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No hidden GCD :) and false, the servers of ff 14 are not bad. An article explained than to get a good quality of connection and miss intempestives disconnections, the servers use checking packages system (in fr: système de vérification des paquets) , that take just a little more time of some milisecondes. The servers quality is good ! It s just a choice from developpers. And its a pve game. Thats while this choice certainly.
No hidden GCD
"Good" is not what I'd call the ffxiv servers
Haha our static was complaining of this last night lol for the past 2 weeks we've been having o7s virus issues because the server doesn't 'tick' fast enough to pass rot and we wipe. It's totally stupid how bad SE let these servers get
I main astro and when I use collective unconcious it can either proc instantly or up to 4 seconds (which you can imagine is a really long time)
-Every attack has a "Animation Lock" for the first few frames of the action. For example if you used a CD>GCD you will notice that still see the Start Up of the animation of that move regardless of how fast you input it. If you input while in animation lock however it usually still input the move. Sometimes it doesn't and gives you the "Cannot use this action right now" message.
-Each Mudra actually has a extremely small CD between uses. Look at them as you cast them.
Simply put, it's there on purpose to prevent NIN DPS from getting too high. it's the same for all classes. If we didn't have animation locks some classes could puke tons of damage off their CD.
This depends on which server your on and your own connection quality. Aether is a fairly congested Data Center and so there is more latency there than Primal at times. SE's servers are actually very good. I'm surprised they hold nearly as many players as they do and the game doesn't get nearly as bad as games like Ragnarok Online, Mabinogi or Vindictus when they are congested. Let's not trash on servers that perform better than 99% of the MMOs out there.