FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Shampoo Jul 9, 2017 @ 1:48pm
Stone III only does 10 more potency than Stone II?
Something is not right here.

And did they remove the whole cast Cure 2 a lot and you might get a free Cure 3 cast? Because if they did, Cure 3 is now worthless.
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Showing 1-11 of 11 comments
Gabby Jul 9, 2017 @ 3:52pm 
It’s perfectly fine since between getting Stone 2 and 3, your average weapon damage doubles. Potency is not a direct comparison to actual output, it’s one that of several factors. (As an example, Stone 4 only goes up 40 more potency yet that equates to nearly 1000 damage.)

You shouldn’t treat Cure 3 as a spell progression of Cure 2. Despite the names their functions are much different. (Compare it to Medica, another AoE heal. Cure 3 has 250 more potency.)
Terra Blade Jul 9, 2017 @ 4:09pm 
Originally posted by Shampoo:
Something is not right here.

And did they remove the whole cast Cure 2 a lot and you might get a free Cure 3 cast? Because if they did, Cure 3 is now worthless.

As Seraphna said the damage is more from your weapon then potency with any of the spells. Though more potency is better than not, a high potency with a low attack weapon will still be a bad time for you.

As for heals, I don't think they removed it, but as a general rule you should not be casting the higher cures without procs unless you really need to. Not only do the procs boost the healing given, but they keep you from running out of MP to quickly. The stronger heals are there for emergencies, not general use.
Kitsune Jul 9, 2017 @ 4:18pm 
And even then, it wasn't a free Cure 3, just the mana cost halved.
Ancarius Jul 9, 2017 @ 4:37pm 
Cure 2 is what could be free, if Cure 1 gave you the proc. It's more that Cure 1 became kinda meh since only Cure 2 guarentees you the Lily, while those will not make or break your performance in an encounter, the extra CD Reduction is nice to have.
Gabby Jul 9, 2017 @ 4:55pm 
Cure 1 also grants Lillies.
Kiana Jul 9, 2017 @ 5:00pm 
Originally posted by Seraphna:
Cure 1 also grants Lillies.
Ancarius said guaranteed lilies. Though the Cure 1 chance is still pretty effective, especially if you're using it to top off DPS to fish for Cure 2 procs.

The way I see it, Cure 1 didn't 'become meh', it's just that the typical player sees 'guaranteed lily' and tunnel visions on that.
Gabby Jul 9, 2017 @ 5:16pm 
Yeah, no, anyone thinking they need 100% gain on Lillies is stuck in this mindset that you need to max out things before blowing abilities, rather than using them when you need to use them.

Cure has a 50% chance, Cure 2 has a 100% chance, the reason for the balance is the drastic difference in MP costs.
Kiana Jul 9, 2017 @ 5:26pm 
Originally posted by Seraphna:
Yeah, no, anyone thinking they need 100% gain on Lillies is stuck in this mindset that you need to max out things before blowing abilities, rather than using them when you need to use them.

Cure has a 50% chance, Cure 2 has a 100% chance, the reason for the balance is the drastic difference in MP costs.
That's what I meant by 'tunnel vision', they see 100% chance and don't take into account other factors. So Cure 1 seems worse off.

My experience with WHM (limited, admittedly) is that it requires a lot of restraint. You can throw out massive amounts of healing, but it'll eat through mana like crazy if you're just throwing around Cure 2s and 3s.

WHM rewards being able to quickly identify the most efficient spell for your current needs. And knowing when to burn those lilies and on which cooldown.

Also that it is dangerously easy to get overzealous with Holy. It looks awesome, it feels awesome and I am horribly, horribly tempted to oom myself with it. (I've weened myself off a bit thanks to swapping main to RDM and getting Verholy.)
Ancarius Jul 10, 2017 @ 10:08am 
My usual Healing Rotation for Healing in Dungeons is just Cure 2 -> Regen -> Shield, repeat every 30s. You have no Mana Issues in Dungeons so you can casualy use Cure 2 instead of Cure 1 in all cases. Savage wouldn't even need Cure 1 since you want to go really sure that the Tank is topped and with additional MP Effects like the Role Skill from Physical Ranged and Mana Shift, if you have a BLM, Cure 1 becomes even more useless space on your hotbar.
Gabby Jul 10, 2017 @ 10:33am 
If you want to believe that, that’s fine. But I’m going to heavily disagree with you that essentially bleeding yourself of mana is somehow a good idea.
Last edited by Gabby; Jul 10, 2017 @ 8:41pm
Nespin Jul 10, 2017 @ 8:23pm 
Could be worse. The potencys on the Bio chain of spells go 40, 35, 40. (The timer is longer for 2 and 3, but it feels bad)
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Date Posted: Jul 9, 2017 @ 1:48pm
Posts: 11