FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Soulmancer Feb 24, 2018 @ 3:59pm
No active second job correct?
I really liked how FF11 allowed you to pick an active second job to augment/supplement your primary job... Like a Dark Knight with access to additional black magic and increased spell power by having Black Mage as their secondary job... You can't do this is FF14 correct? I know you can level up all jobs for one character but only one job can be "active" at any given time and you cannot utilize any stats, active abilities or passive abilities of any other secondary jobs?
Last edited by Soulmancer; Feb 24, 2018 @ 4:00pm
< >
Showing 1-15 of 60 comments
xxxaziexxx Feb 24, 2018 @ 4:20pm 
FFXIV handles this by allowing you to "cross-class" certain skills. The skills you get to choose from are predetermined by the game and you can take up to 5 at max level.
that is correct however there are what is now called Role Action abilities which use to be the cross class skills.
so you have 5 different type and they have multiple skills to choose from for each of the type of class as in Tank, Healer, Melee DPS, Ranged DPS, Caster.

Players may have up to 5 “role actions” active at any given time and you can swap them as needed by placing them in the slots and then on your hotbar. you can actually place all once all are opened and then go to the role action window and highlight what you want active on your hotbar if you wanted too.

Slots for role actions unlocked at levels 12, 20, 32, 40 and 48.

But these do not cross over as in Tank role actions skills can also be used when on Ranged dps.


Nerevar Feb 24, 2018 @ 4:43pm 
the role actions are not what the tc is talking about they are not even close to what he means. they are just boring and alot of them are fully useless thus there is often not really even a choice at all due to the devs not knowing thier own game also you get them for free without doing anything. good example of this is the tanks aoe provoke. completly useless ability basicly. you have to basicly TRY really hard to find a use for it.

so no tc. sadly no. no such cool systems in this game at all. role actions are not even close to the 2nd class thing you mean. not even 10% of that sadly. therefore yes. you are correct.
Last edited by Nerevar; Feb 24, 2018 @ 4:44pm
Prince Vegeta Feb 24, 2018 @ 5:17pm 
If you haven't tried Phantasy Star Online 2 it has exactly what you are looking for. ^_^
The game used to have cross class skills which was neat and unique.

If you put in the extra work to level a black mage you could get swift cast for your healer or summoner.

People complained they shouldnt have to level a class they dont want to play to be optimal so now here we are.

Meanwhile crafting is still fun because they allow cross class skills so you want to level different ones to acquire their cross class skills to make HQing stuff easier.
Soulmancer Feb 24, 2018 @ 7:13pm 
Originally posted by Rumbly Tumbly:

People complained they shouldnt have to level a class they dont want to play to be optimal so now here we are.

Thanks for reminding me why I no longer play MMORPG's; all created for an ADHD super casual auidence now.
Last edited by Soulmancer; Feb 24, 2018 @ 7:14pm
Originally posted by Soulmancer:
Originally posted by Rumbly Tumbly:

People complained they shouldnt have to level a class they dont want to play to be optimal so now here we are.

Thanks for reminding me why I no longer play MMORPG's; all created for an ADHD super casual auidence now.
I feel for you.

But don't give up on them entirely.
Theres still some nuggets of fun to be had and atleast theres the people you get to meet.
xyz Feb 25, 2018 @ 3:14pm 
Cross class skills were replaced to streamline jobs and differentiate them / give them better skills that fit with the new abilities for each expansion and for identification. Yoshi P hinted at that and that long term they want to remove the classes altogether.

For example, I was initially pissed Paladin lost Cure and Stoneskin, but they got better skills {Clemency and Divine Veil] that better fits the job progression later on. WHM losing Stoneskin II was part of making it a "burst" healer rather than too similar to Scholar [Divine Benesion is dirt}

FFXI only worked the way it did because the battle system was open enough to allow it. FFXIV and the most popular MMOs all work on the DPS-Healer-Tank system these days. :(

I think they have a genuine idea of where the new jobs will go and how the current ones will develop with the future expacs, and the system redesign is for that purpose. Having said that, there are plenty of new cross class abilities that are useless [Interject] and creative ones [Leech and Exalted Detriment not being there] that make no sense still.
Nerevar Feb 25, 2018 @ 3:27pm 
yeah like this game isnt streamlined enough already.... thats just silly do to even more of that.

pld didnt gain these skills in exchange. they had them before the cross classes system was removed.

all mmos (maybe except guild wars) worked on the tank ----> dps ----> healer thing. they just offered more freedom and choice unlike ff14 where everyone is virtually the same besides optics.

thier "idea" for the future seems to be do to even more dumbing down of jobs. till the point a monkey can play them. yoshi falsely thinks this will close the skill gap. but it doesnt. as you cannot patch a human beeing stupid. not unless you reduce the gameplay to pressing a giant red button basicly.

and that is anything but fun to play then as its boring and oversimplyfied to the point of sillyness then.
Neiker Feb 26, 2018 @ 12:06am 
Originally posted by Shirayuki Z:
serious balance issues.

Come on now, thats bullsh*t and you know it....You can clear any content with any loadup, not even ultimate coils had the best loadup of classes and still they not only did it, but did it before anyone else. There is not a single job thats useless.

