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That being said some classes, like Monks, have "positional attacks" that need to be done in a specific position (back or sides) to do more damage or proc certain effects, so they move a lot.
There's also some bosses that need to be attacked from certain angles due mechanics (for example, Ravana's shield) to do damage.
And avoid all orange flashing AOE's as possible, of course.
Melee DPS (Monk Dragoon, Samurai Ninja) are the main classes to get benefits for standing to the side or behind of enemies like more DPS depending on the combos they us. Certain attacks and Aoes (like the Healing AST or WHM ones) require you to stand in them to get the best advice is just do what other players do.
So when it comes to positional attacks, say with a monk where being at the target's rear or flank is important, does it matter if your character is pointed at the target's flank/rear, or is it a matter of simple positioning (i.e. being in the right spot rather than looking at the right spot)? In other words does this mechanic operate based on being in a certain position rather than facing a certain way?
I ask this because I need to know if I can execute the skill while facing away but still within the range of the target's flank/rear areas.
Unless there's an option that turns it off, using moves should automatically make your character face your target anyway, so it shouldn't matter. Just position your character accordingly and don't worry about the direction you're facing.
I've never found nor changed any such setting as far as I remember. I just tested what you're referring to in terms of attacking auto adjusting the way you're facing towards your target and the results were mixed.
This is with Monk. When I use skills like Boot Shine or Demolish it does exactly what you said it should. My characters will automatically turn to face the target. These skills are "multi-hit" skills which could factor into it.
Whereas when I use skills like Snap Punch or True Strike, my character fails to turn towards the direction of my target. These are "single hit" skills.
So the follow up question is really just the same one I posed earlier: Is the way your character facing towards your target factor into whether you get the bonus dps or not assuming you're standing in the correct positioning? Further, if it does matter, then in using skills like Snap Punch which is a single hit skill, should you make more of an effort to correct the way your character is facing versus when using a skill like Demolish?
Thx.
Huh well what do you know, I learned something (I'm primarily a caster so melee dps are a bit alien to me), I figured it was a universal rule. Well based on what you said, I'd say just always make sure your character is facing the target and in the right physical position. Holding right click while you're positioning yourself makes it easier, that's always how I do it. There's also a lock-on function designed for controller which you can use with num5, though while it looks nice it's not as reliable as manual imo. (If I had to guess about how the rules work exactly, I would say it's your physical position that matters when factoring in bonus damage. But of course, if a move doesn't make you face the target, it won't be used :P )
In some cases(Lag) you even get the right position for your hit, if the target moved, but you initiated the skill, wile it was positioned right.
As you already noticed, some skills make you turn and some not, so it's best to face the target anyway.
If you know your Skills, you can just run around the target and push buttons at the right time.^^