FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Requimatic Jan 9, 2019 @ 10:38am
Does combat speed up at all?
By that, I mean.. the time between abilities.. it's pretty long.

Granted, my Dragoon is only level.. 39? so her secondary stats are quite low, but I do notice the ability speed stat.

So does the time between ability usage lower as things go on? I would assume more of that speed stat (haste, basically) does just that, and it's slow for me because I'm not even level 50 yet. Is this the case?

Furthermore.. I'm about at the point where I get.. uh, Dismember? I believe the ability is. The one that lowers Pierce resistance on my target.

When I have that, I feel like my rotation has two potential starting points:

1. Buffing my own damage with Heavy Thrust, and then lowering Pierce resist with Dismember. (Combo'd, of course)

2. Lower Pierce resistance first (combo'd), then buff with Heavy Thrust and continue with everything else.

Am I correct in assuming that one of those two points are how I'll typically start combat? Not that that's a negative thing, I just want to make sure I'm doing things right instead of tunnelvisioning the boss and not providing whatever utility I can. If anyone could also provide a typical Dragoon rotation, or point me to a guide that lists it, that'd be great as well.

Thanks! :)
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Showing 1-14 of 14 comments
1 is the strategy I use not to sure if its the go to strat but works fine for me at level 70. As for combat you do kill lower GD later on but never really speed up combat to much of a difference other classes speed up a bit more like blm but overall most of your combos sit above 2.x secs . Once you get more skills and abilities you end up having more stuff to do so the down time on GD doesn’t seem bad.
Nebucadneza Jan 13, 2019 @ 3:59pm 
Cooldown will not much reduce. only on some classes you will have faster Global Cooldown (GCD) but you will get alot of off Global cooldown abilitys (oGCD) that you will use while waiting for your ability to use again or reposition.

it will get better, trust me

https://youtu.be/tUil1XItwv4?t=143
Last edited by Nebucadneza; Jan 13, 2019 @ 4:04pm
JUMP'NSHOOTMAN Jan 15, 2019 @ 11:48pm 
Originally posted by Nebucadneza:
*snip*

Yeah when playing SCH at 70 I'm so busy that I don't even think about GCD existing, if it was any lower, I couldn't imagine how much faster I'd have to play to keep up.
BurningTofu Jan 19, 2019 @ 12:12pm 
It's not button mashing. It's about perfecting the timing by risking it or playing it safe. It's a bit different from other MMO I have played. I main Black Mage and it's probably regarded as one of the slowest in terms of GCD management. But because of that, knowing where to stand and timing the cast between mechanics separates from beginners to adept. And that is where the challenges are.
Last edited by BurningTofu; Jan 19, 2019 @ 12:13pm
ᴛᴀʟᴜ 🐦 Jan 19, 2019 @ 7:03pm 
The slower gameplay is better and more strategic. Take a look at WoW, its fast, but to make up for it, monsters have millions and billions of health which is just insane.
Requimatic Jan 19, 2019 @ 8:37pm 
Originally posted by Talu:
The slower gameplay is better and more strategic. Take a look at WoW, its fast, but to make up for it, monsters have millions and billions of health which is just insane.

The reason the NPC health scaled so high in the last expansion was due to player power creep; it simply had to be that high.

At the same time, however, you were doing insane amounts of damage as well, so it balanced out. Even with raid bosses; on average, time to kill one, assuming a no-mechanics fight, is the same as it has been since the base game.. maybe shorter, simply due to the difficulty gradually dropping for the majority of players.

That said, though, they also periodically (every couple of expansions or so) do an "item" and "stat" squish to bring numbers back down.. I guess so it's easier for folks to read? I have no idea.

The opposite side of that coin, however, is that it's their fault for letting itemization get that out of hand. They're at a point now that after another stat/item squish or two, leveling up in that game is going to lose all reward at all, since new items will all basically only have +1 of a stat compared to 10+ levels before it.


That said, though, the combat in this game doesn't seem too slow after looking at some max level players testing damage and such. It'll be fairly easy to get in to considering what I'm used to.. haha.

Jobs like Dragoon and Ninja might be a bit more difficult, though.. but I'm fine with that.
SleeprunnerInc Jan 20, 2019 @ 1:09am 
It doesnt get faster unless yer Monk.
ᴛᴀʟᴜ 🐦 Jan 20, 2019 @ 2:53am 
There is speed skill gems you can insert into your gear, but i don't know how much of a difference it makes
Requimatic Jan 20, 2019 @ 2:56pm 
Originally posted by Talu:
There is speed skill gems you can insert into your gear, but i don't know how much of a difference it makes

Aye, that's what I was wondering myself.

