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My personal opinion is that level skips should only be used to level an alt. You miss out on actually LEARNING the class.
It gets bad where people blame you for not knowing your class when you do raids or other dungeons because you skipped. Its pointless
People still run old dungeons and content.
MSQ does NOT scale to level, YOU scale down, so there is literally NO point in level skipping.
Once you get to level 15 you can run your first dungeon, then 16 and you can do leveling roulette.
Stick with it and level normally. It isn't that bad.
Anyway, I've pulled it off before, but only because I really wanted to raid with my friend, so I had the motivation to keep doing dungeon runs, posting my logs online, the rotation I used, and opened myself to some pretty heavy criticism (this was for WoW during the panda expansion). I also looked up Youtube videos on how to heal properly and techniques specific to my class, strategies and instruction for each boss of the raid, and the whole 9 yards. I worked hard to earn my skip, lol. But it should come as no surprise, nothing is free, so be prepared for the consequences. Decision paralysis is a real thing, and had I not the motivation and goal, I probably would have quit before I began just from the sheer amount of reading I had to do to catch up on all the abilities and rotations.
Trust me man, if you do this, you will get so overwhelmed by the amount of skills and rotations you can do that you will become a detriment to other party members rather than be of any help.
(Source: Multiple GNB characters I have seen that had no clue what they were doing on Titan Ex and it showed.)
If I'm wrong, perhaps you need to take a small break, then hop back on later and concentrate on what exactly makes this game interesting for you. As in, continue grinding.
Also, like everyone else is saying.. don't buy any boosts. It's kind of like people who do perk levelling maps on Killing Floor 1/2 and then try to play with others with a level 25 perk. They have zero knowledge, zero experience, zero skill - all across the board. You will miss out on the main point of playing a video game, not only will you ruin your experience but you will have greater chances of tossing a game aside as you would be essentially bored of a game that you have shamelessly boosted your level(s) on.
you can even level alt-jobs in palace right from the start then
I dunno, I actually just started playing the game today, wanted to see how it felt, by level 10, I had ran into 2 other players that weren't just AFK in town. 2 whole players. I don't care that much about the story. It's mind-numbing to clear the early quests, there is 0 challenge, no chance of death, no chance of defeat, there's no interaction because no other players seem to be actually playing at that level, the two other people I ran into cleared their fetch quest mobs then ran off to never be seen again. If I wanted to play a single player RPG I'd do that. So I can't blame people for wanting to skip past what seems like a single player game, with an MMO grind, so that they can actually interact with other players, and do more then smash the same two buttons repeatedly against mobs that have 0 chance of killing you, unless you just AFK after aggroing a bunch of them.
As for the "omg you'll get overwhelmed" I'd be really curious to know why this is the case, having watched a fair few "end-game" raids, it seems pretty standard MMO shtick? 30-40 buttons/skills isn't that much I feel like, it might take you a day or two to get accustomed to it, but anyone who has experience gaming or playing other MMOs I really don't think is going to tank super hard on it. But maybe the FF14 experience is just so drastically different that my statement is false.
I have no intention of buying the skip potion myself, as I want to experience the game as the devs intend, but right now? Man it's really hard to recommend it to anyone I know. The pacing of the early levels is brutal and doesn't engage you at all. If I hadn't bought the expansion and thus feel obligated to at least get to that content, and was just going off of the free trial, I wouldn't play the game because of the early levels pacing.
It's also a bit sad that the community's reaction to this is. "Then this game isn't for you, bye." Maybe you guys are just sick of new players having the same complaint but, it also paints the community in a bad light when so many people just tell new comers to shove off and the game isn't for them. Not everyone is interested in story, some people just want game play, and if the early game play is a reflection of what's to come, it'll kill interest. At least that's my take on it.
As someone who is new to the game, I have a few questions if you don't mind answering. The way a lot of people speak to newer players, makes it seem as if you have to play the MSQ to actually do any of the dungeons etc, is that the case? To clarify, if I say F the MSQ and just run around killing stuff and exploring, is content locked until I clear quests?
