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it will get better, trust me
https://youtu.be/tUil1XItwv4?t=143
Yeah when playing SCH at 70 I'm so busy that I don't even think about GCD existing, if it was any lower, I couldn't imagine how much faster I'd have to play to keep up.
The reason the NPC health scaled so high in the last expansion was due to player power creep; it simply had to be that high.
At the same time, however, you were doing insane amounts of damage as well, so it balanced out. Even with raid bosses; on average, time to kill one, assuming a no-mechanics fight, is the same as it has been since the base game.. maybe shorter, simply due to the difficulty gradually dropping for the majority of players.
That said, though, they also periodically (every couple of expansions or so) do an "item" and "stat" squish to bring numbers back down.. I guess so it's easier for folks to read? I have no idea.
The opposite side of that coin, however, is that it's their fault for letting itemization get that out of hand. They're at a point now that after another stat/item squish or two, leveling up in that game is going to lose all reward at all, since new items will all basically only have +1 of a stat compared to 10+ levels before it.
That said, though, the combat in this game doesn't seem too slow after looking at some max level players testing damage and such. It'll be fairly easy to get in to considering what I'm used to.. haha.
Jobs like Dragoon and Ninja might be a bit more difficult, though.. but I'm fine with that.
Aye, that's what I was wondering myself.
At first, and as expected, it's simply a lack of abilities that makes combat feel pretty boring, or slow.. however you want to perceive it.
Now, though.. I'm concerned with the GCD. It's at what feels like 2.5 seconds or so between abilities.. maybe just 2. If it can be dropped to as low as 1 (seems to be the lower limit in most MMORPGs), that would be perfectly acceptable.
Lowest i've seen it get is like... 1.9, as a buffed Ninja?
Personally I dont think it feels particularly slow at higher levels.
Also the base GCD is 2.5 seconds.
I wonder; is that due to people stacking particular stats over others? For instance, I understand the importance of things like Critical, Critical Damage, etc.. but if people only go for certain amounts of "haste" (or another secondary stat that can lower the GCD) for whatever arbitrary reason, it makes me wonder if maybe everyone is being misled.
From what I've seen from secondary stats so far, it looks like..
1. You want hit capped; this goes without saying.
2. You want to bring the GCD as low as possible.
3. Everything else.
But then that makes me wonder.. is there a cap on how low you can drop the GCD? If taking it to 1 second took far too much in the way of stat allocation, then obviously there's a breakpoint that would make sense to stop at like.. 1.5s, or 1.75s, before it became too costly to gimp your other secondaries, like Critical.
Just me thinking, anyway.. I still don't know about any softcaps/breakpoints/etc. in this game. The only thing I have seen that makes sense to me is being hit capped, or as close to it as possible without wasting any slots going over said cap.
Past 50lvl you get a lot of non global cd abilities which you can mix between the regular abilities
Well, that's good to know, at least. As someone who's mained an Arms Warrior, Assassination Rogue, and Unholy DK, I hope combat at max level here at least exceeds the painfully boring Arms Warrior rotation.. hah.
Here a Link for BIS and Guides https://www.reddit.com/r/ffxiv/comments/9kozii/bis_guides_44_bis_and_job_guides_from_the_balance/
and you should visit the Balance Discord
https://thebalanceffxiv.com/
Those guys can help you with all of your question