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MEANT TO BE FUN. and right there is where your sentence belongs like i said to begin with : silly thing to say by default.
cause FUN is 100% subjective. what YOU find fun isnt equal to EVERYONES defintion of it. so when you say GAMES ARE MEANT TO BE FUN you mean YOUR idea of it. guess what : not everyone views the same things fun you do.
this is why FUN is never ever a good argument for anything. cause its always subjective per person what is fun and what isnt.
now i dont know how things truely are in wow mind you. so i wont go into that detail on this but what i said above is correct by default for ALL games out there. some people cry game X is TOO HARD or SHOULD HAVE AN EASY MODE etc. meanwhile others ENJOY said difficulty big time.
reason : fun is subjective. and will always be. thus you cannot ever argue with it in such cases as it really isnt an argument beyond yourself only.
also ALL GAMES ARE TIME WASTERS by default. they are GAMES. you play them to spend time. that time isnt spend productively by default. so no. no game has to RESPECT your personal time contraints. cause not every game is meant for everyone by default.
The PvP is awful, different classes are simply objectively better to use to such a degree it's not worth it unless you are using it to level up.
The PvP has always been awful and always will be, it's why square just gave it all normalised non scaled stats that everyone shares equally and just let it stay as it is for the players who really want some form of PvP.
Shadowbringers is the best story arc yet, so if you ever liked FF14 for the environments and storyline it's worth picking it up again, also crafting got really good UI updates and a few great mechanics tweaks to make it all easier to navigate and understand.
Actually the lack of add-ons is one of the things I like the most in FFXIV. I work in IT and I don't need to maintain a separate game-is-an-OS to play the game (for example, WoW literally requires software just to effectively manage all the add-ons that make the game playable because you need so many from the lack of base functionality).
now it's brain-dead job for gcbtw, like warior
You know, the only people who are happy about being blissfully unaware are people who are content not putting in effort right?
Anyone who's anyone is more than happy to actually know if they're improving or performing at a competent level.
You don't need ACT to tell when a DPS is hardcore spaghetti anymore because you can generally look at the Enmity table, if a DPS is in last with no deaths, they're doing something VERY wrong.
If a healer is sitting still doing nothing when they can be Broiling or Glaring, they are doing something wrong.
This culture of "ACT is toxic and you're cheating" is creating people who are allergic to being told they're performing under-par, instead of taking advice and criticism they instead whine and report people because they can't be bothered to improve.
I have no idea how much you are into grinding the bestest of gear and maxing every job and profession, but I'd say there is about month or even two worth of content assuming you play few hours each day in a chill pace with your favorite job. Also, depends which job, because tank and healer will get you into dungeons and trials noticably faster.
I, personally, enjoyed the specticle of new dungeons, trials and Nier Automata raids. Can't say I want to grind them every day/week, but they are good fun for first couple of times.
One thing that remains a drag for me, personally, is the story content. Even though parts of it are really interesting and hype, the amount of talking just brings it somewhat down. Maybe if more of it had VO, I'd feel different.
I agree that all of the forced cutscenes should be 100% voiced, it's weird that some parts are and others aren't. I don't think voice work is anywhere near the highest cost thing to implement.
They've already stated that it's not a matter of cost, it's a matter of time. Having every cutscene voiced would require additional time between patches, or for the writing team to rush their work to meet the current schedule.
Edit: Although I would like them to make the Alliance Raid and Normal Raid stories voiced because they are long and they give a lot of info dumps just to try and fit them in 3 parts. The Final Fantasy 12 alliance raid is not voiced but the final bosses during fights have voice though.
Not to mention it took up their entire budget. It had no real endgame on release and didn't get any good post-launch content until a year later. Even now they only get major patches at maybe half the rate we do, and with even less content.