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I mean we are talking about a JP MMO company that had Final Fantasy 11 where it took days to get a character from level 10 to level 11. Then made a similar game to 11 but with limits, obscure things and making the game so graphically heavy that you can barely hit 8 fps or load 4 people on the screen with a High End Computer, which we now call Final Fantasy 14: 1.0 era.
By how it was this was 100 times better then what was originally given and was decent enough to keep in mind. Though we gone through 2 Expansions and now 3rd expansions has been recently released, which now causes overall 2.0, became even more of a tedious that can't really snip that 100 Quests from 2.X series to snip because almost everything in it even though mundane some are is brought back info that reads even up to Shadowbringers.
It was easier to handle for me who joined at 2.4 where this "Old Content" was the "New Content" at the time. But I can see at a new player's point of view that this is a rough mess now.
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That said Heavensward was made to push into the right direction as well. It gives a bit more into characters better then ARR and they made sure that it gets it's quests a bit more streamlined, that it would be bearable. I can't say how it holds up now as 4 years ago it was the most hyped story. and is given the 2nd best story line of the 4 stories given. I don't if that is good or bad though as again this is 4 year old content, and people have nostalgia glasses.
The one thing I will ask to look up if you are a Tank player do the Dark Knight Story. The Dark Knight Job Quest Story from 30 to 50 and 60 to 70 are known as the one of the strongest story pieces in the game I still remember them in Fond memories, and the same writer of them are the story writer of Shadowbringer and it shows a lot. If you think that job quest is a good story try to bear to shadowbringers. If not I understand.
No offense to you, but there are large chunks of what you wrote that does not read very well. I literally cannot understand what you are trying to say at some points.
Anyway, whether you agree or not, I'll just reiterate that there is no excuse for poor quest design and the Astral Era quests have some of the poorest I've ever seen. Being an old game is no acceptable excuse for providing a really crappy play experience. Having an even worse predecessor is also no excuse. Just because version 1.0 was crap does not mean it's completely okay that version 2.0 quests are similarly crap just as long as they're nominally better than what it replaced.
The story, again, was fine. I can totally see the groundwork that Astral laid out affecting the story deeply into Shadowbringers. I don't know if it actually did, but the narrative had intention to have long-stretching ramifications from the very beginning. It was not filler and at no point did the main narrative feel like filler to me. Neither did it feel like it was wasting time trying to get into Heavensward. Astral Era had its own story to tell outside the shadow of HW and I don't think most people see it that way.
Some of my friends have followed the 10 MSQ quests a day for 2.1+ and then went at their normal pace from HW onwards. Some of them were not even aware of the amount of quests they had to do and just went on through the content without really giving a crap about how many more quests are there till HW.
My main goal was to unlock Dark Knight and see Ishgard, which got me through the whole of the Astral Era quests. Also, I did look forward to all the trials unlocked through the Astral storyline.
Like I said, the mindset is very important getting through this section. Having a normal rhythm like completing 10 quests a day is a good idea. Really anything to keep your mind off what you hate about the experience is effective I think.
I don't think the quality of quests ever really got much better to the very end of the Astral Era. And that's due to my absolute loathing of hide-and-seek quests that stretch even into the very final arc of this series. Don't put 4 NPCs in a city and give me a huge circle of red as the only hint. They could literally be anywhere and it is not my definition of enjoyment to scour every nook and cranny inside and outside every building to finish this stupid quest. Some may consider that fun, but I don't understand such people, neither do I care to keep doing it all the way into Shadowbringers. I sincerely hope Astra Era is the last time I ever come across this kind of quest again.
Those types of quests are still there, but not to the degree the ones in Astral are. You won't see them as often.
I can say that with yours as well, but Sorry if I was very unclear or hard to read.
First one I was just making clear, that this was their main attempt for content outside of the main story. They did not know how far they can push with the quests, and being it's first run cycle, having 3 months in between each patch, These 100 Quests that were spreed across a year, it was not as Tedious or rough you you think it is now you are now.
But, since I started playing on Patch 2.4, Astral was still new Content, having 4 to 5 months to complete it compared to new players trying to go through it in a week or a month this can alter my perception on it.
After that you were on about how you were Skeptical with the Developers, saying they were unimaginative, and sorta having low hope for them. So i was trying to reassure you that this was their first main attempt, being 6 year old content, and they have learned from it to make it more manageable for player experiences in that time frame. Trying to use 1.0 as a example how they learned from mistakes going to 2.0 and make things better (yes I know that paragraph was jumbled so I apologize on that).
I got scrambled with the rants and your story, and being some kind of Homestock kind of deal and should just give up on the game. So I was also telling you that Heavensward is known to be the 2nd best story in the game, though that could not say for certain since it was 4 years ago when I ran through it, but if not as good as before, try at least the Dark Knight story, and if you really like it, you can reassure you would like Shadowbringers a lot.
I do agree, though. The quests aren't particularly all that great, I'm pretty sure there are several quests where you gotta fetch ingredients for food or drink. Hey, guess you gotta drink that tea so it advances the story.
I'm almost to HW. It was initially lame but I have persevered! I've pretty much tolerated them. I mean, I actually like how I made my character, kinda fits within cutscenes. I also like some of the NPCs.
Yeah, I can't really afford any skip or boosts. I have 27 dollars in my Steam Wallet, which will be used for one more month and retainer services. They are too much, but wouldn't want to use one anyway. I hate the concept of skipping because one may not like it or have the time. I personally have the time AND the patience.
Currently a level 49 Dragoon, trying to get through the quests so I can try out Dark Knight, had to stop for a bit and grind because I was level 48 and the msq was 49. I can feel the HW storyline coming. I have over 200 hours but it's actually 180 when I exclude times I have the game running afk. Side jobs are 25+, and I have one DoW at 49. I think I'm doing pretty good.
