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Are you doing the main quest? That pretty much pulls you along the right path and you will be able to pick up side quests and do other activities along the way. Though I would recommend saving side quests for leveling alt classes.
Your class wont really feel all that impactful until you get to your class upgrade which you can do at level 30 and once you finish your class guild quests. Rogue upgrades to ninja. I've not played ninja, but from what I understand its all about switching between different stances/forms.
There are quest markers on the map that will show you where you need to be. Clicking the objective will also show you exactly where it is on the map and you can port to the closest crystal if you have it unlocked. Unless you're looking for something not quest related?
2. Yes, basic game is pretty simple you need to get to about 40-50 before
you start seeing a lot of a more complex rotation (most classes at 80 have 20-25) rotations.
3 "Impactful" is subjective, maybe try another class for a while. I felt melee were always the most impactful, and the later BLM spells are pretty nice.
4. Have you got your chocobo mount yet? If not, continue the main quest and you can get it. eventually you can get items from a certain currency later in the game that makes running through zones quicker.
5. Try to look at the UI settings.
6. Levelling is mainly done in dungeons, or do your hunt log earlier on. Some of the earlier zones do have harder levels that are mainly for beast tribes etc.
7. Rebind your keys/settings
8. You're honestly just better following the main story early on, it brings you through all the zones in the game when you are supposed to do them. Once you start hititing dungeons Satasha etc you can spam them if you need exp, but you just should have enough exp from doing the main story.
Blue ! are for unlocks, do those too if you want to see the right stuff when you see them. IMO, the game does get better but the story is a bit of a slog to get through. The story starts getting good at the first expansion, Heavensward, you get some other classes at 50 too. (SAM, DRK, AST, RDM, MCH) and you get flying zones etc.
Hope something there helps.
All those other big games have simple one big open world map while two of them have zones you can easily click in with LMB and return with RBM. GW2 has simple zoom in to specific area.
In FFXIV you have to use that clunky menu on the top left or click on those zone switch points to change to next area. Horrible design and sadly leftovers from the rush they did with ARR
2. It takes a short while to get many abilities. For the free trial levels you really are going to have very few options. It varies class to class, but some start to blossom around level 35-45, while some don't really come into their own until the 50-60 range. Late game though, you're going to have at least 3 bars packed with skills, there are lots to use.
3. That varies from class to class, and naturally your early game skills are rather tame by comparison. Later on some of the classes get very flashy and/or kaboomy (for my current main I've had to turn off effects completely to raid, because I can't see ♥♥♥♥ through all the skill effects).
4. At level 20 you get a mount, as you progress the story you can upgrade the speed of said mount (basically once you finish up the MSQ in an area, they give you mount speed to help you move around, in expansion areas you can also unlock flight, which makes travel within an area trivial).
5. The UI is quite customisable, though frankly the UI for customising isn't the best either in my opinion. I've seen a lot worse, FF14's map is at least functional.
6. Yes there is. The MSQ will quite literally hold your hand from 1-80, leading you to the correct zones.
7. Clicking on a quest will automatically pull up the map showing you the correct region.
8. See 6. The game is telling you where to be, you just need to listen.
If you are disinclined to progress through a (very) long series of storyline quests, FF14 isn't for you. This is not like other MMOs in that it is absolutely narrative-driven, it blurs the boundary between what you would traditionally understand to be an MMO, and what would just be a single player RPG.
If a narrative-driven MMO sounds like something you could get into (or at least tolerate) take the risk, but only after 5.3 comes out. There's a part of the game that's a notorious newbie graveyard, and it's what was originally the endgame quests at lvl 50. There are lots of them (literally 100+) and they're horribly boring. Those are being cut down significantly in 5.3.
Incidentally the caveat to this super-long storyline is that you only have to do it once. You take all classes on a single character in FF14, no need for alts, so no need to ever go through the storyline again.
The game does improve enormously later on though, both narratively and mechanically. Also, in the full game you're going to be free to join an FC (guild), it's impossible to overstate just how massive a help that'll be. There are parts of the game which aren't intuitive, but having people who can explain them to you in simple terms makes it easy.
After lvl 50 the game becomes amazing, but you need to pass the hell that is ARR first x).
With 5.3 (i gess that in 1-2 months) they are reworking ARR, like the post havensward 100 misions hell, or adding the option of fly in ARR maps.
But I'll answer anyway...
Not all MMOs will appeal to everyone.
No idea what you're referring to here. The map when you press M? The map as in the zone itself? Not enough info to know what you're talking about.
That's early game.
Then I doubt you'll find any job in this game interesting.
Literally the thing EVERY MMO has you do....
What do you mean "map navigation"?
Welcome to a real MMO, not a hand-holding Fischer-Price kiddie tour.
When you press M, it opens the zone's map. Pretty sure controller has a shortcut for this, too.
You mean the game expects you to actually THINK?!?! OMG! What a horrible thing!!!
If you want to experience something that is not a hand-holding Fischer-Price kiddie tour (i.e. WoW and ESO), then yes, you should invest time into FFXIV. If investing time, and being rewarded for that investment, is not something you feel up to, then don't.
I used to defend WoW. But I've grown to hate it because it has created a dumbed down mentality of what MMOs are. Used to be a time when gamers would invest time into a game, not expecting an immediate payoff. Wish we could go back to that, but I know it's forever gone. Thankfully some devs still hold on to that, even as it slips away...
You're openly mocking the OP in this thread...what do you call this?
Your behaviour speaks for itself. The OP did not do anything to provoke you, was asking honest questions, and you responded with snark and ridicule. Grow up.
Just ignore the troll and he'll go away.
Simple. Some people here are very protective of their favorite game which is a good game but not without its issues. Every game has issues even the legendary Half Life 2.
It's just that some people don't take criticism well and take it as a personal attack, like really as a personal insult.
Issues aside i personally think the game is still worth of playing (Nearing 70days ingame time) but every day there is some of the UI function annoyances which bother me like you can't use certain UI elements if you have glamour plate window open, can't do this and that if you have duty pop up open and stuff like this which is really annoying.
I think the UI customization options are pretty good, close to the Guild Wars 1 level. It's just how the UI functions is the problem. Seems to be lots of these "quirks" in Asian games. Why every menu automatically closes if i click the quest item on the ground or talk with NPC? What if i want to keep crafting window open to see which materials i have and talk with the NPC merchant and easily see which items to buy, but nope. Not possible. Atleast you can reopen the inventory menu after you opened the merchant window
Criticism is good and it needs to be done or nothing ever changes. We have gained a lot of good QOL fixes and features due to criticism.
And even I have problems with the game, because ♥♥♥♥ BLU. But then you also have people complaining about things that aren't issues, like that one guy complaining about how he was "cheated" out of money because he wasn't paying attention when he set his subscription to auto-renew. Or the occasional threads where people complain about having to do multiplayer content in a massively multiplayer online game. Or the myriad of threads of people criticizing the game for user errors. Or that one guy who complained that because Star Wars told its story in two hours, an MMO should do that as well.
There's criticisms, like how Eureka still sucks even after all the buffs, or how customizing UI is a pain and we could really use a "save UI" feature like SWTOR has, and then there's baseless complaints like the examples above.
Here's an adult response and the proper way of handling criticism.
Rather than treat simple criticism as a GREAT INJUSTICE/personal insult that requires immediate vengeance, just treat it as criticism that you may or may not agree with.
Like...who do you actually think you're convincing when you pile on and start ridiculing people for their critiques? Certainly not the people you're attacking, and certainly not any innocent bystander that comes across your forum crusade either.