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Pro:
Great Combat, Difficulty, and World PvE Events, Decent Open World
Cons:
Cosmetics Mediocre to Poor design
Story is so poorly written - the writers should be arrested for crimes against literature.
You heard the saying Give 100 monkeys typewriters and infinite time and they write a story? This time it actually might have happened. That is the only plausible explanation of how bad the story is.
Dungeons are Gold Standard bad with Terrible Rewards
FF14
PROs:
Solid Story
Visually Appealing Combat
Single Character can have all Classes
Some of the best Dungeons in MMOs
Cons:
Expansions Open World Feel Dead - as Many Areas while massive are Empty
Heavy Grind
High Priced Cosmetics which are not universal to new characters.
That's a matter of timing. Between major patches, the playerbase will drop as people run out of content to do, and stop playing until new content is patched in. We're at the end of a very long stretch of that, since the new patch coming tomorrow morning was delayed by two months due to the pandemic.
On top of that, when the expansions are new, those areas will feel very alive for months at a time. Or if new content is patched in necessitating revisiting those areas, as is the case with tomorrow's patch.
You're just restating his problem and presenting it as if his opinion was wrong.
Yes, zones feel dead in FF14 because the content has become irrelevant after it is not current anymore. If that wasn't the case, it would be more alive. You've correctly explained his problem. In his context he's comparing it to GW2 where this simply is not a thing, since old zones aren't really phased out by new content.
On Cactuar last night, zones had tons of people in them, every ARR zone had a few fate groups for Animas as well as a bunch doing hunts and stuff, beast tribes, etc.
RakTika is always filled, you never go too far without seeing a few people.
ALL the city states are always filled, thats where people hang out.
it's not a matter of content drought or anything, rewind a few months and go look at Eulmore or Ishagard or Kugane and take those people and put them into the open world, it would be filled.
people like to chill where they like to chill.
Most FC's have Mansions they hang at because they have bells for retainer, marketboard, etc all right there.
Or some like me, hang at there personal homes, I have mendors, vendors, MB, mail, bells, etc all in one place.
Not to mention the game is instanced too, meaning, for you, you see nobody yet and just as you round a bend, a group of 8 waiting on a raid(24 man) queue just pops in, dissapearing before you see them.
You cant be in every zone at once, especially if your in a dungeon/instance.
Gridania last night was wall to wall people and all the areas in between ARR to ShB were filled, ShB had hunt trains going, tons of people were doing beast tribes, etc.
Even in the sea of clouds there are people at the Vanu doing beast tribe quests.
So, i think it's a matter of where you are. We (Cactuar) also has a lot of "Wanderers" too.
A server with a low pop might see empty worlds.
if you want a fast paced combat with heavy enfasis on exploration and a lot of ♥♥♥♥ to do, play GW2
IF you want to play an upgraded vercion of final fantasy 12 but online, play XIV.
is all about prefferences really.
There is no variation at all except theme of the zones. Few static NPCs all over and fields littered with mobs.
I don't ever get the feeling i have arrived to outpost or village where i can rest now a while like i do in WoW Classic or GW2 from open world.
No wonder even expansion zones are empty unless there is a hunt train. There is nothing out there.
I think Square has nailed raid and trial content but they really need to put some effort for open world areas.
I even bought sub for 90 days and in that time I sat afk in city all those 90 days and did 1 dungeon. Maybe it died for me on the inside but... Idk.
No, humans are NOT the center of the universe.
No, the members of the hive mind race aren't insects (they are rodents).
That primitive tribal race that served as villains in the first game 500 years prior, and used to worship false gods? They had a revolution and are militant atheists, invented the printing press, and are by far the most technologically advanced society. (Some people confuse the Asura as being more advanced; but that's only with arcane matters.) Seeing information about the engineer class and with it the charr lore pulled me into that game, despite not having played GW1.
I'm not saying it's brilliant writing, but I really enjoyed the game's lore and I really need to get caught up with the story at some point. I'll be sad if the writing took a down turn in recent content, even though I know it can't reach the sky high standard FFXIV set, just due to its reputation.
Grinding is also all about cosmetics in that game for very marginal game play benefit, unless that changed.
The only real similarity between the two is both put story as a focus. I find it almost miraculous they can maintain Guild Wars 2 as buy to play but not pay to win, but it also means they do not have the budget to do what FFXIV does.
The biggest difference is GW2 is almost an action RPG. There isn't the DPS/Healer/Tank setup like with FFXIV and other MMORPGs. FFXIV ditches the crowd control archetype entirely, but GW2 essentially is just different flavors of DPS with very marginal crowd control/healing ability. Crowd control abilities are there, but mainly as "moves" to avoid damage and keep the enemy at bay in an action style of combat.
Combat is different in gw2, also GW2 has amazing graphics imo. FF has bland graphics everyhing is low textured and most areas feel dull empty textures. Not all of them tho.
I would say if you want open world exploration and pvp go gw2. İf you want story and traditional pve go ff14
oh also ff has best waifu alphinaud :)