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翻訳の問題を報告
I'm speaking from a vast personal experience with them. They stick out like a sore THUMB when it comes to causing wipes and being generally very inefficient.
You don't seem to understand. My last encounter that i'm describing in this thread had the dude literally only healing me for about 3500-5000 on level 65 and it's a disturbing, general theme i keep seeing over and over and over again.
That's entirely appropriate numbers for that level. And I'm with Shirayuki on this one, it definitely sounds like it was more than just bad healing.
This game has a shocking amount of trash tier players.
1. Do they have a sect on? Astrologian has a choice between Diurnal Sect (Regen effect) or Nocturnal Sect (Shield effect). If they don't have either buff on, all their healing does is direct heal.
(During a raid, I may have screamed at an astrologian for 10 mins to put a sect on. It was particularly frustrating for me because I was an astrologian in that raid too.)
2. Do they remember to use Aspected Benefic and Aspected Helios? On Diurnal Sect, those spells apply regen to target(s); on Nocturnal Sect, they apply shield. Even if they have a sect on, it doesn't count for much if they don't actually use those spells.
3. Every other tool. Lucid Dreaming to recover mana. Esuna to get rid of pesky DoTs and debuffs. Essential Dignity for a snap-heal, and Lightspeed for faster heals.
Besides those, a big part about healing is the ability to predict incoming damage. Great healers can time their heals so that they heal target(s) immediately after damage, instead of merely responding to it.
So many darknights are undergeared and never pop cooldowns, them blame the healer for having "No Mana" when they were spam healing you while the Dragoon has better tank stats. I have to agree with above, you walked into AoE, didn't migrate damage and expected the healer to have unlimited MP.
But when i get a tank that is fragile it can go being an anoying instance no matter if i am a SCO or an AST.
Then as i remember tanks job is to get agro, Absorb damage and migitate as much as possible of that. After that is to produce dps.
After all you do have dps in the run that is meant to make those numbers.
MP management is almost its own minigame on AST, whereas WHM never needs to worry about it.
AST doesn't have the safety nets that WHM has. Tetra and Benediction are great at erasing mistakes -- both the tank's and the healer's.
AST relies on Synastry, Essential Dignity, Earthly Star, and maybe Lightspeed. These require more forethought to use properly, and they only mitigate mistakes, not erase them.
AST punishes bad play (the whole team's) a lot more than WHM. But I like that. AST is forcing me to become a better healer.
Still, we're going to make mistakes. No one is perfect.
Card management is also a big deal that not all newer players can grasp, I see it all the time, and it makes me cry since AST is my main healing class.