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Just keep with it and the next series of dungeons are much better
I'll second this, it's almost always gear in these kinds of situations.
Most other players you end up in groups with are going to be scaled down to the maximum allowed gear level for the 50 content, i think it's item level 120?
As a fairly fresh leveler you will have probably 60-80, lvl 90 if you do your class quests, but it's not really enough if the rest of your group is in max gear doing high pulls.
I'm not too sure how the system works but if you are playing in the light DC we can cross server party, I have lvl 80 tank classes and could queue rouls with you and help you with what vendors to go to and what gear to buy.
If we do the dreaded main story cutscene roulette alone you will get 300 tomestones for gearing up, but it's an hour of watching cutscenes lol.
@OP: WHM at level 50 is exceedingly simple as far as skill use goes. Keep up with the tank as he runs through pulling, if he starts taking much damage during his run, slap regen on him. When he stops to fight, if his health is nearly full, cast medica II into regen (the latter only if you haven't yet cast it or it's about to run out). If his health has been chipped down a lot, go straight into cure II.
Assuming you stabilise his health and have HoTs on him, dive into the pack and start spamming holy, that stun will prevent him taking damage (it'll only stun on the odd numbered casts, and you only get 3 stuns before the monsters are immune, unless you're only after damage don't bother with more than 5 casts).
Against bosses and single targets, try to keep aero ticking on the enemy constantly, spam stone for damage while aero is still up.
As far as keeping the tank alive, use cure II, don't use cure I. Ever. Cure I is for topping up low hp classes who aren't actively taking damage. Cure II will burn through your mana, so you need to be liberal with lucid dreaming. Don't wait until you're low on mana to activate it, use it the moment it won't be wasted by reaching full, the downtime is only 39s, you'll have it back when you need it.
If the tank suddenly starts taking huge damage (beyond what you can keep up with), hit presence of mind and pump out cure II as fast as it'll cast (you WILL need lucid dreaming to offset the mana cost). If the tank is about to die right now, cast benediction, that's your number 1 "oh ♥♥♥♥" button, bind it somewhere you can reach it fast.
"Healers Adjust"
Your ilvl and having materia melded can make a big difference in your overall output in dungeon content past 50. I would advise staying away from hard/extreme tiers of dungeons/raids until your ilvl is a bit higher. Getting to 70+ and obtaining gear for that lvl range will significantly make content a lot easier for content that was current for 50/60 range (even though your lvl scales, your ilvl on gear will be much higher then basic gear for that lvl as it scales your ilvl to a preferred "maximum".