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http://steamcommunity.com/sharedfiles/filedetails/?id=907796835
Macro/Showing Extras.
http://steamcommunity.com/sharedfiles/filedetails/?id=907796936
vs
https://www.youtube.com/watch?v=HlswcyaSJ40
Won't argue FF has more buttons in general (Cross-C, PvP, Chocobo - list goes on), yet WoW has (for the most part) had a similar button count (class wise) for years, with exception to those who got a hefty slap with the streamline-stick for Legion (eg. Prot War - used to be more before, and far more back in the ancient times of stance-dancing and Vanilla filler - I don't even want to think about vanilla Shaman...)
Given cross-class changes and probably other tweaks are happening in Stormblood, we can assume FF is heading down a similar path, but we'll have to wait for the full picture.
Comfortable keybinds are king, followed by a UI you like. No use cutting down on buttons if pressing any of them cramp your hand, for example. Everyone develops their own template (eg. some are happy with 1,2,3,4,5 etc, whereas I find that odd/uncomfortable, so keep those for lesser pressed 'activation' abilities while the core is on QWE/ASD etc. In short, if it doesn't feel fluid, it probably feels like a chore.
Never had a macro-mouse or anything with more than 5 buttons, but I can imagine how handy they are. Imagining the alternative is like looking back on the ancient times when I was a keyturning clicker in my internet youth. Just... Don't even want to think about that. Happy thoughts, happy thoughts...
But as a side help to learn the mechanics again on a new setup since you've been away- rather than starting a new Character to learn from complete scratch with no immediate content, do the randomly generated Deep Dungeon with your current character with a class you want to practice. It'll set you to Level 1, so you can learn each skill as they come from scratch, but also level up fast for the next skill from every few or so kills with your smaller EXP gauges.
Years laters, when I tried this game i was very overwhelmed by the amount of things to press, but got used to it pretty quickly, heck, from the classes I've tried Dragoon seems the easiest one at level 60 to me...except for the animation locks on jumping (I know it used to be much worse some years ago)
But every class is easy once you understand it. Dragoon is all about keeping your buffs and debuffs while doing your rotation, while avoiding getting damage as much as you can.
AHAHAHAHAHA, no.
Black mage is the easiest class with the easiest roations you dont need to click that many buttons due to casting, plus its a ranged dps...What aoe ranged dps usualy have to dodge comapring to melee dps? by being ranged you can pay more attention to the boss, since it dosent have any animation lock you can see any atacks coming at you from miles away. Knowing to stay behind the boss, or sometimes the side of it, is by no means 'knowing the fight perfectly'.
Plus he dosent have to move...at all. And if you need too, you can stop casting anytime you want, it dosent lock you on an animation like drgn jumps, wich allow you to pay even more attention to the fight, since you dont have to click that many buttons.
2. Mostly all the same AoEs as melee, except where raids have AoE that either attack melee or ranged, and these are usually doled out evenly.
Do you actually play the game?
3. Ranged DPS still have to move. I refer to the same question.
1-Its not just me who think this is the easiest...I even said why. Melee dps have to click on their buttons much faster (due to the lack of casting) WHILE moving aroudn to max the damage. Casters dont have to do that, meaning they heva a much easier rotation.
2-having to dodge the same aoes as melee,yes...BUT while having a much better view of the battle and not having to move around >to do more damage<, just sit there doing your roation until th eboss forces you to move. Yes....much easier than melee.
Also any half decent caster that have any idea how that fight works will position himself in a way most or at least a few of the bosses aoes wont come where he is. Meaning, less aoes to dodge compared to melee dps.
3- I meant, to do damage...you dont have skills that do more damage to the side of enemies and others that do more on the back,etc.. Moving around is a requirement for the mechanics of the bosses, yes. But you can stop casting anytime you want, soo no animation locks for you.
And you dont have to move nearly as much as melee dps.
Yes, i said "casters dont have to move...at all" wich is clearly wrong, and just to clarify, was not what i meant, even tough i admit it sounded wrong. What i actualy meant was "his rotation dont rquire him to move around...at all to do more damage".
1-Click buttons withoud moving is harder than clickin buttons in slower pace withoud having to move. PERIOD.
2-Im going to try explaining this in a simpler way, since you didnt think. Moving around while clicking stuff can generate tunnel vision. Let me remind you again, sinse you ignored or forgot about it, that melee dps have to click, many more buttons per second than any caster, that is just fact. That WHILE having to move around, thing BLM dosent, and its roation is also very simplistic.
And you seriously going to argue that casters and melee dps have the same ammount of aoe's to dodge? for real? do you even play this game, like...at all? All those mechanics you said affect melee dps too, some makes it even make it harder for melee dps, since it requires you to be close to the boss, unlike ranged who can be positioned further away.
3-Then learn how to position yourself, for gods sake, if the content is hard you need to know your class and the fight, that much is obvious, also you can learn how to position yourself to avoid the aoes after doing the fight just once...If a BLM dosent know the fight he will lose lots of potency, dragoon ont he other hand will probably jump at the wrong time and die. Wich will lose more potency now? Just look around how many melee dps die compared to ranged dps. Parse and look at the numbers, just compare how much damage melee dps take and how much damage ranged dps take.
Just go DF, or even group up with some friends, you will see that melee dps take more damage than ranged. Why? because everyone who chooses to play ranged are 100% better at dodging stuff? Or is it because generaly easier for them to dodge?
All you said is "ranged dps is not easy on savage" and i agree that no class is easy on savage raids. But looking at all points you made, nothing sugest ranged is easier than melee...like, at all. And that because im comparing it to the easiest melee dps, that is dragoon.
And yes...Melee dps HAVE more stuff to dodge generaly on all contents, exept maybe on the real end game content, but even if everyone has lots of stuff to dodge, it generaly is still harder for melee dps and tanks compared to the other classes, but thats not an issue with tanks because obviously they can usualy survive it. If you refuse to aknowledge that simple fact then you simply dont play melee dps, and arguing this simple fact with you is useless and we are done. Im not Mayor and will not repeat myself like an idiot for 5 thread pages until basic information finaly enters your brain.
I explained said point more than once. Tunnel vision and many, many, many other examples, all of wich you clearly didnt saw or choose to ignore. If Seraphna replyes im more than willing to debate with her, hell, i might even admit im wrong assuming she brings actual good points and not choose to ignore half of what i said. Soo please, dont bring other people's names into your wrong and cancerous posts.
Its usless to argue with you, as you have proven here and on many other threads that you know nothing about this game and is probably the clown of the forum. Having a different oppinion than you just give even more credit to it, soo, have fun.
Soo yeah, have fun.
Depends on your perspective. Some people will call it absolutely cheating because you are automating and removing some of the manual dexterity required. Others will say it's absolutely not cheating because they are still having to interact with the game it's just assisting them and is a QoL choice. I personally think automation is acceptable as long as you are using it to do simple tasks and are still actively doing the lion share of the work. Also it's ok if you have some physical limiter like my friend
Ive used it in RTS games to reduce keystrokes on multikey build orders, D3 CM wizard, things with long cooldowns that need to be used on cooldown . I see no issues with it in those. I have a friend who uses it for rotations in wow because he lost his left pinky and ring finger in an accident (actually he is the one I learned how to do it from and how actually effective it can be). To the person who said it slows your rotation down... That depends on how much time your willing to spend programing a long macro and getting the delay timers exactly right.
I was actually talking about things like logitechs gaming keyboards but yea if it's built into the game itself then yea it's hard to call it cheating then.