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But it seems mind would be better to stack since it increase both cure and attack magic potency. Why only stack Int when you can stack Mnd and have more diversity? That is why I am confused. Because if you have one character and you want to level all magic jobs you are better off stacking mind each time you level up.
Your got your answer. I can't tell if you're trying to start a flame war or just not smart at all.
I am not trying to start anything. The wiki says Mnd increase magic attack potency AND cure potency. So why would you invest in Int as Mnd also increase attack magic potency. What is the point of Int if Mnd does the same thing?
A magic dps class however wants as much attack power as it can have so dividing the stat and I'm guessing that MND does not give the same measure of attack power as INT alone, wouldn't really be all that useful for a magic dps.
anyway I didnt' see your post as something to start a 'flame' thing over so thought I'd try to just add my own observation to it. happy gaming o/
When playing Healer MIND increases healing potency, there was a skill called cleric stance to swap MIND to INT so healers could DPS, with SB they changed it so that healers no longer need to stance dance but having their attack potency depended on MIND.
Stats lost their meaning even more in 4.0
MND is only for healer classes
INT is only for DPS classes, basically. Exception being summoner's healing move.
With the cross class skills and going from class to job, I think this game had a much different direction on the drawing board, but today you are basically just locked in a class with pre-set stats.
Mind
Mind is the primary stat for healers such as White Mage, Scholar, and Astrologian. Higher Mind means higher Healing Magic Potency and more healing your spells will do. Mind also means higher Attack Magic Potency and more damage a your spells will do.
Its just realy bad writing XD The wiki is wrong here. Ingame its does say its only the
"Attack Magic" of healers that get stronger by Mind stats^^
Can you even do it?
I mean, all gear I've seen after level 50 is for specific job or role
For example "BLM" or "BLM, SMN, RDM"
Through materia?
BLM would benefit more from Spell Speed materia
SMN's only heal is so pathetic it's only useful for healing Garuda and Ifrit.
RDM's Vercure is based on Int?
No Int is Atk Potency for DPS Caster, And Mind is for Healers. I tested this on my SMN I equipped another chest piece and looked at my atk potency and then I melded a mind materia in it and there was no change to atk potency.
When we level do we get to pick a stat to raise anymore?
Races have base stats. So do classes and jobs also have base stats that stack with the race stats when you first start?
Do we essentially need to rely on equipment and traits to raise stats?
Thank you, Kindly.