I understand a lot of fans love the story, and I don't want to say it's a bad story, but...it feels like the same exact story we've had in every single MMO and Final Fantasy game ever. Oh my gosh a Warrior of Light/Chosen One/ Protagonist, you're the only hope and salvation, save us! By doing these dozens and dozens of fetch quests and killing enemies that are "totally a problem" for our village, despite the guards posted by the doors one-shotting them if they get to close.
It's hard to take the story line seriously when I've seen it so many times, but again I'm also still early in the game, so who knows maybe it does turn completely insanely great, the problem is being engaged enough to get to that point.
As I am sure many of us fans have been aware of, the story gets drastically better as it continues.
The early parts everyone can agree isn't that good, however the story picks up shortly after lvl 30 MSQ and then stays at that pace for a long while. The whole MMO storyline only is that way for the vanilla story, once you hit HW content it will begin to feel like a legitimate FF game with a VERY unique storyline (Even if you don't like tanks or DarK Knight, it is absolutely recommended to get it just for the job questline as it reveals a lot of interesting characterization for the main character).
Shadowbringers is also hailed as having the best storyline of any MMO, even rivaling the storytelling of FF6, which also gives you much info about how high the quality spikes near the endgame.
HOWEVER, all of what I said would only be applied if you actually finish the vanilla storyline. Unlike WoW in many cases, the entire storyline is connected from vanilla all the way to Shadowbringers. If in some case you decide to skip the storyline to the content we all call great, then you would be missing out on a boatload of information only gained by the vanilla storyline or merely referenced in other expansions. Many of the great story beats that everyone is hyped up over in Shadowbringers would only be seen as "cool" or "meh" to those that ignored the whole ending to HW or how the main villains of SB and vanilla were changed in that instance.
Don't get me wrong though, vanilla content isn't great. Hell I was very tempted to skip past the famous 100 Astral Quest slog, but I survived and was rewarded with a very consistently told storyline, characters I actually care about, amazing villains and cinematic intro to HW (♥♥♥♥♥♥♥♥♥ HW intro would not make sense at all if you skipped vanilla), and a plot twist that actually turns the game into a pretty dark but interesting breakdown of how.... human your character can truly become. I could go on but that delves into hard spoiler territory.
Think of this like JoJo's bizarre Adventure in a weird way, it had a first arc which is widely regarded as not great and has lead to many people to find it boring and leave. However others pushed through and are rewarded with that sweet Part 4 or Part 5 of that anime, which pretty everyone loves.
Persevere, and you get rewarded.
What I think can deter new players
-The UI and scaling of font is a mess. I had to turn off name display because the font for it is too large and covers too much of the screen in populated areas. All HUD displays like duty list, hotbars, and a few more I can't recall right now are way too large. The default placement for the players HP bar is way too low and there isn't really a need for enemy HP/MP bars to be in the middle of the screen especially when there are the mini overhead hp bars.
-Quest pacing is off. You are immediately overwhelmed by not only the starting zone but the amount of ! symbols cluttering your minimap. I had a FF14 beginner guide youtube videos running in the background while I played and all of them said "only do the main story quest". They didn't mentioned fates and hunter's log to meet the minimum requirements between main storyline quests. There is ALOT I mean ALOT of walking at the start with the quests; I swear a majority of the quests were kill 3-5 mobs then proceed to do alot of walking to turn them in then repeat. There's less walking after getting the teleport ability but even then you are forced to use the very unintuitive toggled minimap to know where the f to go. Sometimes the quest markers does not reflect the floor level of where the turn in should be, not a big deal for me but this could bother others.
-Skill progression for rogue is off. You're damaging rotation for 1-25 is pressing two buttons with no flexibility, you just press skill 1 to make skill 2 hit harder the then repeat. You get a ton of cooldowns and some CDs but they are on such a long CD lowest 40(a 3 second stun-highest 2m). It would be better if they provided the third damaging ability in place of the second defensive CD (either second wind or that 20 reduction of damage thing).
tldr version for what I think would deter new players: UI is a ♥♥♥♥♥♥♥♥♥♥♥, overwhelming quests and text clogging up the screen/minimap, skill progression and pacing 1-25 only has 2 dmg abilities
The good:
-The music is really good
-Combat is alright so far (animations remind me of xenoblade chronicles)
-Cutscenes and good dialogue even for small sidequests.
