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I went into this game without hearing about "how bad" arr is and I enjoyed it quite a lot, I've played wow, swtor and Tera, Bdo before coming to ffxiv and to be honest their early game is just as "bad" or even worse in a few cases. It's so weird that people can appreciate the early game of those games as part of the journey but when it comes to ffxiv it's just "omg it' so bad, when it's going to get better??!!". It's weird.
But to answer the question at hand, Heavensward is a big improvement (obviously since it came out years after the base game) and generally every expansion is an overall improvement so here's your answer. It'll get better after reaching Hw (aka after lvl 50).
How much time will that take? Depends, as a first timer anywhere between 50-100 hours.
ARR early game's (lack of) quality is largely exaggerated by the player base, yes, it isn't as good as Heavensward onward, but part of that is attributed to the shoestring budget they had to work with at the time.
"Wanna get to the good stuff? Wanna be where your friends are at? Rush to end game and ignore all other content."
Took me about 50-60 hrs to get through the main scenario quests and into heavensward btw. But i burned myself out so hard i just quit and tried out WOW for the first time and found it much more rewarding since everything isnt progression-locked by the main story like it is in this game. AND the class progression and ability unlocks are PAINFULLY SLOW in this game. your class's optimal rotation doesnt flesh out until deep into level 50,60, and 70.
Now that i have several max level characters in WoW and just 1 level 55 character in FFXIV. Definitely gonna tell you that if you don't feel invested now, you are NOT going to be invested 20 hours from now. Trust me. Especially once you finish the main story line and get to those 100 quests between the end of A Realm Reborn and the beginning of Heavensward. It is the worst ♥♥♥♥ i have ever put myself through. So much so that i just quit.
Also i didnt just try to speedrun the MSQ and that's it. I joined a guild, participated in some activities, did some other activities etc. Still, the game content-locks SO MUCH behind the MSQ that you are FORCED to play it in order to unlock side content, dungeons, etc. Not a very good game in terms of just being able to log in and get to an exciting bit quickly (unless youre into the plot which i was only slightly invested in a few times)
You can wait until the early game fixing patch comes out, but if youre expecting to not be killing x mobs and picking up x thing, you should just not play an MMO. That's the basic formula they all follow. Or just find an MMO that has stories you like to give meaning for killing x mobs.
Biggest difference between WoW progression and FFXIV progression, and my biggest issue with FFXIV is that so much of the game is locked behind the MSQ that catch-up mechanics that work in other MMOs to help noobs skip outdated content/ play through it quickly is impossible to implement in FFXIV.
In WoW, when you meet the level minimum to unlock a dungeon, the dungeon immediately shows up in your dungeon finder. When you reach the level minimum to move to another expansion, the game immediately notifies you to move to that location if you want.
In Final Fantasy 14, you can be level 50, but you cannot play the level 50 dungeon until you play through AAAAAALL of the main story missions up to the one that unlocks said dungeon. You are forced to play through the main story, meaning you HAVE to hop on the rails and play through the quests. You have no other choice but to do it whether you decide to do it now or later.
It leaves noobs feeling like they have to work their ass off going back and forth, to and from the waking sands doing grunt work, just so they get a single new dungeon to have 30 minutes of interesting gameplay in. Then back to the slave work it is.
The real problem is that you look at it as slave work. Have you ever played any jrpg games?
They are quite grindy at times and ffxiv is suprisingly mild in comparison, and even so people complain about.
Yeah, dungeons unlock in wow instantly but is that's really something positive?
Ohh hey, something popped up on the list, I have no idea why I'm supposed to be there but hey, I can mindlessly grind instanced content without any world building... yay?
I might be oldschool in this regard but I much prefer ffxivs' approach. I expect a good and extensive storyline from a rpg. Sandbox mmos are there to satisfy people who don't.
Take Wanderers Palace, normal mode you are exploring an ancient palace that is populated with Tornberries, there are adventurers that you can either help (not recommended) or just run past them to get to the boss.
Hard mode you are actually helping the Tornberries fight against these fish people that are trying to imprison them. It's different enemies, different bosses and it is a different story.
But yeah it's an MMORPG no one cares about story, it's all about end game and big boy numbers. FF14 is about the journey with amazing dungeons, raids and of course the trials like an RPG is suppose to be, other MMO's like wow is about the end game content and the big race.
Because there's nothing in between THAT, and what they're currently feeding you?
But you wouldn't know.
Other games do it much, much better. I've played enough WoW over the years to agree that the need for casuals to get instant gratification for little/no effort has diminished the game to the point where it's not worth playing, but even Vanilla WoW or older games did the beginning experience much better.
This game might be amazing, but having to peel away hours of exceptionally tedious chores before you even get to start exploring (not fighting primals, just exploring) I imagine turns a lot of people away.