At first, and as expected, it's simply a lack of abilities that makes combat feel pretty boring, or slow.. however you want to perceive it.

Now, though.. I'm concerned with the GCD. It's at what feels like 2.5 seconds or so between abilities.. maybe just 2. If it can be dropped to as low as 1 (seems to be the lower limit in most MMORPGs), that would be perfectly acceptable.
Originally posted by Requimatic:
Originally posted by Talu:
There is speed skill gems you can insert into your gear, but i don't know how much of a difference it makes

Aye, that's what I was wondering myself.

At first, and as expected, it's simply a lack of abilities that makes combat feel pretty boring, or slow.. however you want to perceive it.

Now, though.. I'm concerned with the GCD. It's at what feels like 2.5 seconds or so between abilities.. maybe just 2. If it can be dropped to as low as 1 (seems to be the lower limit in most MMORPGs), that would be perfectly acceptable.

Lowest i've seen it get is like... 1.9, as a buffed Ninja?

Personally I dont think it feels particularly slow at higher levels.

Also the base GCD is 2.5 seconds.
Last edited by Fallaner, the Writer Eternal; Jan 20, 2019 @ 3:55pm
Requimatic Jan 20, 2019 @ 4:19pm 
Originally posted by Fallaner:
Originally posted by Requimatic:

Aye, that's what I was wondering myself.

At first, and as expected, it's simply a lack of abilities that makes combat feel pretty boring, or slow.. however you want to perceive it.

Now, though.. I'm concerned with the GCD. It's at what feels like 2.5 seconds or so between abilities.. maybe just 2. If it can be dropped to as low as 1 (seems to be the lower limit in most MMORPGs), that would be perfectly acceptable.

Lowest i've seen it get is like... 1.9, as a buffed Ninja?

Personally I dont think it feels particularly slow at higher levels.

Also the base GCD is 2.5 seconds.

I wonder; is that due to people stacking particular stats over others? For instance, I understand the importance of things like Critical, Critical Damage, etc.. but if people only go for certain amounts of "haste" (or another secondary stat that can lower the GCD) for whatever arbitrary reason, it makes me wonder if maybe everyone is being misled.

From what I've seen from secondary stats so far, it looks like..

1. You want hit capped; this goes without saying.
2. You want to bring the GCD as low as possible.
3. Everything else.

But then that makes me wonder.. is there a cap on how low you can drop the GCD? If taking it to 1 second took far too much in the way of stat allocation, then obviously there's a breakpoint that would make sense to stop at like.. 1.5s, or 1.75s, before it became too costly to gimp your other secondaries, like Critical.

Just me thinking, anyway.. I still don't know about any softcaps/breakpoints/etc. in this game. The only thing I have seen that makes sense to me is being hit capped, or as close to it as possible without wasting any slots going over said cap.
Last edited by Requimatic; Jan 20, 2019 @ 4:21pm
Jin- Jan 20, 2019 @ 9:41pm 
Depends on class. My Samurai and Dark Knight are much faster than several of my 110-120 lvls classes in WoW

Past 50lvl you get a lot of non global cd abilities which you can mix between the regular abilities
Last edited by Jin-; Jan 20, 2019 @ 9:41pm
Requimatic Jan 21, 2019 @ 10:20pm 
Originally posted by Jin-:
Depends on class. My Samurai and Dark Knight are much faster than several of my 110-120 lvls classes in WoW

Past 50lvl you get a lot of non global cd abilities which you can mix between the regular abilities

Well, that's good to know, at least. As someone who's mained an Arms Warrior, Assassination Rogue, and Unholy DK, I hope combat at max level here at least exceeds the painfully boring Arms Warrior rotation.. hah.
Abuzigahl Jan 21, 2019 @ 10:46pm 
Slow ? Some skills are locked behind some animation-lock other just have the gcd later you got some ogcd. You mean the Boss maybe, if so then yes some of the Trails (Extrem) or the highend dutys (Savage) are very fast. Wow has a similar combat pace..... if played that then i have no clue what you mean. And the "Gems" in FF14 called Materia with Skillspeed or Speelspeed make not much of a difference and besides Samurai andDragoon i dont know which class would get a benefit from it. Most classes need a certain amount of Skill / Spell -Speed and thats it.
Here a Link for BIS and Guides https://www.reddit.com/r/ffxiv/comments/9kozii/bis_guides_44_bis_and_job_guides_from_the_balance/
and you should visit the Balance Discord
https://thebalanceffxiv.com/
Those guys can help you with all of your question
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Date Posted: Jan 9, 2019 @ 10:38am
Posts: 14