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1) You can predict the Future with your Deck of Sixty.
2) You can wear stylish Gothic Lolita Clothes if you are Female regardless if you are a Lalafel or not.
3) The Stars empower you with divine powers.
4) You can finally star gaze and tell everyone you are working right now.
5) They can grant the most powerful healer buff in the game, The Balance, to their allies.
6) They can consistently grant buffs to their allies every 60 seconds.
7) Benefic 2 is just 50 less potency than Cure 2 but it gets the solo healing job done.
8) Dilurnal Sect basically allows the Astrologian to do whatever a White Mage does with regeneration.
9) Nocturnal Sect basically allows the Astroloigan to do whatever a Scholar does with barriers.
Benefits of a Scholar
1) You have a kawaii pet.
2) Science!
3) Critical Stratagem, a extremely powerful ability, but is limited in uses and is not as powerful as The Balance.
4) Selene-chan can give your party a reliable and consistent 3% Attack Speed boost for 30 seconds every 60 seconds.
5) Selene-chan can Esuna people so you don't have to.
6) Your pet can be ordered to dangerous places to heal while you stay somewhere safe.
7) Adioquim is a 300 Potency Heal with a 300 Potency Barrier. Not very good for HP hungry Tanks but Lustrate gets the Job done, or even Emergency Tactics can get the job done.
8) Can use Eye for a Eye with Deployment Tactics.
9) Very mana hungry for medium return, in order to play efficiently, you will need to manage your aetherflow.
Benefits of a White Mage
1) You can wear a very kawaii red and white coat if you are Female, and you don't have to be a Hyur to do it.
2) The Trees like you... Generally.
3) You are a disciple of the legendary Raya O Senna.
4) You can finally touch things and tell others you are working right now.
5) Holy! Not the Holiest of Holys, that is reserved for a guy in the Vault, but is the only healer class to be able to stun enemies without a long cooldown. You can stun your enemies a maximum of 3 times if they aren't a boss, before they are immune to it.
6) So many MP Restoration Options! Assize restores MP! Thin Air, makes your MP Costs to 0!
7) Benediction, the spell that can even cure cancer. When in doubt, use Benediction and all of your pain will go away.
8) Tetragrammation, a instant 700 Potency Heal! Not the most groundbreaking in innovation but it gets the job done... It's instant!
9) Aero 3.... Did somebody say Windfury, the Blessed Blade of the... Haha, I jest. A very powerful AOE Damage over Time Ability, fire and forget!
10) Stone IV the most powerful Healer Damage Dealing ability that can be used consistently, with the Lord of Crowns being stronger but can only be used by the Astrologian once every 30 seconds if certain conditions are met.
All in all if you want the most powerful buff a healer can give and can in theory do whatever a White Mage can do with regeneration and do whatever a Scholar can do with barriers:
The Astrologian is for you.
If you want a Pet to help you out in those difficult situations, gain access to a lot of Instant Heals such as Lustrate, and of course Critical Stratagem, a fire and forget move...
The Scholar is for you.
If you want a Pure Healer, who does NOT buff their allies in any way, but is satisfied with the most powerful short cooldown ability that a Healer can have, Stone IV, as well as never really worrying about MP costs and of course Holy!!!!
Then the White Mage is for you.
Stormblood came with some overhauls and design changes that mean, at least post-60, tanks need more frequent healing and healers can run out of mana very easily.
There are also quite a few fights that are very demanding on AoE and spot healing.
Even Scholar has mana troubles if not played carefully, since aetherflow got a nerf.
So a white mage's ability to lower the CDs on their free heals help a lot in extended battles.
(Though I'll admit I prefer AST, but I settled on AST before Stormblood was even announced. I'm a sucker for throwing around percentile buffs.)
It says something when the other two seasoned healers feel you can do your job and their own while they play with cards for 30 seconds to give a DPS that Spear Card or DOS and leave their ineffective fairy to barely do anything before it dies.
Just saying. Where did WHM get weak exactly? I’m not changing much? That’s a nerf now?
It's the best raw/pure healer in the game hands down.
However, AST/SCH come with more utility options that effectively turn your party into the Mod Squad
enough said
But it is more about what playstyle you prefer.
But with Spread, Shuffle and now with Stormblood the new ability (I cannot recall its name off-hand) that let's them get a full set of cards on a moderate CD, they do have a measure of control over the RNG.
Particularly with the new CD not overwriting any card effect you currently have, ex. not overwriting your Spread so you can keep a Balance in reserve.
AST cards reward very quick thinking, so you know if you want to stock it, Royal Road it or just toss it out right now (and if so, on who) so you can get the next card faster. (Though knowing when to let a held card idle to better line it up later is important, too.)
It's a similar degree of micro-management and multi-tasking as with the fairies, just requiring less constant management.
I'll also agree that they do get a bit more credit than they deserve. The buffs are great, but not really 'delete WHM and SCH' grade, like some folks claim.
That is a bad AST if they're doing that. I only ever draw cards once everyone is full hp and the tank has damage immunity on him. As for the nerf, generally my heals are significantly lower than what they used to be pre-update. Pretty much identical to my white mage in terms of the amount of heals my spells do.
The card thing is overhyped. Just when the AST heals seem indentical in performance to white mage, i don't see any use for white mage. It just seems AST is just WMG 1.5. I just don't see a reason to not pick AST.
I can do that as White Mage, too. It's really incredibly easy not that we don't need Cleric Stance for damage anymore.
WHM has: Better single target and group healing, MP managment not based on chance, damage in both AoE and single target, plenty of personel buffs and OGCD panic buttons like Tetra, Assize, and Bene as well as a better but non-spammable mitigation in Divine Benison.
Theres also the fact that only playing one healer job is incredibly boring.
If so yes > Astrologian
if no > white mage or scholar