-Boss fights look amazing and the reason why I'm pushing myself through the slog of leveling
1: What is your starting area and more importantly.... what server are you on? Far as I know Limsa Lominsa is the most populated area and will consistently remain as such due to how close markets are to each other. Not to mention many players are probs in SHB content rn exploring that area.
2: You will get overwhelmed.... trust me. Each and every job has their own unique mechanic with their own completely different set of rotations. The easiest job ever, the PLD, has many mechanics revolving around Hallowed Ground and maintaining aggro since you deal the lowest damage and least aggro of all tanks. All the while Ninjas deal with Mudras and quick thinking that will get hampered by ping if you screw up.
GNB has mechanics revolving around making sure he has a strong uptime on his cartridge combos and not dying since he's the squishiest tank their is. Dancer in general is practically a game in itself figuring out how she utilizes the Dance mechanic ingame. Astrologian has an RNG aspect in regards to Buffs and Heals, RDM has a whole mechanic designed around dualcasting and casting the right spells at the right time (Simplest caster DPS too).
3: The community are way more chill then you would think. In all honesty, most of the communities on Steam are known to be rather negative. FF14 is hailed by many MMOs as having the more kinder communities among other groups. Even if you screw up majorly, people are willing to help you out in these games. I'm of the opinion that their is no game that you "are not into" but that it is simply a genre that a player have yet to experience (not saying that you are of that type at all, I am saying my own take on that whole subject). I believe that anyone can get into any sort of game or genre if you open yourself up to it.
Heck I can even help you along with this game too if you like. :D
My server during peak time has Limsa Lominsa filled to the brim with players.
You haven't yet seen the better parts of the story, making through the Astal quest slog is worth so much. What drove me to finish those quests was the fact that I could unlock DRK and Ishgard.
ARR has a boring story for the most part but Heavensward makes up for it. Weeb has a done a great job explaining how the story works in FFXIV.
Yes the early few odd levels are extremely brutal. I gave up on FF14 and it was really a grind during the ARR MSQ. The interlude to heavensward was bland as sand. I can say that only after you get into the main story of heavensward, does the MSQ start to get interesting.. I did actually quit during the interlude towards heavensward because the story was dry AF.. IMO, I'd have bought a MSQ skip to heavensward..
However I think if you really wanna get the level skip, go ahead. Because with that, you can unlock a bunch of class like the Dark Knight(lvl30 Tank) , Machinist(lvl30 range DPS) , Astrologist(lvl30 healer) , Red Mage(lvl50 ranged DPS) , Samurai(lvl50 melee DPS) , Gunbreaker(lvl60 Tank), Dancer(lvl60 DPS). But the level 30 classes you can only unlock once you reach heavensward MSQ main town. The other ones, as long as you are at that equivalent level, you can go to the town and unlock that class after doing a short quest.
If you're not new to MMOs, then definitely, reading up and watching some demo bids for rotation, you should be able to learn your class quickly.. However endgame boss mechanics are different from each encounter and there is an optimal rotation for each class and each boss due to their mechanics. So yeah, alot of reading and watching YT vids.
I'd say that FF14 community is a very helpful bunch. Maybe you join your server discord or join a casual Free Company(Guild in this game). I came from WOW and I really feel that the community here is so much better than WOW's.
Unfortunately, yes, to my knowledge, the dungeons open up through the MSQ. During specific points in your story, you will need to clear a dungeon. So they will bring you to the entrance of the dungeon and then you have to queue for a party, clear the dungeon, then you can proceed with your MSQ.
With regards to the MSQ, the ARR MSQ really bores the crap out of me and I went on to skip every cutscene and talking sessions. The grind is real.. Until you cleared ARR and the interlude, the story will pick up and become alot more interesting.