The jobs on the game are well balanced compared almost every mmo out there, at least here no one can say a job is useless. Minnor balancing issues are an inevitability when theres a meta, and every mmorpg has one, anything outside of it will be considered unbalanced by the community, but on this game thats minimal. Plus the expansion changed basicaly every class, considering how much some of them, not to mention the 2 new ones, changed its a miracle how they didnt actualy ♥♥♥♥ up the balance entirely.

Plus they are introducing harder content...If you cant easily beat ultimate coils, then you have no right to complain the game is getting 'more casual', theres content there you cant beat, after all, if your class is soo casual now, then whats keeping you from beating and farming it?
Last edited by Neiker; Feb 26, 2018 @ 12:16am
Prince Vegeta Feb 26, 2018 @ 8:33am 
Originally posted by Soulmancer:
Originally posted by Rumbly Tumbly:

People complained they shouldnt have to level a class they dont want to play to be optimal so now here we are.

Thanks for reminding me why I no longer play MMORPG's; all created for an ADHD super casual auidence now.
I mean it man! If you haven't tried PSO2 I think you will really like it. Only thing it's missing is some form of PvP, of course I played years ago and that could be in by now but I doubt it since the difference between builds was intense!
Elazul Feb 26, 2018 @ 8:56am 
Originally posted by Nerevar:
not unless you reduce the gameplay to pressing a giant red button basicly.
VER-y funny pun! Red Mage says hi! xD
Last edited by Elazul; Feb 26, 2018 @ 8:57am
Tenacity Feb 26, 2018 @ 11:36pm 
Originally posted by Shirayuki Z:
Originally posted by Nerevar:
yeah like this game isnt streamlined enough already.... thats just silly do to even more of that.

pld didnt gain these skills in exchange. they had them before the cross classes system was removed.

all mmos (maybe except guild wars) worked on the tank ----> dps ----> healer thing. they just offered more freedom and choice unlike ff14 where everyone is virtually the same besides optics.

thier "idea" for the future seems to be do to even more dumbing down of jobs. till the point a monkey can play them. yoshi falsely thinks this will close the skill gap. but it doesnt. as you cannot patch a human beeing stupid. not unless you reduce the gameplay to pressing a giant red button basicly.

and that is anything but fun to play then as its boring and oversimplyfied to the point of sillyness then.

HW max one job had serious balance issues. At start of Stormblood it was basically half of jobs. We are almost in the middle of the expansion and 3 jobs are still useless.
Useless is an incredible exaggeration. Have you ever played WoW? The difference between a meta class and a useless one there can be as high as 150%. Here it's about 20% at the highest.
Also, HW DRK was bad when it was released, AST was weak, got overbuffed and became incredibly broken for the rest of the expansion, WAR was absolutely irreplacable for the entire expansion, DRG and NIN, again, were present in about 80% of comps just because of how much utility they had. Playing SMN? Well I guess you should be glad you got SCH for free, because you're absolutely ♥♥♥♥♥♥.
Balance in SB is far better than HW ever was.
Last edited by Tenacity; Feb 26, 2018 @ 11:38pm
Tenacity Feb 26, 2018 @ 11:41pm 
Originally posted by Soulmancer:
I really liked how FF11 allowed you to pick an active second job to augment/supplement your primary job... Like a Dark Knight with access to additional black magic and increased spell power by having Black Mage as their secondary job... You can't do this is FF14 correct? I know you can level up all jobs for one character but only one job can be "active" at any given time and you cannot utilize any stats, active abilities or passive abilities of any other secondary jobs?
No. If you want to play XI, play XI. They are different games, treat them as such.
Haiween Feb 27, 2018 @ 12:44am 
I love the irony of all those people constantly complaining about something are either still playing said atrocious/frustrating/unbalanced game or have given up on it but still lurk around to bash on it on any given chance. There are quite a few words in a dictionary to describe their lot but i don't have to state the obvious.
Dumbing down the overall difficulty makes a game more attractive to the general masses. So more subs. So more money. They are a business in the end and have to at least stay afloat or even better, make profit out of something. Would a game manage to not only survive, but also release content on a regular basis if not for the sheer abundance of people paying their sub each month?
If they catered to their hardcore warriors that love to wave around their e-peens with their impossible to get titles or shiny glowing weapons that only a handful people could get it's inevitably bad for business. If X people complain about the lack of challenging content and SE caters to their plea for difficulty buff goes through then you can expect 5X or 10X people complaining about the increased difficulty. So if you are SE what do you do? Risk losing X amount of customers by having a more casual friendly approach or lose multitudes of X by making it hard for the majority to even see the content, let alone kill it.
Keep in mind that there are all kinds of people playing a game, people tend to forget that the player next to them could be anything. From a little kid to a much older person, a person with a physical or mental disability, a person with a family or a person that might have no family. Just because some of us are blessed with perfect reflexes/eyesight/health/mental state and can perform to the best of our ability doesn't mean everyone playing can do the same. Why take the fun away from so many people that adore the game even with all its flaws so that a few can have their fix of digital boasting?
< >
Showing 1-15 of 60 comments
Per page: 1530 50

Date Posted: Feb 24, 2018 @ 3:59pm
Posts: 60