FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Why do we have allowances for Leves?
What's the concept of this,to turn away players that don't wanna hardcore grind or something lol. I mean i enjoy dungeons and fates so it's not a big deal to me but i always hear when people first learn of the allowances thing they just get so pissed just kinda wonder to myself whats the point of it.
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Showing 31-45 of 84 comments
LZXio Jan 15, 2017 @ 9:08pm 
Originally posted by Shirayuki474:
Originally posted by Drakanoth used Splash:
Its a good question, though. Always wondered why there was a limit on them.

To decrease speed of grind for crafters and gatherers.

And what do they gain by doing that? Better control of the market?
Oberon Jan 15, 2017 @ 10:15pm 
Originally posted by Drakanoth used Splash:
Originally posted by Shirayuki474:

To decrease speed of grind for crafters and gatherers.

And what do they gain by doing that? Better control of the market?

It's to keep them from leveling too quickly. Infinite leves, and you'd have everyone with max level crafters in a couple days.
(:AR:)-Paradox Jan 16, 2017 @ 1:29pm 
Originally posted by Drakanoth used Splash:
Originally posted by Shirayuki474:

To decrease speed of grind for crafters and gatherers.

And what do they gain by doing that? Better control of the market?

Same reason they use dailies - they want to keep people who are interested in crafting coming back over a long period of time. This also spikes demand for HQ materials on the MB, as most crafters will want these to craft HQ leve items since those give double experience.

As a side note, if you're using these efficiently as a crafter it's darn near impossible to run out. I have to use every means at my disposal to keep them from capping. At 6 a day around crowded scool weeks I have more than enough to keep me happy. (It just stops the "all classes from 0 to 60 in one week" death-grinders)
(:AR:)-Paradox Jan 16, 2017 @ 1:36pm 
Originally posted by Brovider:
Originally posted by The Mayor of Murder Town:

So let's recap: You displayed a pretty clear ignorance of the game itself, which is, by itself, fine, no one starts as an expert. But rather than owning up to that, you instead try to cover it up by making blatantly and provably false statements in the hopes that we would fall for it. And, failing that (Did you think no one had done the math on how efficient leve-grinding really is? Because we have, and it's not) you instead try to play the victim, as if we're picking on you when in reality, you've just stuck your foot in your mouth and you'd rather lie to us and keep jamming it in further. And worse, now you're acting as if anyone who knows better than you is an "elitist" and "♥♥♥♥ boys" and even implied we don't have lives.

Basically, every time you act like we're the toxic players ruining the face of the community, you're just projecting. You're the one who would rather lie and blame -shift rather than learn.


"Blatantly false statements" I'm sorry but i'm stopping you there, it wasn't even close to that. That is what it was for me, that is how it worked for me that is what i knew and came to understand from solo play and some slight guild play. But you keep hammering down trying to make yourself like the good guy here when this was supposed to be a kind discussion on leves. Jesus.. ♥♥♥♥ this never lied once.. never blamed once only calling someone out when they are acting like a complete ♥♥♥♥.

Adding my voice to the chorus. The... RISING CHORUSS. *rimshot sorry I'll escort myself out*

Most of the statements you put out are almost physically impossible. They could happen in a very very small set of circumstances, and while I'd believe you were in one of those if you were a new player, you've evidently been playing "a long time" so you don't have that defense.

The defense "that is what it was for me, that is how it worked for me that is what I knew and came to understand" doesn't work here. That's like me saying I found Palace of the Dead would level me from 1-60 after each set of floors, then calling anyone who pointed out that was impossible "elitists" and saying "that's how it worked for me how am I supposed to know it could work other ways?" The problem is that it COULDN'T have worked that way.

You have lied, even if unintentionally, and your post was the beginning of the end for this "kind discussion." You've certainly "blame-shifted" in many of your statements, and while some of the responses to you leave something to be desired, they're at worst on par with what you've written.