It looks like I was also very unclear in all my rambling. I have no problems with the story. The story for the Astral Era was fine. Mostly uninspiring, but nothing so bad that I needed to complain about it. Trying to convince me the story gets better shows that you completely missed what I was trying to say. I have no issues with the story up to this point. AT ALL.
The problem with the quests weren't really that they were 100 quests long. I originally thought the staggering numbers would be a significant negative. In the grand scheme of things, I got them done in a week. Not a problem.
The problem is the design of the quests themselves were absolutely ♥♥♥♥♥♥. Regardless of what you think, placing them sporadically across a year or doing them all at once like I did, it doesn't matter. Terribly designed quests are terrible no matter the time frame. Clicking to move boxes doesn't suddenly become a fun engaging experience just because it was the only excuse you had for content in the span of 4 months.
It absolutely boggles the mind that people will defend this ♥♥♥♥. Please, just admit it that the quests were really badly designed. Nothing excuses that. I totally understand why anyone would prefer to skip all of that and just watch a youtube video summarizing the story instead. Quests need to support the narrative, not detract from it in order to fill some arbitrary quota.
Look, if you don't understand why I hated this particular aspect of the game so much, that's fine. My message is really towards newcomers of the game anyway. Fans will staunchly defend every aspect of the game including the absolute worst parts as well. That's what Stockholm Syndrome basically implies. I disagree with this approach and I think defending the worst parts of the game ironically hurts both your credibility and the game's future prospects as well. I wish people who feel some sort of deep emotional attachment to certain games realized that nuance. But whatever, I see you loved all of it. I did not. And I can assure you that even if it were the only set of quests released after 4 months of waiting, my perspective would not have changed for the better.
I totally understand you skipping most of what I said. I said too much and it was very long-winded. That's why I included the TLDR at the very beginning. I personally can afford the skip, but chose not to anyway because I wanted to have the authority to speak on the subject.
Anyway, I hope you do find enjoyment through it all because it's the best way to get to the end. I'm currently taking a short detour and also leveling up some crafting and gathering jobs for a little while before continuing to HW. I'm personally looking to try out the Samurai, so I want to get the crafting jobs up to 50 before I hit level 80 on my warrior. I'm definitely slowing down now that I'm here and will try to enjoy the rest of the game more.
I don't think the full journey was unredeemable . I enjoyed the story, the dungeons and the bosses. If I didn't find a single thing I liked about Astral Era, I probably would have stopped way way earlier. But that's not the case. The quest design was really piss poor though.
I won't argue what should or should not be fun for someone. That varies tremendously from person to person, and it's the crux of how we have such a diverse market for gaming that ranges from cookie-cutter triple A, down to the comically weird niche indie titles.
I'm trying to put the framework around why these particular quests were bad, and I need you to understand it has nothing to do with the fact that I played through them back-to-back. I even began my recommendations to other players who haven't yet attempted this that it is important to have the correct mindset before tackling this seemingly huge endeavor. To not focus on what was bad, but to try to focus on what was good and enjoyable. And I insisted that if anyone found the entire experience unenjoyable, they should in fact just stop while they were ahead and go to a different game instead.
The mindset isn't the problem with these quests. They were just awful regardless of time frame. Think about what makes good quests good. They support the narrative, the objectives are engaging, the narrative behind the quests themselves are relevant to your unique position as an adventurer that simply cannot be solved by a nearby peasant for example. Dousing a chocobo with perfume isn't so strenuous a task that it requires the player's expert hands to accomplish. It is objectively a filler task that has minimal relevance to the story at hand. It does little to support the overall narrative of the refugees and you in fact never hear from the old man who complained about the smell of chocobo ever again. You cannot argue that just because this particular quest was something you waited months for that it suddenly stopped being filler. It has been and always will be a filler task that has almost nothing to do with the overarching narrative, but is really actually there to waste time and fill up an arbitrary quest quota. That's not good game design. It doesn't suddenly become acceptably good game design because of the time frame. I just cannot spell this out more simply. Whether this set of quests were released piecemeal or all at once, you should never include irrelevant quests like these into your game.
What you experienced, as the person who waited months for this small piece of content compared to me who blazed through all of it in a week was not a better or even more appropriate quest given your unique situation. What you experienced was a positive bias that naturally happens for anyone who really loves something. They tend to overlook flaws and even will go to lengths to defend said flaws as actual strengths. I'm tiring of these people who keep telling me these quests were somehow not so bad because it was digested in small chunks over the course of a year instead of altogether over the course of a week. I'm not as much talking about a feel-bad moment, but objectively observable qualities that detract from the narrative. I cannot for the life of me explain this in any easier terms. It has absolutely nothing to do with the time frame. They are objectively tangential to the story and have no place in the game. They're bad. Please stop defending it. You're doing your beloved game a disservice.
Also why does interacting with a quest objective on the ground sometimes take almost a minute? I mean jesus what point does that serve?
lol thank you for saying what i've wanted to say for so long. So many instances of
Minfilia: Hero! Alphinaud urgently needs to tell you something. Please go talk to him!
Me, staring blankly at Alphinaud who is bloody standing right next to her: ...well? Are you incapable of delivering a message to me without a third party?
The story of 7th astral era quests is fine its much better then most of the story for ARR, its just when they add in so many extra ♥♥♥♥♥♥♥ steps that serve no point that it gets aggrivating.
Like calling you back to the scion base just to immediately send you back to where you came from i mean come on use the link pearl that you used to tell me i had to come back as coming back did zero except make me pay gil to teleport and take a boat.
i suppose we will have to agree to disagree, but by all means continue if you think it will improve the game.