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The ability to simply say "I want to be a [Tank/DPS/Healer] today" and switch, without all the hassle of changing or rolling a new character is a godsend.
In fact, you must switch jobs at some point. Most of the classes past level 30, such as White Mage, Black Mage, or Scholar, are unlocked by leveling two different jobs to 30 and completing a quest.
Just visit a class' trainer, complete a quest where you say "Yes, I want to be a [class]" and it's unlocked. Then just swap your weapon to that class' weapon and you can start leveling it. (Each class is leveled individually, so you won't lose progress on your starter class, either.)
This is not actually the case anymore, specifically the two different jobs part. Previously, you needed one base class at 30 and a different one at 15 to unlock a job (ex. Gladiator 30 + Conjurerer 15 for Paladin), but now you just need the base class at level 30. Finish the base class quest line, go immediately into the job quests.
Although I must admit I haven't played much, so I still have Ninja, RDM and SAM to cap.
If you start as a Gladiator and don't switch classes, at approximately level 30 (you have to complete the main scenario quest Sylph-management as well) you'll get access to your job - Paladin
However if you want to you can always switch classes to play something else entirely (Conjurer for healing, Lancer for DPS, etc.)
However each class has only one associated job (with one exception)
Gladiator -> Paladin
Marauder -> Warrior
Lancer -> Dragoon
Archer -> Bard
Pugilist -> Monk
Rogue -> Ninja
Conjurer -> White mage
Thaumaturge -> Black mage
Exception:
Arcanist -> Summoner OR Scholar (and can switch between the two by equipping a different item)
Red mage, Samurai, and Dark Knight don't have an associated pre-class and are treated as outside this whole system
The classes don't really change much and generally act more like an extension of the previous class (bards still use bows and all the archery abilities of archers, but also get songs, for example)
Also Machinist and Astrologian.
Nothing is really 'outside the system'. Basically for the starting classes you just need the weapon. To progress from class to job you get another item that unlocks new hotbars and such. Basically as if you were changing classes. The newer 'jobs' basically just give you that second item you need off the bat, so you don't need to level a class to get to the job.
...It all sounds much more complicated then it actually is. Basically look at the list Justin gave and know that classes are basically part of the leveling process to become the job as he outlined. Anything outside of that list basically is skipping half the leveling process at least.
He clearly meant the system of upgrading a class to a job.
That's been removed, so no you can literally only play one class and get it to 70 as your job without touching anything else.
The "choice" of upgrading to your job is really just an illusion, it's a necessity.
I dunno, you certainly COULD go without using the soul stone to unlock the job. I know as a conjurer you would have the bare minimum to do your role at least. But it would be so painful I couldn't see anyone doing it outside of the raw challenge. But the in the case of healing you would have all the healing spells you would need to do the job, just none of the emergency spells in case something goes wrong.
...I'm half tempted to get some friends and see just how bad it would go. Technically I think it would be possible to maybe at least level 60 content. Maybe. But I can see having one person being able to get away with only being a class, but not more then that.
I don't think so, as no job crystals means no tank stance, dps don't get any of their dps skills, only healer would be CNJ without half their kit.
And considering the people doing raba right now, to stand even half a chance you'd need only the best of the best to try it out and survive the dps checks.
Generally a WHM only needs cure and medica to be functional. Granted you won't be able to switch to doing much dps since you have to keep a constant eye on the tank, but it's functional to heal this way. With that, a very carful gladiator or maruader could in theory get by without tank stance since you do get taunts and such prior to being getting a job. As for DPS, it isn't great but THM still puts out decent damage even before becoming a Black mage.
Granted, this would be all VERY difficult and painful to get by on. But quite a few dungeons with best in slot gear or at least near enough....it's plausable. No reason to do it besides bragging rights, but plausable.