I'd be nicer if you could unblock your profile and show how many hours you consider "a long time." I'm still a casual at 1000+ hours played. xD
Strandly Jan 16, 2017 @ 1:55pm 
Originally posted by (:AR:)-Paradox:
Originally posted by Drakanoth used Splash:

And what do they gain by doing that? Better control of the market?

Same reason they use dailies - they want to keep people who are interested in crafting coming back over a long period of time. This also spikes demand for HQ materials on the MB, as most crafters will want these to craft HQ leve items since those give double experience.

As a side note, if you're using these efficiently as a crafter it's darn near impossible to run out. I have to use every means at my disposal to keep them from capping. At 6 a day around crowded scool weeks I have more than enough to keep me happy. (It just stops the "all classes from 0 to 60 in one week" death-grinders)

I have never, ever understood this. Why does a dev give a sh--- if I have a bunch of time to play? Maybe I work 70 hours a week for a month at a time and then take a week off. If I want to slam out a bunch of content in a short time because that's what my schedule permits then I should be able to do so. The level-capping, leve allowance, and anything else that arbitrarily restricts play is absolutely stupid and does not belong in a game imo.
Oberon Jan 16, 2017 @ 2:08pm 
Originally posted by Strandly:
Originally posted by (:AR:)-Paradox:

Same reason they use dailies - they want to keep people who are interested in crafting coming back over a long period of time. This also spikes demand for HQ materials on the MB, as most crafters will want these to craft HQ leve items since those give double experience.

As a side note, if you're using these efficiently as a crafter it's darn near impossible to run out. I have to use every means at my disposal to keep them from capping. At 6 a day around crowded scool weeks I have more than enough to keep me happy. (It just stops the "all classes from 0 to 60 in one week" death-grinders)

I have never, ever understood this. Why does a dev give a sh--- if I have a bunch of time to play? Maybe I work 70 hours a week for a month at a time and then take a week off. If I want to slam out a bunch of content in a short time because that's what my schedule permits then I should be able to do so. The level-capping, leve allowance, and anything else that arbitrarily restricts play is absolutely stupid and does not belong in a game imo.

You do understand that if everyone was able to get everything done in a week, then it's unlikely that they'd resub at the end of the month, right?
Gabby Jan 16, 2017 @ 3:17pm 
Originally posted by Strandly:
Originally posted by (:AR:)-Paradox:

Same reason they use dailies - they want to keep people who are interested in crafting coming back over a long period of time. This also spikes demand for HQ materials on the MB, as most crafters will want these to craft HQ leve items since those give double experience.

As a side note, if you're using these efficiently as a crafter it's darn near impossible to run out. I have to use every means at my disposal to keep them from capping. At 6 a day around crowded scool weeks I have more than enough to keep me happy. (It just stops the "all classes from 0 to 60 in one week" death-grinders)

I have never, ever understood this. Why does a dev give a sh--- if I have a bunch of time to play? Maybe I work 70 hours a week for a month at a time and then take a week off. If I want to slam out a bunch of content in a short time because that's what my schedule permits then I should be able to do so. The level-capping, leve allowance, and anything else that arbitrarily restricts play is absolutely stupid and does not belong in a game imo.

And that's why you should never be in charge of an MMO.
Neiker Jan 16, 2017 @ 3:29pm 
Originally posted by Strandly:
Originally posted by (:AR:)-Paradox:

Same reason they use dailies - they want to keep people who are interested in crafting coming back over a long period of time. This also spikes demand for HQ materials on the MB, as most crafters will want these to craft HQ leve items since those give double experience.

