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Of all the jobs/classes available during ARR, only Rogue (later Ninja) can't be selected from character creation. The fastest way to start playing that class is to create a character that starts in Limsa Lominsa (so off the top of my head, ACN/MRD) and get to level 10 and unlock the armory chest/class swapping feature, then go over and do the Rogue quests.
so your one *toon* can play every class in the game.
you can choose all the base classes from the beggining of the game
which at level 30 turn into there Jobs
Gladiator
Muraauder
Arcanist
Archer
Lancer
pugilist
Rogue
thaumaturge
Conjurer
then you have a whats called Additional Jobs
These additional jobs do not have a corresponding class.they are only available once you start the heavensward Storyline
which are
DarkKnight
Mechanist
Astrologian
these jobs start at level 30
The two other additional jobs Start once you finish the main ARR story. the base game storyline
Redmage
Samurai
these jobs start at level 50
nothing is limited in this game other than the fact that if you dont own the stormblood expansion you cant progress past level 50 and 3 job classes are locked from you
even if you start the game as a Gladiator to later become a paladin, you can always change to anotehr class from as early as level 10.
i hope this helps. i may have missed a few things.
There are only a few practical reasons why you would want to have more than one character in this game. One would be if you wanted to play on another server, although this is less of an issue now that you can make parties across data-centers (and they're talking about adding cross-DC linkshells and FCs in the future). Though, you may want to have another character on another data center.
The other reason might be if you're really into raiding and you want to stay geared on more than one job and/or role at a time. Because of how end game tomestone caps work, it's hard to stay "raid ready" on multiple jobs while a raid's still relevant. There's lockouts on tomestones as well as lockouts on how many drops you can get from the end game raids every week. As a patch cycle is winding down, sometimes they remove or lessen some of these locks, but it's never really possible to be equally geared on every job on a single character at end game.
so if im correct - If i want to be like eeehm.. samurai for example i need to finish main storyline + own Stormblood dlc and then i can "switch" to it and like stay on this "class", gear it up etc?
there was so much backlash with the Havensward classes being locked to HW only players that it was removed for the stormblood classes. you only need MSQ for Redmage and Samurai
So far there's generally been five "major" patches (ARR wrapped up with 2.57, HW with 3.56). The game released (and each expansion has released) with 4 end game fights (called the current 'raid tier'), and 4 new fights are added on even patches. In between patches have generally introduced other content (to include things like Diadem, the new Ultimate difficulty, 24 man raids, and so on). The odd patches are also considered "catch up" patches, as they make it easier to reach the highest i(tem)level, which measures a character's power.
thank you all again for your help (✿◠‿◠)
https://ffxiv.consolegameswiki.com/wiki/Class
"SAM and RDM require completion of the Main Scenario Quest The Ultimate Weapon, and begin at level 50 when unlocked"
2nd question in this post:
http://forum.square-enix.com/ffxiv/threads/315560-Questions-regarding-Stormblood-Pre-orders-or-Collector-s-Edition?p=4003705#post4003705