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Rapporter et problem med oversettelse
Maybe you should play some more, OP.
that ♥♥♥♥ broke the damn job
I do love the new DRK tho.
No. . . That would be MCH, who should have never been designed around that in the first place. It's a freaking gun. What do you need time for!? To think about shooting them with your weak gun-fu??? MCH should have been more mobile than BRD.
Now that might sound weird to you. "Then why do you like cast time on bard?" You might ask. Simple. You are DRAWING the bow. Your not Sonic "Lagolas" the Hedgehog. You're an archer with a harp. They could have gone somewhere with that but nope, Sonic "Lagolas" the Hedgehog is it. And already I see bards complaining about how bard is straying further away from being a bard and that dancer has better supportive abilities. Which would almost be surprising if they weren't blindly begging for it to start with. We wanna be DPS, y'all demanded. No some twinkly support twerp with a harp who has a bow, y'all said. But don't do anything to our Foe Requium or we're out of the job, y'all cried AFTER its removal was announced. And if you find this to be so unfathomable that it can't be real, then I don't know what to say to you, if there is anything to say.
Speed shots yo. Look it up on youtube, it's a legit thing that humans now can do lol. I don't want to cast a bow and neither did the community, thats why it was changed LOL
I'm very happy with BRD and the way it is now and with MCH as well. Maybe your not good at the jobs?......?
2) Nobody here said it had to be slow. In fact the changes they've brought after Stormblood is making you shoot less. In Heavensward, you had 5 oGCD arrow attacks (that don't have a cast time), and bloodletter could reset at all times. Empyreal Arrow was a weaponskill so it could be affected by haste and speed. In Stormblood, 4 oGCDs arrow attacks, 2 removed, 1 must be charged during Wanderers and bloodletter could resets only during mage's ballad. Army only gives haste. Now in Shadowbringer 4 oGCDs, the songs no longer proc at 50% of critical DoT ticks but instead go on a flat 20% rate of any DoT tick which mellows and lessens proc, Empyreal is now an ability so you can't use it more often thanks to haste anymore, everything else is the same as stormblood which means. Yes you are shooting less and shooting slower than you ever were in Heavensward, unless you just sucked.
3) I even said they could have easily allowed movement during the cast time. You know, a simple fix to the root of everyone's strife with the cast times. It was always the movement you wanted, NOT being able to shoot fast, and especially not back then because you'd be crying to me about how much TP that'll eat up.
Could it be because Sonic Break exists? A DoT like Fracture and Scourge done RIGHT?
Which jobs would you recommend me to try, as a newcomer, to either be most fun or most efficient? RDPS, Healer, Tank?
Currently playing as lvl 74 ninja.
WAR: Hard to say if it were designed with being "THE Main Tank" in mind. For me, it felt more like it was designed with DAMAGE in mind, and barely any utility to compensate. ShB changed this so that their offense helps the MT (by giving them any Lifesteal you get for 6 seconds, admittably not much) and that they can survive a lot of things thrown at them instead if needed. Raw Intuition gives them much more sustain than you'd think now - Lifesteal would be simply overkill. It was, however, the defining trait of the WAR - stay alive in the fight by facing the danger head-on. This is missing now - unless you count 6 seconds of "I has lifesteal nao". I don't, neither do you. They still feel powerful though.
And eh, even if Upheaval scales on their current HP, I still like to d!ck-punch monsters whenever I get the chance for it. More punches > waiting to line up the perfect Falcon Punch.
BRD: Yeah they kinda don't use music a lot... while they rotate songs every 30s, all this does is change the way they output DPS, not much else. Troubadour in SB made them more unique (if also a bit of a hassle at times...), and MP / TP songs are no longer a thing for them. This is a ranged DPS's job in general now.
I personally think that having a cooldown that makes BRD become a "turret" for either 1 shot or a shorter duration wouldn't exactly hurt them... no need to make it a permanent thing (yes you do have to nock an arrow, pull the string etc...but many MMOs disregard this), as people may as well play magical DPS then. They fill that quota.
BRD feels more like an Archer than a bard right now, though they still do support the team with - gasp! - songs, aside from the main 3. Minne, the Cleanse Song - things like that. It's there, but not as dominant. Or can you imagine a character attacking by singing only? (Actually...)
SCH: The fact SCH has to actually do something now is a welcome change. This even makes Dissipate a very viable cooldown, as the faerie heals about 15-20% of what you do. Disspate grants 20% healing potency. Yes, you do not get the auto-heal... nothing that Whispering cannot fix for those 30s, plus you yourself get to target the healing. As you said, the faerie targets the most injured. You yourself heal whoever you want, and even get 3 Aetherflow for that.
SCH has to actually do their healing now and got LOTS of tools for that. The removal of Bane for them further nudges them towards that direction; you only get to damage things if you do not need to heal anymore. Beforehand, you may as well claim you're a DPS with a running HoT - that is not something a healer should be saying.
I will however stress that Art of War is the worst Healer AoE out of the three. 150 Potency won't save the fact it's close-range, meaning you can potentially get smacked by an AoE.
AST: Not playing them myself, but I saw a handful of them pull their weight. Cannot say more than that.
SMN: Playing them a lot right now, and personally I believe they are not weak. At all. Their power got more shifted towards utility (Phoenix) but saying that their damage is nerfed is incorrect. Their *burst* got nerfed (Bahamut Wyrmwave). Their DPS is certainly higher thanks to Firebird Trance, making every second Trance considerably more powerful (at 80, this seems to be a mini-Bahamut - so that's where part of the lowered DPS from Bahamut went in).
GNB: Yeah, those SFX need a bit more power behind them. Swords itself seem fine, though if we compare them to what Squall in FF8 is using, they do seem short.
/vpose RIP. Q_Q
That aside, I see many people complain about DRK. The first 15-20s or so are still very PTSD-inducing due to having to press nearly all of your buttons, including Edge of Darkness. It's like the former DA - just instead of giving the next attack extra potency, it just fires out that potency instantly. It's not "an empty cooldown". Edge instantly does something.
Also, am I the only one who feels like WHM's Lv 80 ability is extremely underwhelming in terms of gameplay? It's literally "Let's take Largesse from SB and make it a Lv 80 CD with an extra 10% Damage reduction, no one will notice". The pretty wings won't change that. *ready to duck away from WHM mains*
Yeah you suck at the job.
Nobody ever wanted bards to cast.
That's why it was changed.
Nobody wanted it.
Get over it, it's never going back.
Beating a dead horse now.
Move along, SE won't cater to the 1%