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I finished the 100 quests in around 5 days. I kept the quest list open on a second monitor so i could track my progress. It helps with the mentality of the slog because you know exactly where you are and you don't get this crushing feeling of disappointment when you've played for hours and only made a tiny bit of progress. I also skipped the dialogue and only read the journal entries since they do an excellent job summarizing each interaction in way fewer lines.
I won't comment about the story of HW itself, but the pacing is way better. No filler story at all to the end of the main campaign. There's a short section following HW that I'm working on now, before I start Stormblood so I can't comment on that yet. It helps a lot to have each quest be actually relevant to the main story instead of menial tasks like making tea or handing out uniforms or spraying chocobos with perfume or some nonsense.
But anyway heavensward is a lot better. The action outside of that dungeons and trails return. I haven't been to a dungeon yet as I skipped the one optional as I plan to turn dps so I don't have to keep spoiling myself. As for questing I'm looking forward to seeing where it goes now if that helps you out with figuring out how much better. ^^
And yeah, just know I have like 100 MSQ quests to blow out on post patch ARR before I get to where everyone says the quests are less menial. I don't mind storyline advancements but they're few and far between when I'm spraying perfume on chocobos and getting random items for people who are irrelevant.
I think you're more appreciated by everyone in the group if you came already prepared for the bosses. It's not the end of the world if you wipe a few times before you learn the boss mechanics. Most people are understanding and will patiently tell you exactly what to do. That said, generally everyone wants to clear the dungeon in one try if possible.
The burden of preparation, while lighter on the DPS, is still not negligible because they're responsible for burning down adds before it leads to a wipe. And they're often expected to interact with the environment to progress to the next phase while the tanks hold aggro and the healers heal.
There's no lore spoilers in most dungeon guides, so you should be fine to go ahead and prepare ahead of time.
Avoiding spoilers is more fun if everyone in your party is going in blind. But you must assume that most of your party isn't, and they're usually running the dungeon for gear/exp. So it's general etiquette to do your part and try not to slow everyone down.
Again, it's not the end of the world if you don't, but it's much more appreciated if you do.
I wouldn't really say it's "more appreciated" in my experience, when it comes to dungeons and normal trials...
So long as you say you're new, people don't seem to mind explaining anything complicated, and if you're quick on the uptake, people might not even notice without you saying anything. The difference, in my experience, is really negligible if you're actually willing to learn.
People seem to get annoyed (myself included) when you AREN'T willing to learn or listen to what people say.
I'd definitely say go in blind for normal content (normal raids, normal trials, and all dungeons).I feel you get a better experience that way.
It just seems easy to figure out as a tank most mechanics so far as it's pretty obvious. (unless there is something weird where normal standards don't work) Hold aggro on this, pull this in this corner, don't attack that, but this IS online and people all over don't know how to play their class and as I'm sure you guys know lots of people smash their face against the keyboard and don't bother paying attention at all lol.
Yes it gets better, and you are at the exact point where that happens.
Yeah, I really have to pay attention to making the hero hand random nobodies their outfits, when literally anyone else could be doing that instead. Very important stuff.