As a side note, if you're using these efficiently as a crafter it's darn near impossible to run out. I have to use every means at my disposal to keep them from capping. At 6 a day around crowded scool weeks I have more than enough to keep me happy. (It just stops the "all classes from 0 to 60 in one week" death-grinders)

I have never, ever understood this. Why does a dev give a sh--- if I have a bunch of time to play? Maybe I work 70 hours a week for a month at a time and then take a week off. If I want to slam out a bunch of content in a short time because that's what my schedule permits then I should be able to do so. The level-capping, leve allowance, and anything else that arbitrarily restricts play is absolutely stupid and does not belong in a game imo.
The hell are you? a ♥♥♥♥♥♥♥ slave? if you work 70 hours a week you should be investing the litle time you have in something more productive than an mmo.
Last edited by Neiker; Jan 16, 2017 @ 3:29pm
LZXio Jan 16, 2017 @ 3:30pm 
Originally posted by Neiker:
Originally posted by Strandly:

I have never, ever understood this. Why does a dev give a sh--- if I have a bunch of time to play? Maybe I work 70 hours a week for a month at a time and then take a week off. If I want to slam out a bunch of content in a short time because that's what my schedule permits then I should be able to do so. The level-capping, leve allowance, and anything else that arbitrarily restricts play is absolutely stupid and does not belong in a game imo.
The hell are you? a ♥♥♥♥♥♥♥ slave? if you work 70 hours a week you should be inviesting th elitle time you have in something more productive than an mmo.

You don't understand, these mechanics are in place exactly for people who don't have all the time of the world to catch up with the rest of the server, they catter for people in those situations you described.
Last edited by LZXio; Jan 16, 2017 @ 3:31pm
Oberon Jan 16, 2017 @ 3:52pm 
Originally posted by Neiker:
Originally posted by Strandly:

I have never, ever understood this. Why does a dev give a sh--- if I have a bunch of time to play? Maybe I work 70 hours a week for a month at a time and then take a week off. If I want to slam out a bunch of content in a short time because that's what my schedule permits then I should be able to do so. The level-capping, leve allowance, and anything else that arbitrarily restricts play is absolutely stupid and does not belong in a game imo.
The hell are you? a ♥♥♥♥♥♥♥ slave? if you work 70 hours a week you should be investing the litle time you have in something more productive than an mmo.

Yeah, you should dedicate your rare and valuable free time to...I don't know, work or something. Spending your week off relaxing and playing a game? Madness!
Neiker Jan 16, 2017 @ 3:56pm 
Originally posted by The Mayor of Murder Town:
Originally posted by Neiker:
The hell are you? a ♥♥♥♥♥♥♥ slave? if you work 70 hours a week you should be investing the litle time you have in something more productive than an mmo.

Yeah, you should dedicate your rare and valuable free time to...I don't know, work or something. Spending your week off relaxing and playing a game? Madness!
If he works 70 hours a week he barely has time to anything but to sleep '-', if you take in account the time it probably takes for him to go to work/home. Mmorpgs ARE time demanding games...Dont try to twist what i said, i never said anything about GAMES.
Oberon Jan 16, 2017 @ 4:06pm 
Originally posted by Neiker:
Originally posted by The Mayor of Murder Town:

Yeah, you should dedicate your rare and valuable free time to...I don't know, work or something. Spending your week off relaxing and playing a game? Madness!
If he works 70 hours a week he barely has time to anything but to sleep '-', if you take in account the time it probably takes for him to go to work/home. Mmorpgs ARE time demanding games...Dont try to twist what i said, i never said anything about GAMES.

You do know there's 168 hours in a week, right? (24 * 7 = 168) That leaves 98 hours per week to do anything else. Not to mention, he was talking about taking a week off.

Originally posted by Neiker:
Mmorpgs ARE time demanding games...Dont try to twist what i said, i never said anything about GAMES.

I like that you say "I didn't say anything about games" immediately after talking about how MMOs are time-demanding games.
Last edited by Oberon; Jan 16, 2017 @ 4:08pm
Neiker Jan 16, 2017 @ 4:17pm 
Originally posted by The Mayor of Murder Town:
Originally posted by Neiker:
If he works 70 hours a week he barely has time to anything but to sleep '-', if you take in account the time it probably takes for him to go to work/home. Mmorpgs ARE time demanding games...Dont try to twist what i said, i never said anything about GAMES.

