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You shouldn’t treat Cure 3 as a spell progression of Cure 2. Despite the names their functions are much different. (Compare it to Medica, another AoE heal. Cure 3 has 250 more potency.)
As Seraphna said the damage is more from your weapon then potency with any of the spells. Though more potency is better than not, a high potency with a low attack weapon will still be a bad time for you.
As for heals, I don't think they removed it, but as a general rule you should not be casting the higher cures without procs unless you really need to. Not only do the procs boost the healing given, but they keep you from running out of MP to quickly. The stronger heals are there for emergencies, not general use.
The way I see it, Cure 1 didn't 'become meh', it's just that the typical player sees 'guaranteed lily' and tunnel visions on that.
Cure has a 50% chance, Cure 2 has a 100% chance, the reason for the balance is the drastic difference in MP costs.
My experience with WHM (limited, admittedly) is that it requires a lot of restraint. You can throw out massive amounts of healing, but it'll eat through mana like crazy if you're just throwing around Cure 2s and 3s.
WHM rewards being able to quickly identify the most efficient spell for your current needs. And knowing when to burn those lilies and on which cooldown.
Also that it is dangerously easy to get overzealous with Holy. It looks awesome, it feels awesome and I am horribly, horribly tempted to oom myself with it. (I've weened myself off a bit thanks to swapping main to RDM and getting Verholy.)