involved DPS class because time spend improving other classes was time spend just trying to fix DRG.
Drakzen Nov 10, 2020 @ 5:53am 
I see less Dragoons dying now and more healers/tanks.....especially if that healer is spamming HOLY! :grenny:
useless puppy Nov 10, 2020 @ 6:03am 
Originally posted by Drakzen:
I see less Dragoons dying now and more healers/tanks.....especially if that healer is spamming HOLY! :grenny:
It's an old meme where they got locked harder at 80 they aren't as locked.
Lusus Symphonia Nov 10, 2020 @ 6:10am 
It's pretty self explanatory, it's not a proper run if the Goon doesn't die.
The author of this thread has indicated that this post answers the original topic.
Om3ga-Z3ro (Banned) Nov 10, 2020 @ 7:28am 
If a DRG doesn't accidently backflips off the arena then you are doing it wrong.
Zhou Yu Nov 10, 2020 @ 7:30am 
I was always joking to myself how I’ll never fall into that dumb jump trap on a boss. Then it happened and I was almost 1-shot from an easy to dodge AoE because of that damn jump. 100% understood the scary side of that joke then and there. I’ve still yet to backflip off the side of a cliff though.
Last edited by Zhou Yu; Nov 10, 2020 @ 7:30am
Om3ga-Z3ro (Banned) Nov 10, 2020 @ 7:47am 
What irks me is that it is not actually a real Jump, it's just animated and it moves you around quicker while being control locked. When fighting Suzaku, I backflipped thinking I am gonna be clever and be on the opposite side during her Exploding Floor phase... I fell down the hole in the middle BECAUSE ITS NOT A REAL JUMP!
Last edited by Om3ga-Z3ro; Nov 10, 2020 @ 7:48am
Jin- Nov 10, 2020 @ 8:17am 
Dragoon jumps would be pretty badass if the game had Z-axis and you could avoid damage via not being in the ground
Doehardt Nov 10, 2020 @ 11:53am 
Originally posted by Jin-:
Dragoon jumps would be pretty badass if the game had Z-axis and you could avoid damage via not being in the ground
It in fact has Z-axis, just that 99% of all mechanics either have Z-axis reach so high you can't dodge or the jumps don't actually affect your Z-axis and it is purely visual.

Latter makes sense since you can't backflip over a gap even if you reached a solid plattform with it.
Dottoman Nov 10, 2020 @ 1:54pm 
Originally posted by Om3ga-Z3ro:
If a DRG doesn't accidently backflips off the arena then you are doing it wrong.

I see, I see. I'll keep this in mind when I get around to leveling lancer.

Thanks for the replies, everyone. I know it's not as fun to have to explain the joke but I appreciate your help understanding the meme.
serker31 Nov 11, 2020 @ 2:36am 
Originally posted by Doe:
Originally posted by Jin-:
Dragoon jumps would be pretty badass if the game had Z-axis and you could avoid damage via not being in the ground
It in fact has Z-axis, just that 99% of all mechanics either have Z-axis reach so high you can't dodge or the jumps don't actually affect your Z-axis and it is purely visual.

Latter makes sense since you can't backflip over a gap even if you reached a solid plattform with it.
From game point of view no jumps happen, character basically walk really fast. If you cast Jump on a mob on a cliff, you will end under the cliff (but still do damage). So, you will get hit by all land mechanics and hit all the bottoms on your way when jumping, which is kinda stupid but make sense balance-wise.
Still, this can be exploited - character strictly follow floor during "jump", so you can fall down from any height instantly and without taking any damage. Haven't seen any way to get advantage out of it though.
Honestly, I like the jumping abilties on dragoon because they look cool and provide mobility that melees can never have enough of.
Om3ga-Z3ro (Banned) Nov 11, 2020 @ 3:42am 
DRG jumps are also good for nullifying sliding mechanic fights like Leviathan, Titan, Sophia etc, if you think you gonna fall off by sliding then you can use a backflip to cancel it.
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Date Posted: Nov 9, 2020 @ 5:18pm
Posts: 16