You do know there's 168 hours in a week, right? (24 * 7 = 168) That leaves 98 hours per week to do anything else. Not to mention, he was talking about taking a week off.

Originally posted by Neiker:
Mmorpgs ARE time demanding games...Dont try to twist what i said, i never said anything about GAMES.

I like that you say "I didn't say anything about games" immediately after talking about how MMOs are time-demanding games.
Exept that you also shave to sleep, bath, eat, do stuff with your family....

And yes...Every mmo is game, but not every game is a mmo, any person with a brain would see im referign only to mmos, not games on general...whats your ♥♥♥♥♥♥♥ problem, do you want to twist what i said that badly? mmorpgs ARE grindy by nature, grind requires time. Soo its not the ideal tipe of game a busy person should be playing, because it will only lead to wasted subscription time.
Last edited by Neiker; Jan 16, 2017 @ 4:17pm
Oberon Jan 16, 2017 @ 4:27pm 
Originally posted by Neiker:
Originally posted by The Mayor of Murder Town:

You do know there's 168 hours in a week, right? (24 * 7 = 168) That leaves 98 hours per week to do anything else. Not to mention, he was talking about taking a week off.



I like that you say "I didn't say anything about games" immediately after talking about how MMOs are time-demanding games.
Exept that you also shave to sleep, bath, eat, do stuff with your family....

Originally posted by The Mayor of Murder Town:
Not to mention, he was talking about taking a week off.

Learn to read. Aside from which, at 70 hours per week, assuming that's evenly distributed, that still leaves him with 14 hours per day. With 8 hours of sleep, that's 6 left over to spend on free time. And you suck at math.

Originally posted by Neiker:
And yes...Every mmo is game, but not every game is a mmo, any person with a brain would see im referign only to mmos, not games on general...whats your ♥♥♥♥♥♥♥ problem, do you want to twist what i said that badly? mmorpgs ARE grindy by requires time. Soo its not the ideal tipe of game a busy person should be playing, because it will only lead to wasted subscription time.

So what? What business of yours how people choose to spend their vacation time? If he wants to play an MMO instead of doing something "more productive" (Which is the opposite of what people do when they take a week off from work) then that's his business.
Last edited by Oberon; Jan 16, 2017 @ 4:28pm
Neiker Jan 16, 2017 @ 4:42pm 
Originally posted by The Mayor of Murder Town:
Originally posted by Neiker:
Exept that you also shave to sleep, bath, eat, do stuff with your family....

Originally posted by The Mayor of Murder Town:
Not to mention, he was talking about taking a week off.

Learn to read. Aside from which, at 70 hours per week, assuming that's evenly distributed, that still leaves him with 14 hours per day. With 8 hours of sleep, that's 6 left over to spend on free time. And you suck at math.

Originally posted by Neiker:
And yes...Every mmo is game, but not every game is a mmo, any person with a brain would see im referign only to mmos, not games on general...whats your ♥♥♥♥♥♥♥ problem, do you want to twist what i said that badly? mmorpgs ARE grindy by requires time. Soo its not the ideal tipe of game a busy person should be playing, because it will only lead to wasted subscription time.

So what? What business of yours how people choose to spend their vacation time? If he wants to play an MMO instead of doing something "more productive" (Which is the opposite of what people do when they take a week off from work) then that's his business.
Yes..because everyone works on sunday....

Nop...you just suck at common sense.

You clearly dont work, if soo you would know that when you get home from work you can be too tired to play, also theres those few house chores that us adults have to deal with....Not to mention normal people have family, friends, etc...

BTW, did i ever say he is obligated to stop playing? Did i ever demanded it? If he is complaining about having too litle time too play but want to keep up with the high end game content, then he should be playing a less timing demanding game.
Last edited by Neiker; Jan 16, 2017 @ 4:46pm
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Date Posted: Jan 12, 2017 @ 6:58pm
Posts: 84