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so you have 5 different type and they have multiple skills to choose from for each of the type of class as in Tank, Healer, Melee DPS, Ranged DPS, Caster.
Players may have up to 5 “role actions” active at any given time and you can swap them as needed by placing them in the slots and then on your hotbar. you can actually place all once all are opened and then go to the role action window and highlight what you want active on your hotbar if you wanted too.
Slots for role actions unlocked at levels 12, 20, 32, 40 and 48.
But these do not cross over as in Tank role actions skills can also be used when on Ranged dps.
so no tc. sadly no. no such cool systems in this game at all. role actions are not even close to the 2nd class thing you mean. not even 10% of that sadly. therefore yes. you are correct.
If you put in the extra work to level a black mage you could get swift cast for your healer or summoner.
People complained they shouldnt have to level a class they dont want to play to be optimal so now here we are.
Meanwhile crafting is still fun because they allow cross class skills so you want to level different ones to acquire their cross class skills to make HQing stuff easier.
Thanks for reminding me why I no longer play MMORPG's; all created for an ADHD super casual auidence now.
But don't give up on them entirely.
Theres still some nuggets of fun to be had and atleast theres the people you get to meet.
For example, I was initially pissed Paladin lost Cure and Stoneskin, but they got better skills {Clemency and Divine Veil] that better fits the job progression later on. WHM losing Stoneskin II was part of making it a "burst" healer rather than too similar to Scholar [Divine Benesion is dirt}
FFXI only worked the way it did because the battle system was open enough to allow it. FFXIV and the most popular MMOs all work on the DPS-Healer-Tank system these days. :(
I think they have a genuine idea of where the new jobs will go and how the current ones will develop with the future expacs, and the system redesign is for that purpose. Having said that, there are plenty of new cross class abilities that are useless [Interject] and creative ones [Leech and Exalted Detriment not being there] that make no sense still.
pld didnt gain these skills in exchange. they had them before the cross classes system was removed.
all mmos (maybe except guild wars) worked on the tank ----> dps ----> healer thing. they just offered more freedom and choice unlike ff14 where everyone is virtually the same besides optics.
thier "idea" for the future seems to be do to even more dumbing down of jobs. till the point a monkey can play them. yoshi falsely thinks this will close the skill gap. but it doesnt. as you cannot patch a human beeing stupid. not unless you reduce the gameplay to pressing a giant red button basicly.
and that is anything but fun to play then as its boring and oversimplyfied to the point of sillyness then.
Come on now, thats bullsh*t and you know it....You can clear any content with any loadup, not even ultimate coils had the best loadup of classes and still they not only did it, but did it before anyone else. There is not a single job thats useless.
The jobs on the game are well balanced compared almost every mmo out there, at least here no one can say a job is useless. Minnor balancing issues are an inevitability when theres a meta, and every mmorpg has one, anything outside of it will be considered unbalanced by the community, but on this game thats minimal. Plus the expansion changed basicaly every class, considering how much some of them, not to mention the 2 new ones, changed its a miracle how they didnt actualy ♥♥♥♥ up the balance entirely.
Plus they are introducing harder content...If you cant easily beat ultimate coils, then you have no right to complain the game is getting 'more casual', theres content there you cant beat, after all, if your class is soo casual now, then whats keeping you from beating and farming it?
Also, HW DRK was bad when it was released, AST was weak, got overbuffed and became incredibly broken for the rest of the expansion, WAR was absolutely irreplacable for the entire expansion, DRG and NIN, again, were present in about 80% of comps just because of how much utility they had. Playing SMN? Well I guess you should be glad you got SCH for free, because you're absolutely ♥♥♥♥♥♥.
Balance in SB is far better than HW ever was.
Dumbing down the overall difficulty makes a game more attractive to the general masses. So more subs. So more money. They are a business in the end and have to at least stay afloat or even better, make profit out of something. Would a game manage to not only survive, but also release content on a regular basis if not for the sheer abundance of people paying their sub each month?
If they catered to their hardcore warriors that love to wave around their e-peens with their impossible to get titles or shiny glowing weapons that only a handful people could get it's inevitably bad for business. If X people complain about the lack of challenging content and SE caters to their plea for difficulty buff goes through then you can expect 5X or 10X people complaining about the increased difficulty. So if you are SE what do you do? Risk losing X amount of customers by having a more casual friendly approach or lose multitudes of X by making it hard for the majority to even see the content, let alone kill it.
Keep in mind that there are all kinds of people playing a game, people tend to forget that the player next to them could be anything. From a little kid to a much older person, a person with a physical or mental disability, a person with a family or a person that might have no family. Just because some of us are blessed with perfect reflexes/eyesight/health/mental state and can perform to the best of our ability doesn't mean everyone playing can do the same. Why take the fun away from so many people that adore the game even with all its flaws so that a few can have their fix of digital boasting?